| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | - refactorized the whole project and made a few subprojects | manuel | 2011-05-05 | 1 | -24/+0 |
| | | | | | | | - replaced tcp with enet - added connect dialog - some smaller bugfixes | ||||
| * | - add intro sound on every round | manuel | 2011-04-25 | 1 | -1/+1 |
| | | | | | | | - add dieing sound - add dieing animation - add die on moving onto colorized block | ||||
| * | get rid of two dynamic_casts and use qgraphicitem_cast which is A LOT faster ↵ | manuel | 2011-04-17 | 1 | -0/+6 |
| | | | | | (it makes use of static casts) | ||||
| * | make removal of items from scene delayed by one tick (looks better) | manuel | 2011-04-12 | 1 | -2/+2 |
| | | | | | | | all items are now derived from gameentity and gameentity is derived from pixmapitem: - this is naturally better - allows us to add a generic gameentity.color() | ||||
| * | Added code to play the cherry sound, but doesn't work here | totycro | 2011-04-11 | 1 | -0/+1 |
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| * | progress | totycro | 2011-04-11 | 1 | -1/+1 |
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| * | Added basic game logic | totycro | 2011-04-11 | 1 | -0/+2 |
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| * | - first round of coding cleanup | manuel | 2011-04-10 | 1 | -1/+2 |
| | | | | | - small sound fix | ||||
| * | merge | totycro | 2011-04-06 | 1 | -0/+1 |
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| * | - we love ogg, we hate mp3/wav | manuel | 2011-04-05 | 1 | -3/+1 |
| | | | | | | - a lot of coding style/intent fix - add constant.h to pro files | ||||
| * | Support actor in map | totycro | 2011-04-04 | 1 | -1/+1 |
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| * | Use only 1 color format for everything | totycro | 2011-04-04 | 1 | -0/+15 |
| Simple map parsing for Blocks and Bonus points | |||||
