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#ifndef ACTOR_H
#define ACTOR_H
#include "pixmapitem.h"
class Actor
: public PixmapItem
{
public:
enum Movement {
None = 0,
Left,
Right,
Up,
Down
};
enum Type {
Player1 = 1, // red
Player2, // blue
Player3, // green
Player4, // yellow
};
Actor(Type type, QGraphicsItem *parent = 0);
private:
QPixmap m_pix;
Type m_type;
Movement m_direction;
};
#endif // ACTOR_H
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