| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | - add intro sound on every round | manuel | 2011-04-25 | 1 | -3/+2 |
| | | | | | | | - add dieing sound - add dieing animation - add die on moving onto colorized block | ||||
| * | get rid of two dynamic_casts and use qgraphicitem_cast which is A LOT faster ↵ | manuel | 2011-04-17 | 1 | -0/+2 |
| | | | | | (it makes use of static casts) | ||||
| * | - socket.write returns signed integer | manuel | 2011-04-12 | 1 | -5/+1 |
| | | | | | - make waka sound working | ||||
| * | compile fix, remove some debugging, improve movement calculation in corner cases | manuel | 2011-04-12 | 1 | -1/+0 |
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| * | make removal of items from scene delayed by one tick (looks better) | manuel | 2011-04-12 | 1 | -2/+1 |
| | | | | | | | all items are now derived from gameentity and gameentity is derived from pixmapitem: - this is naturally better - allows us to add a generic gameentity.color() | ||||
| * | finding out which actor has eaten which element didn't work correctly. ↵ | manuel | 2011-04-12 | 1 | -1/+7 |
| | | | | | instead of checking that on client side the server now just sends the id of the actor withing the explicit empty id data field | ||||
| * | make the server a non gui application | manuel | 2011-04-12 | 1 | -0/+4 |
| | | | | | | | | | this required a lot of reorganization: - don't create ANY pixmaps. that requires QtGui - don't create and QtWidgets - thus SceneHolder is now a QGraphisScene itself - and MainWidgets is a QWidget having SceneHolder as member variable | ||||
| * | minor movement improvements | manuel | 2011-04-11 | 1 | -4/+3 |
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| * | Added code to play the cherry sound, but doesn't work here | totycro | 2011-04-11 | 1 | -0/+4 |
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| * | progress | totycro | 2011-04-11 | 1 | -1/+3 |
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| * | Added basic game logic | totycro | 2011-04-11 | 1 | -0/+6 |
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| * | adding normal points | manuel | 2011-04-07 | 1 | -0/+17 |
