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path: root/pacman-c++/gameentity.cpp
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* get rid of two dynamic_casts and use qgraphicitem_cast which is A LOT faster ↵manuel2011-04-171-2/+2
| | | | (it makes use of static casts)
* make removal of items from scene delayed by one tick (looks better)manuel2011-04-121-4/+7
| | | | | | all items are now derived from gameentity and gameentity is derived from pixmapitem: - this is naturally better - allows us to add a generic gameentity.color()
* implement pointsleft countermanuel2011-04-111-3/+0
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* make constants::server externmanuel2011-04-111-1/+0
| | | | code cleanup
* added missing filetotycro2011-04-111-0/+10