| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
|
|
| |
rounds will end when all points are removed
TODO: end round when a pacman gets eaten
|
| |
|
|
|
|
|
| |
doesn't mean that other can eat actor!!)
- server now generated and sends the colorlist to the server in the first map update packet
- add a better AI
|
| | |
|
| |
|
|
|
|
| |
all items are now derived from gameentity and gameentity is derived from pixmapitem:
- this is naturally better
- allows us to add a generic gameentity.color()
|
| |
|
|
|
|
|
|
| |
this required a lot of reorganization:
- don't create ANY pixmaps. that requires QtGui
- don't create and QtWidgets
- thus SceneHolder is now a QGraphisScene itself
- and MainWidgets is a QWidget having SceneHolder as member variable
|
| | |
|
| |
|
|
|
|
| |
display own color first in scoreboard)
- remove some audio debugging noice
|
| |
|
|
| |
- small sound fix
|
| |\
| |
| |
| |
| |
| | |
Conflicts:
pacman-c++/sceneholder.cpp
pacman-c++/util.h
|
| | | |
|
| |/ |
|
|
|
and server
|