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path: root/pacman-c++/bonuspoint.h
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* get rid of two dynamic_casts and use qgraphicitem_cast which is A LOT faster ↵manuel2011-04-171-0/+6
| | | | (it makes use of static casts)
* make removal of items from scene delayed by one tick (looks better)manuel2011-04-121-2/+2
| | | | | | all items are now derived from gameentity and gameentity is derived from pixmapitem: - this is naturally better - allows us to add a generic gameentity.color()
* Added code to play the cherry sound, but doesn't work heretotycro2011-04-111-0/+1
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* progresstotycro2011-04-111-1/+1
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* Added basic game logictotycro2011-04-111-0/+2
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* - first round of coding cleanupmanuel2011-04-101-1/+2
| | | | - small sound fix
* mergetotycro2011-04-061-0/+1
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* - we love ogg, we hate mp3/wavmanuel2011-04-051-3/+1
| | | | | - a lot of coding style/intent fix - add constant.h to pro files
* Support actor in maptotycro2011-04-041-1/+1
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* Use only 1 color format for everythingtotycro2011-04-041-0/+15
Simple map parsing for Blocks and Bonus points