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-rw-r--r--pacman-c++/sceneholder.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/pacman-c++/sceneholder.cpp b/pacman-c++/sceneholder.cpp
index 6879ea1..578b0df 100644
--- a/pacman-c++/sceneholder.cpp
+++ b/pacman-c++/sceneholder.cpp
@@ -138,14 +138,14 @@ void SceneHolder::updateMap(const Transmission::map_t& map, const unsigned int x
138 Actor::Movement direction = Util::transmissionMovementToActor( 138 Actor::Movement direction = Util::transmissionMovementToActor(
139 cur & Transmission::direction_mask); 139 cur & Transmission::direction_mask);
140 /* WARNING: do NOT add actor to visualMap as visualMap-items may 140 /* WARNING: do NOT add actor to visualMap as visualMap-items may
141 * get deleted during update and actors are referenced in_mactors too 141 * get deleted during update and actors are referenced in_mactors too
142 * if you REALLY need that you need to changed updateMap so that all actors 142 * if you REALLY need that you need to changed updateMap so that all actors
143 * will be moved before any new items get allocated (totally untested) 143 * will be moved before any new items get allocated (totally untested)
144 */ 144 */
145 actor->move(direction); 145 actor->move(direction);
146 /* that's kind a hack but working right now 146 /* that's kind a hack but working right now
147 * I think that will fall on our's hat sooner or later 147 * I think that will fall on our's hat sooner or later
148 */ 148 */
149 if (!(cur & Transmission::empty)) 149 if (!(cur & Transmission::empty))
150 actor->stopEating(); 150 actor->stopEating();
151 qDebug() << "[SceneUpdate] actor moves: color=" << color 151 qDebug() << "[SceneUpdate] actor moves: color=" << color