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#ifndef ACTOR_H
#define ACTOR_H

#include "pixmapitem.h"

class Actor
  : public PixmapItem
{
public:
  enum Movement {
    None = 0,
    Left,
    Right,
    Up,
    Down
  };

  enum Type {
    Player1 = 1,
    Player2,
    Player3,
  };

  Actor(Type type);
private:
  Type m_type;
  Movement m_direction;
};

#endif // ACTOR_H