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* - refactorized the whole project and made a few subprojectsmanuel2011-05-051-18/+0
| | | | | | - replaced tcp with enet - added connect dialog - some smaller bugfixes
* - add actor.canEat(other) to check if actor can eat other (note: that ↵manuel2011-04-181-4/+1
| | | | | | | doesn't mean that other can eat actor!!) - server now generated and sends the colorlist to the server in the first map update packet - add a better AI
* add dynamic player count for client. currently works only with 1 player as ↵manuel2011-04-141-3/+9
| | | | server doesn't send the initial map to the clients
* - rewrite network methods (ugly but good performance)manuel2011-04-131-1/+0
| | | | - fix memleaks
* minor improvments: better debug messages + no tabs :Dmanuel2011-04-121-5/+5
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* - second cleanup: move game/round points inside arraymanuel2011-04-111-6/+2
| | | | - order is defined by Color::order[] used by server and client (gui too)
* - first round of coding cleanupmanuel2011-04-101-0/+1
| | | | - small sound fix
* transmit game scoretotycro2011-04-101-0/+6
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* Tell player about their colortotycro2011-04-101-0/+4
| | | | minor cleanup
* first version of multiplayertotycro2011-04-091-0/+2
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* added .proto file and generated sourcestotycro2011-04-091-0/+7