| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | - add actor.canEat(other) to check if actor can eat other (note: that ↵ | manuel | 2011-04-18 | 1 | -4/+1 |
| | | | | | | | | doesn't mean that other can eat actor!!) - server now generated and sends the colorlist to the server in the first map update packet - add a better AI | ||||
| * | add dynamic player count for client. currently works only with 1 player as ↵ | manuel | 2011-04-14 | 1 | -3/+9 |
| | | | | | server doesn't send the initial map to the clients | ||||
| * | - rewrite network methods (ugly but good performance) | manuel | 2011-04-13 | 1 | -1/+0 |
| | | | | | - fix memleaks | ||||
| * | minor improvments: better debug messages + no tabs :D | manuel | 2011-04-12 | 1 | -5/+5 |
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| * | - second cleanup: move game/round points inside array | manuel | 2011-04-11 | 1 | -6/+2 |
| | | | | | - order is defined by Color::order[] used by server and client (gui too) | ||||
| * | - first round of coding cleanup | manuel | 2011-04-10 | 1 | -0/+1 |
| | | | | | - small sound fix | ||||
| * | transmit game score | totycro | 2011-04-10 | 1 | -0/+6 |
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| * | Tell player about their color | totycro | 2011-04-10 | 1 | -0/+4 |
| | | | | | minor cleanup | ||||
| * | first version of multiplayer | totycro | 2011-04-09 | 1 | -0/+2 |
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| * | added .proto file and generated sources | totycro | 2011-04-09 | 1 | -0/+7 |
