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#ifndef ACTOR_H
#define ACTOR_H
#include "pixmapitem.h"
#include "constants.h"
#include <QtCore/QSequentialAnimationGroup>
#include <QtCore/QParallelAnimationGroup>
#include <QList>
class Actor
: public PixmapItem
{
Q_OBJECT
public:
enum Movement {
None = 0,
Left,
Right,
Up,
Down,
};
Actor(Color::Color color, bool local = false, QGraphicsItem *parent = 0);
virtual ~Actor() {};
QSequentialAnimationGroup *setupEatingAnimation(Actor::Movement direction);
Color::Color getColor();
PixmapItem &getIcon();
bool isLocal();
void move(Movement direction);
bool isMoving();
void die();
void eatingCherry();
unsigned int getRoundPoints() { return m_roundPoints; }
unsigned int getGamePoints() { return m_gamePoints; }
void addRoundPoints(unsigned int amount) { m_roundPoints += amount; }
void finishRound() { m_gamePoints += m_roundPoints; m_roundPoints = 0; }
private slots:
void enqueue();
private:
QPixmap m_pix;
Color::Color m_color;
Movement m_direction;
PixmapItem m_icon;
bool m_local;
unsigned int m_roundPoints, m_gamePoints;
QList<PixmapItem *> m_images;
QList<QSequentialAnimationGroup *> m_eating;
QParallelAnimationGroup *m_moving;
};
#endif // ACTOR_H
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