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path: root/pacman-c++/util.cpp
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* don't always call setPostotycro2011-04-191-3/+0
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* Added roundstotycro2011-04-191-3/+7
| | | | | rounds will end when all points are removed TODO: end round when a pacman gets eaten
* add support for random bonus pointsmanuel2011-04-151-5/+11
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* fix wrong left shift which fixes the invisible fourth player :)manuel2011-04-141-0/+14
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* fix algomanuel2011-04-141-0/+8
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* place actors at random positionsmanuel2011-04-141-9/+51
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* add dynamic player count for client. currently works only with 1 player as ↵manuel2011-04-141-3/+4
| | | | server doesn't send the initial map to the clients
* - rewrite network methods (ugly but good performance)manuel2011-04-131-20/+102
| | | | - fix memleaks
* - socket.write returns signed integermanuel2011-04-121-2/+2
| | | | - make waka sound working
* minor improvments: better debug messages + no tabs :Dmanuel2011-04-121-14/+14
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* - make moving animation a bit smoother (on my computer at least)manuel2011-04-111-42/+38
| | | | - make animation stop after getting blocked
* - first round of coding cleanupmanuel2011-04-101-23/+29
| | | | - small sound fix
* transmit game scoretotycro2011-04-101-2/+2
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* Tell player about their colortotycro2011-04-101-1/+30
| | | | minor cleanup
* first version of multiplayertotycro2011-04-091-2/+6
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* added some utilitytotycro2011-04-091-58/+119
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* Pull up methods from mainwidget to sceneholder for sharing in both client ↵totycro2011-04-091-0/+76
and server