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| author | manuel <manuel@mausz.at> | 2011-04-15 03:20:17 +0200 |
|---|---|---|
| committer | manuel <manuel@mausz.at> | 2011-04-15 03:20:17 +0200 |
| commit | 536ddd91ae7f162045226d4b358ba95d678f6deb (patch) | |
| tree | 7311153ba9e54bacd5d319e21bf419a3acdb7c4c /pacman-c++ | |
| parent | 9a1787acd9fcd5dc0cce80cc0d6d007fa47b8bbe (diff) | |
| download | foop-536ddd91ae7f162045226d4b358ba95d678f6deb.tar.gz foop-536ddd91ae7f162045226d4b358ba95d678f6deb.tar.bz2 foop-536ddd91ae7f162045226d4b358ba95d678f6deb.zip | |
add support for random bonus points
Diffstat (limited to 'pacman-c++')
| -rw-r--r-- | pacman-c++/constants.h | 10 | ||||
| -rw-r--r-- | pacman-c++/sceneholder.cpp | 215 | ||||
| -rw-r--r-- | pacman-c++/sceneholder.h | 1 | ||||
| -rw-r--r-- | pacman-c++/server.cpp | 50 | ||||
| -rw-r--r-- | pacman-c++/server.h | 2 | ||||
| -rw-r--r-- | pacman-c++/util.cpp | 16 | ||||
| -rw-r--r-- | pacman-c++/util.h | 2 |
7 files changed, 185 insertions, 111 deletions
diff --git a/pacman-c++/constants.h b/pacman-c++/constants.h index a14e623..06b6561 100644 --- a/pacman-c++/constants.h +++ b/pacman-c++/constants.h | |||
| @@ -27,6 +27,16 @@ namespace Constants { | |||
| 27 | { | 27 | { |
| 28 | const unsigned int bonus_point_value = 100; | 28 | const unsigned int bonus_point_value = 100; |
| 29 | const unsigned int point_value = 10; | 29 | const unsigned int point_value = 10; |
| 30 | /* players will be placed with this minimum manhattan distance */ | ||
| 31 | const unsigned int player_minimum_distance = 5; | ||
| 32 | /* if the distance above isn't possible, decrease the distance by this value */ | ||
| 33 | const unsigned int player_distance_decr = 2; | ||
| 34 | } | ||
| 35 | |||
| 36 | namespace Random | ||
| 37 | { | ||
| 38 | /* there's a chance of 1:20 that a bonus point will be added */ | ||
| 39 | const unsigned int bouns_point_chance = 20; | ||
| 30 | } | 40 | } |
| 31 | } | 41 | } |
| 32 | 42 | ||
diff --git a/pacman-c++/sceneholder.cpp b/pacman-c++/sceneholder.cpp index d9e07e5..11e0772 100644 --- a/pacman-c++/sceneholder.cpp +++ b/pacman-c++/sceneholder.cpp | |||
| @@ -39,117 +39,130 @@ void SceneHolder::updateMap(const Transmission::map_t& map) | |||
| 39 | const Transmission::field_t &cur = map[x][y]; | 39 | const Transmission::field_t &cur = map[x][y]; |
| 40 | if (cur == Transmission::none) | 40 | if (cur == Transmission::none) |
| 41 | continue; | 41 | continue; |
| 42 | updateMap(map, x, y); | ||
| 43 | } | ||
| 44 | } | ||
| 45 | } | ||
| 42 | 46 | ||
| 43 | Color::Color color = static_cast<Color::Color>(cur & Transmission::color_mask); | 47 | void SceneHolder::updateMap(const Transmission::map_t& map, const unsigned int x, unsigned int y) |
| 44 | GameEntity* item = NULL; | 48 | { |
| 49 | const Transmission::field_t &cur = map[x][y]; | ||
| 50 | if (cur == Transmission::none) | ||
| 51 | return; | ||
| 45 | 52 | ||
| 46 | if (cur & Transmission::empty) | 53 | Color::Color color = static_cast<Color::Color>(cur & Transmission::color_mask); |
| 47 | { | 54 | GameEntity* item = NULL; |
| 48 | GameEntity *oldItem = visualMap[x][y]; | ||
| 49 | /* special handling for purging field | ||
| 50 | * remove elements (in case it's not an actor) | ||
| 51 | */ | ||
| 52 | if (oldItem != NULL && dynamic_cast<Actor *>(oldItem) == NULL) | ||
| 53 | { | ||
| 54 | visualMap[x][y] = NULL; | ||
| 55 | Actor *actor = NULL; | ||
| 56 | foreach (Actor *tmp, m_actors) | ||
| 57 | { | ||
| 58 | if (cur & tmp->color()) | ||
| 59 | { | ||
| 60 | actor = tmp; | ||
| 61 | break; | ||
| 62 | } | ||
| 63 | } | ||
| 64 | |||
| 65 | /* an item must be removed by an actor */ | ||
| 66 | if (actor == NULL) | ||
| 67 | Q_ASSERT(false); | ||
| 68 | oldItem->onDie(actor); | ||
| 69 | |||
| 70 | /* register item for removal in next update */ | ||
| 71 | m_oldItems.append(oldItem); | ||
| 72 | } | ||
| 73 | } | ||
| 74 | 55 | ||
| 75 | if (cur == Transmission::none) | 56 | if (cur & Transmission::empty) |
| 76 | { | 57 | { |
| 77 | // no update | 58 | GameEntity *oldItem = visualMap[x][y]; |
| 78 | } | 59 | /* special handling for purging field |
| 79 | else if (cur & Transmission::block) | 60 | * remove elements (in case it's not an actor) |
| 80 | { | 61 | */ |
| 81 | unsigned int neighbours = Block::None; | 62 | if (oldItem != NULL && dynamic_cast<Actor *>(oldItem) == NULL) |
| 82 | // check left side | 63 | { |
| 83 | if (x > 0 && map[x - 1][y] & Transmission::block) | 64 | visualMap[x][y] = NULL; |
| 84 | neighbours |= Block::Left; | 65 | Actor *actor = NULL; |
| 85 | // check right side | 66 | foreach (Actor *tmp, m_actors) |
| 86 | if (x < Constants::map_size.width && map[x + 1][y] & Transmission::block) | ||
| 87 | neighbours |= Block::Right; | ||
| 88 | // check upside | ||
| 89 | if (y > 0 && map[x][y - 1] & Transmission::block) | ||
| 90 | neighbours |= Block::Up; | ||
| 91 | // check down side | ||
| 92 | if (y < Constants::map_size.height && map[x][y + 1] & Transmission::block) | ||
| 93 | neighbours |= Block::Down; | ||
| 94 | item = new Block(color, neighbours); | ||
| 95 | } | ||
| 96 | else if (cur & Transmission::bonuspoint) | ||
| 97 | item = new BonusPoint(); | ||
| 98 | else if (cur & Transmission::point) | ||
| 99 | { | ||
| 100 | item = new Point(); | ||
| 101 | connect(item, SIGNAL(destroyed()), this, SLOT(decrementPoints())); | ||
| 102 | ++m_pointsLeft; | ||
| 103 | } | ||
| 104 | else if (cur & Transmission::pacman) | ||
| 105 | { | 67 | { |
| 106 | Actor *actor = m_actors.value(color, NULL); | 68 | if (cur & tmp->color()) |
| 107 | if (actor == NULL) | ||
| 108 | { | 69 | { |
| 109 | actor = new Actor(color, (color == m_color)); | 70 | actor = tmp; |
| 110 | m_actors[color] = actor; | 71 | break; |
| 111 | addItem(actor); | ||
| 112 | actor->setPos(mapPositionToCoord(x, y)); | ||
| 113 | } | ||
| 114 | else | ||
| 115 | { | ||
| 116 | Actor::Movement direction = Util::transmissionMovementToActor( | ||
| 117 | cur & Transmission::direction_mask); | ||
| 118 | actor->move(direction); | ||
| 119 | /* that's kind a hack but working right now | ||
| 120 | * I think that will fall on our's hat sooner or later | ||
| 121 | */ | ||
| 122 | if (!(cur & Transmission::empty)) | ||
| 123 | actor->stopEating(); | ||
| 124 | qDebug() << "[SceneUpdate] actor moves: color=" << color | ||
| 125 | << "direction=" << direction << "newpos=" << QPoint(x, y); | ||
| 126 | } | 72 | } |
| 127 | } | 73 | } |
| 128 | else if (cur & Transmission::empty) | 74 | |
| 129 | { | 75 | /* an item must be removed by an actor */ |
| 130 | /* already handled */ | 76 | if (actor == NULL) |
| 131 | } | ||
| 132 | else | ||
| 133 | { | ||
| 134 | qWarning() << "Unknown data. value=" << cur; | ||
| 135 | Q_ASSERT(false); | 77 | Q_ASSERT(false); |
| 136 | } | 78 | oldItem->onDie(actor); |
| 137 | 79 | ||
| 138 | /* add new created item to scene | 80 | /* register item for removal in next update */ |
| 139 | * remove old item on that location if there's one | 81 | m_oldItems.append(oldItem); |
| 82 | } | ||
| 83 | } | ||
| 84 | |||
| 85 | if (cur == Transmission::none) | ||
| 86 | { | ||
| 87 | // no update | ||
| 88 | } | ||
| 89 | else if (cur & Transmission::block) | ||
| 90 | { | ||
| 91 | unsigned int neighbours = Block::None; | ||
| 92 | // check left side | ||
| 93 | if (x > 0 && map[x - 1][y] & Transmission::block) | ||
| 94 | neighbours |= Block::Left; | ||
| 95 | // check right side | ||
| 96 | if (x < Constants::map_size.width && map[x + 1][y] & Transmission::block) | ||
| 97 | neighbours |= Block::Right; | ||
| 98 | // check upside | ||
| 99 | if (y > 0 && map[x][y - 1] & Transmission::block) | ||
| 100 | neighbours |= Block::Up; | ||
| 101 | // check down side | ||
| 102 | if (y < Constants::map_size.height && map[x][y + 1] & Transmission::block) | ||
| 103 | neighbours |= Block::Down; | ||
| 104 | item = new Block(color, neighbours); | ||
| 105 | } | ||
| 106 | else if (cur & Transmission::bonuspoint) | ||
| 107 | item = new BonusPoint(); | ||
| 108 | else if (cur & Transmission::point) | ||
| 109 | { | ||
| 110 | item = new Point(); | ||
| 111 | connect(item, SIGNAL(destroyed()), this, SLOT(decrementPoints())); | ||
| 112 | ++m_pointsLeft; | ||
| 113 | } | ||
| 114 | else if (cur & Transmission::pacman) | ||
| 115 | { | ||
| 116 | Actor *actor = m_actors.value(color, NULL); | ||
| 117 | if (actor == NULL) | ||
| 118 | { | ||
| 119 | actor = new Actor(color, (color == m_color)); | ||
| 120 | m_actors[color] = actor; | ||
| 121 | addItem(actor); | ||
| 122 | actor->setPos(mapPositionToCoord(x, y)); | ||
| 123 | } | ||
| 124 | else | ||
| 125 | { | ||
| 126 | Actor::Movement direction = Util::transmissionMovementToActor( | ||
| 127 | cur & Transmission::direction_mask); | ||
| 128 | /* WARNING: do NOT add actor to visualMap as visualMap-items may | ||
| 129 | * get deleted during update and actors are referenced in_mactors too | ||
| 130 | * if you REALLY need that you need to changed updateMap so that all actors | ||
| 131 | * will be moved before any new items get allocated (totally untested) | ||
| 140 | */ | 132 | */ |
| 141 | if (item != NULL) | 133 | actor->move(direction); |
| 142 | { | 134 | /* that's kind a hack but working right now |
| 143 | addItem(item); | 135 | * I think that will fall on our's hat sooner or later |
| 144 | item->setPos(mapPositionToCoord(x, y)); | 136 | */ |
| 145 | GameEntity *oldItem = visualMap[x][y]; | 137 | if (!(cur & Transmission::empty)) |
| 146 | visualMap[x][y] = item; | 138 | actor->stopEating(); |
| 147 | if (oldItem != NULL) | 139 | qDebug() << "[SceneUpdate] actor moves: color=" << color |
| 148 | { | 140 | << "direction=" << direction << "newpos=" << QPoint(x, y); |
| 149 | removeItem(item); | 141 | } |
| 150 | delete oldItem; | 142 | } |
| 151 | } | 143 | else if (cur & Transmission::empty) |
| 152 | } | 144 | { |
| 145 | /* already handled */ | ||
| 146 | } | ||
| 147 | else | ||
| 148 | { | ||
| 149 | qWarning() << "Unknown data. value=" << cur; | ||
| 150 | Q_ASSERT(false); | ||
| 151 | } | ||
| 152 | |||
| 153 | /* add new created item to scene | ||
| 154 | * remove old item on that location if there's one | ||
| 155 | */ | ||
| 156 | if (item != NULL) | ||
| 157 | { | ||
| 158 | addItem(item); | ||
| 159 | item->setPos(mapPositionToCoord(x, y)); | ||
| 160 | GameEntity *oldItem = visualMap[x][y]; | ||
| 161 | visualMap[x][y] = item; | ||
| 162 | if (oldItem != NULL) | ||
| 163 | { | ||
| 164 | removeItem(item); | ||
| 165 | delete oldItem; | ||
| 153 | } | 166 | } |
| 154 | } | 167 | } |
| 155 | } | 168 | } |
diff --git a/pacman-c++/sceneholder.h b/pacman-c++/sceneholder.h index 5183f65..418f16b 100644 --- a/pacman-c++/sceneholder.h +++ b/pacman-c++/sceneholder.h | |||
| @@ -18,6 +18,7 @@ public: | |||
| 18 | {}; | 18 | {}; |
| 19 | unsigned int pointsLeft(); | 19 | unsigned int pointsLeft(); |
| 20 | void updateMap(const Transmission::map_t& map); | 20 | void updateMap(const Transmission::map_t& map); |
| 21 | void updateMap(const Transmission::map_t& map, const unsigned int x, const unsigned int y); | ||
| 21 | void setColor(Color::Color color = Color::none); | 22 | void setColor(Color::Color color = Color::none); |
| 22 | Color::Color color(); | 23 | Color::Color color(); |
| 23 | 24 | ||
diff --git a/pacman-c++/server.cpp b/pacman-c++/server.cpp index a045cad..01c74c4 100644 --- a/pacman-c++/server.cpp +++ b/pacman-c++/server.cpp | |||
| @@ -3,6 +3,7 @@ | |||
| 3 | #include "pacman.pb.h" | 3 | #include "pacman.pb.h" |
| 4 | #include "block.h" | 4 | #include "block.h" |
| 5 | #include "anyoption.h" | 5 | #include "anyoption.h" |
| 6 | #include "bonuspoint.h" | ||
| 6 | #include <QtNetwork/QTcpServer> | 7 | #include <QtNetwork/QTcpServer> |
| 7 | #include <QtNetwork/QTcpSocket> | 8 | #include <QtNetwork/QTcpSocket> |
| 8 | #include <QTextStream> | 9 | #include <QTextStream> |
| @@ -26,7 +27,7 @@ bool Server::run() | |||
| 26 | qDebug() << "[Server] Creating map..."; | 27 | qDebug() << "[Server] Creating map..."; |
| 27 | Transmission::map_t map = Util::createDemoMap(); | 28 | Transmission::map_t map = Util::createDemoMap(); |
| 28 | Util::placeActors(map, m_maxplayers, Color::order); | 29 | Util::placeActors(map, m_maxplayers, Color::order); |
| 29 | Util::makePoints(map); | 30 | Util::fillPoints(map); |
| 30 | updateMap(map); | 31 | updateMap(map); |
| 31 | sendUpdate(map); | 32 | sendUpdate(map); |
| 32 | Util::deleteMap(map); | 33 | Util::deleteMap(map); |
| @@ -43,6 +44,12 @@ void Server::tick() | |||
| 43 | qDebug() << "[Tick] Doing server update"; | 44 | qDebug() << "[Tick] Doing server update"; |
| 44 | Transmission::map_t map = calculateUpdates(); | 45 | Transmission::map_t map = calculateUpdates(); |
| 45 | updateMap(map); | 46 | updateMap(map); |
| 47 | |||
| 48 | /* add a random bonus point */ | ||
| 49 | QPoint pos = addRandomPoint(map, Transmission::bonuspoint); | ||
| 50 | if (!pos.isNull()) | ||
| 51 | updateMap(map, pos.x(), pos.y()); | ||
| 52 | |||
| 46 | sendUpdate(map); | 53 | sendUpdate(map); |
| 47 | Util::deleteMap(map); | 54 | Util::deleteMap(map); |
| 48 | } | 55 | } |
| @@ -161,6 +168,43 @@ invalid_direction: | |||
| 161 | return map; | 168 | return map; |
| 162 | } | 169 | } |
| 163 | 170 | ||
| 171 | QPoint Server::addRandomPoint(Transmission::map_t map, Transmission::field_t type) | ||
| 172 | { | ||
| 173 | int chance = Constants::Random::bouns_point_chance; | ||
| 174 | int rand = (int) (chance * (qrand() / (RAND_MAX + 1.0))); | ||
| 175 | if (rand != 0) | ||
| 176 | return QPoint(); | ||
| 177 | |||
| 178 | /* get list of valid positions */ | ||
| 179 | QList<QPoint> validpos; | ||
| 180 | for (unsigned int x = 0; x < Constants::map_size.width; ++x) | ||
| 181 | { | ||
| 182 | for (unsigned int y = 0; y < Constants::map_size.height; ++y) | ||
| 183 | { | ||
| 184 | if (visualMap[x][y] == NULL) | ||
| 185 | validpos.append(QPoint(x, y)); | ||
| 186 | } | ||
| 187 | } | ||
| 188 | |||
| 189 | /* remove actors possitions from list | ||
| 190 | * performance would be better if actors would be listed in visualMap too | ||
| 191 | * but this isn't possible that easily. see comment in updateMap(map) | ||
| 192 | */ | ||
| 193 | foreach (Actor *tmp, m_actors) | ||
| 194 | { | ||
| 195 | QPoint oldpos = CoordToMapPosition(tmp->pos().toPoint()); | ||
| 196 | validpos.removeAll(oldpos); | ||
| 197 | } | ||
| 198 | |||
| 199 | if (validpos.empty()) | ||
| 200 | return QPoint(); | ||
| 201 | |||
| 202 | rand = (int) (validpos.size() * (qrand() / (RAND_MAX + 1.0))); | ||
| 203 | QPoint pos = validpos.at(rand); | ||
| 204 | map[pos.x()][pos.y()] = type; | ||
| 205 | return pos; | ||
| 206 | } | ||
| 207 | |||
| 164 | bool Server::waitForClientConnections() | 208 | bool Server::waitForClientConnections() |
| 165 | { | 209 | { |
| 166 | // server must stay alive as long as sockets (qt parent mem mechanism) | 210 | // server must stay alive as long as sockets (qt parent mem mechanism) |
| @@ -185,14 +229,12 @@ bool Server::waitForClientConnections() | |||
| 185 | QTcpSocket *socket = tcpSrv->nextPendingConnection(); | 229 | QTcpSocket *socket = tcpSrv->nextPendingConnection(); |
| 186 | connect(socket, SIGNAL(readyRead()), this, SLOT(keyPressUpdate())); | 230 | connect(socket, SIGNAL(readyRead()), this, SLOT(keyPressUpdate())); |
| 187 | 231 | ||
| 188 | /* assign color */ | 232 | /* assign color and notify client */ |
| 189 | Color::Color color = Color::order[i]; | 233 | Color::Color color = Color::order[i]; |
| 190 | m_clientConnections[color] = socket; | 234 | m_clientConnections[color] = socket; |
| 191 | /* notify player of color */ | ||
| 192 | packet.set_color(color); | 235 | packet.set_color(color); |
| 193 | packet.set_maxplayers(m_maxplayers); | 236 | packet.set_maxplayers(m_maxplayers); |
| 194 | Util::sendPacket(packet, socket); | 237 | Util::sendPacket(packet, socket); |
| 195 | |||
| 196 | qDebug() << "[Connect] New Player: color=" << color; | 238 | qDebug() << "[Connect] New Player: color=" << color; |
| 197 | } | 239 | } |
| 198 | 240 | ||
diff --git a/pacman-c++/server.h b/pacman-c++/server.h index dac5d1c..0f2879d 100644 --- a/pacman-c++/server.h +++ b/pacman-c++/server.h | |||
| @@ -34,6 +34,8 @@ protected: | |||
| 34 | /* update client maps */ | 34 | /* update client maps */ |
| 35 | void sendUpdate(Transmission::map_t map); | 35 | void sendUpdate(Transmission::map_t map); |
| 36 | 36 | ||
| 37 | QPoint addRandomPoint(Transmission::map_t map, Transmission::field_t type = Transmission::bonuspoint); | ||
| 38 | |||
| 37 | protected: | 39 | protected: |
| 38 | QMap<Color::Color, QTcpSocket *> m_clientConnections; | 40 | QMap<Color::Color, QTcpSocket *> m_clientConnections; |
| 39 | 41 | ||
diff --git a/pacman-c++/util.cpp b/pacman-c++/util.cpp index 2a3b78a..708d005 100644 --- a/pacman-c++/util.cpp +++ b/pacman-c++/util.cpp | |||
| @@ -77,7 +77,13 @@ namespace Util | |||
| 77 | 77 | ||
| 78 | void placeActors(Transmission::map_t map, unsigned int players, const Color::Color *colors) | 78 | void placeActors(Transmission::map_t map, unsigned int players, const Color::Color *colors) |
| 79 | { | 79 | { |
| 80 | int mindistance = 5; | 80 | #if 0 |
| 81 | for(unsigned int i = 0; i < players; ++i) | ||
| 82 | map[i][0] = colors[i] | Transmission::pacman | Transmission::direction_none; | ||
| 83 | return; | ||
| 84 | #endif | ||
| 85 | |||
| 86 | int mindistance = Constants::Game::player_minimum_distance; | ||
| 81 | /* this outer loop is used if there are no more valid places left | 87 | /* this outer loop is used if there are no more valid places left |
| 82 | * so we can change mindistance | 88 | * so we can change mindistance |
| 83 | */ | 89 | */ |
| @@ -107,9 +113,9 @@ namespace Util | |||
| 107 | int rand = (int) (validpos.size() * (qrand() / (RAND_MAX + 1.0))); | 113 | int rand = (int) (validpos.size() * (qrand() / (RAND_MAX + 1.0))); |
| 108 | QPoint newpos = validpos.at(rand); | 114 | QPoint newpos = validpos.at(rand); |
| 109 | map[newpos.x()][newpos.y()] = colors[i] | Transmission::pacman | Transmission::direction_none; | 115 | map[newpos.x()][newpos.y()] = colors[i] | Transmission::pacman | Transmission::direction_none; |
| 116 | qDebug() << "Actor" << i << "at" << newpos; | ||
| 110 | actors.append(newpos); | 117 | actors.append(newpos); |
| 111 | validpos.removeAt(rand); | 118 | validpos.removeAt(rand); |
| 112 | qDebug() << "actor" << colors[i] << "at" << newpos; | ||
| 113 | 119 | ||
| 114 | QMutableListIterator<QPoint> j(validpos); | 120 | QMutableListIterator<QPoint> j(validpos); |
| 115 | while(j.hasNext()) | 121 | while(j.hasNext()) |
| @@ -123,14 +129,14 @@ namespace Util | |||
| 123 | if (validpos.empty()) | 129 | if (validpos.empty()) |
| 124 | { | 130 | { |
| 125 | qWarning() << "There are no more valid positions for actors left on the map"; | 131 | qWarning() << "There are no more valid positions for actors left on the map"; |
| 126 | mindistance -= 2; | 132 | mindistance -= Constants::Game::player_distance_decr; |
| 127 | break; | 133 | break; |
| 128 | } | 134 | } |
| 129 | } | 135 | } |
| 130 | } | 136 | } |
| 131 | } | 137 | } |
| 132 | 138 | ||
| 133 | void makePoints(Transmission::map_t map) | 139 | void fillPoints(Transmission::map_t map, Transmission::field_t type) |
| 134 | { | 140 | { |
| 135 | /* auto place normal points*/ | 141 | /* auto place normal points*/ |
| 136 | for (unsigned int x = 0; x < Constants::map_size.width; ++x) | 142 | for (unsigned int x = 0; x < Constants::map_size.width; ++x) |
| @@ -139,7 +145,7 @@ namespace Util | |||
| 139 | { | 145 | { |
| 140 | Transmission::field_t &cur = map[x][y]; | 146 | Transmission::field_t &cur = map[x][y]; |
| 141 | if (cur == Transmission::none) | 147 | if (cur == Transmission::none) |
| 142 | cur |= Transmission::point; | 148 | cur = type; |
| 143 | else if (cur == Transmission::point) | 149 | else if (cur == Transmission::point) |
| 144 | cur = Transmission::none; | 150 | cur = Transmission::none; |
| 145 | } | 151 | } |
diff --git a/pacman-c++/util.h b/pacman-c++/util.h index a9ddbee..9812bc4 100644 --- a/pacman-c++/util.h +++ b/pacman-c++/util.h | |||
| @@ -12,7 +12,7 @@ namespace Util | |||
| 12 | Transmission::map_t createUninitialisedMap(); | 12 | Transmission::map_t createUninitialisedMap(); |
| 13 | Transmission::map_t createDemoMap(); | 13 | Transmission::map_t createDemoMap(); |
| 14 | void placeActors(Transmission::map_t map, unsigned int players, const Color::Color *colors); | 14 | void placeActors(Transmission::map_t map, unsigned int players, const Color::Color *colors); |
| 15 | void makePoints(Transmission::map_t map); | 15 | void fillPoints(Transmission::map_t map, Transmission::field_t type = Transmission::point); |
| 16 | Transmission::map_t createEmptyMap(); | 16 | Transmission::map_t createEmptyMap(); |
| 17 | void deleteMap(Transmission::map_t map); | 17 | void deleteMap(Transmission::map_t map); |
| 18 | 18 | ||
