summaryrefslogtreecommitdiffstats
path: root/pacman-c++/audioplayer.cpp
blob: 238e05d7bc181462fdcdf17a5d179bfaeebfa184 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
#include "audioplayer.h"
#include <phonon/AudioOutput>
#include <phonon/MediaObject>
#include <QCoreApplication>
#include <QTimer>
#include <QThread>
#include <QFile>
#include <QDir>
#include <QDebug>

class Sleeper
  : public QThread
{
public:
  static void sleep(unsigned long secs)
  {
    QThread::sleep(secs);
  }

  static void msleep(unsigned long msecs)
  {
    QThread::msleep(msecs);
  }

  static void usleep(unsigned long usecs)
  {
    QThread::usleep(usecs);
  }
};

// the universe's only audio player
AudioPlayer *AudioPlayer::m_instance = 0;

AudioPlayer::AudioPlayer()
  : m_working(false)
{
  m_player = new Phonon::MediaObject(this);
  connect(m_player, SIGNAL(finished()), this, SLOT(finished_p()));
  connect(m_player, SIGNAL(aboutToFinish()), this, SLOT(aboutToFinish_p()));

  m_output = new Phonon::AudioOutput(Phonon::MusicCategory, m_player);
  connect(m_output, SIGNAL(mutedChanged(bool)), this, SLOT(mutedChanged_p(bool)));

  Phonon::createPath(m_player, m_output);

  preload();
#ifndef SERVER
  test();
#endif // SERVER
}

AudioPlayer *AudioPlayer::self()
{
  if (!m_instance)
    m_instance = new AudioPlayer();
  return m_instance;
}

bool AudioPlayer::isWorking() const
{
  return m_working;
}

void AudioPlayer::stop()
{
  m_player->stop();
}

void AudioPlayer::setMuted(bool mute)
{
  m_output->setMuted(mute);
}

bool AudioPlayer::isMuted() const
{
  return m_output->isMuted();
}

void AudioPlayer::play(AudioPlayer::Sound sound)
{
#ifdef SERVER
  return;
#endif // SERVER
  if (!m_working)
    emit finished_p();

  m_player->stop();
  m_player->setCurrentSource(Phonon::MediaSource(m_sounds[sound]));
  m_player->play();
}

void AudioPlayer::clear()
{
  if (!m_working)
    return;
  m_player->clear();
}

void AudioPlayer::enqueue(AudioPlayer::Sound sound)
{
  if (!m_working)
    return;
  m_player->enqueue(Phonon::MediaSource(m_sounds[sound]));
}

void AudioPlayer::clearQueue() const
{
  if (!m_working)
    return;
  m_player->clearQueue();
}

Phonon::State AudioPlayer::state()
{
  return m_player->state();
}

void AudioPlayer::preload()
{
  m_sounds.clear();
  QDir sounds(":/sound");
  for(unsigned i = 1; i <= sounds.count(); ++i)
    m_sounds.append(new QFile(QString(":/sound/sound%1").arg(i), m_player));
}

/* this is a simple hack to check if phonon can actually play sounds.. */
void AudioPlayer::test()
{
  m_player->stop();
  connect(m_player, SIGNAL(stateChanged(Phonon::State, Phonon::State)), this, SLOT(stateChanged_p(Phonon::State, Phonon::State)));
  m_output->setVolume(0);
  m_player->setCurrentSource(Phonon::MediaSource(m_sounds[AudioPlayer::WakaWaka]));
  m_player->play();

  QTimer timer;
  timer.setSingleShot(true);
  connect(&timer, SIGNAL(timeout()), this, SLOT(testFinished()));
  timer.start(500);
  while(timer.isActive())
  {
    qApp->processEvents();
    Sleeper::msleep(1);
  }
}

void AudioPlayer::finished_p()
{
  emit finished();
}

void AudioPlayer::aboutToFinish_p()
{
  emit aboutToFinish();
}

void AudioPlayer::stateChanged_p(Phonon::State newstate, Phonon::State /* oldstate */)
{
  if (newstate != Phonon::ErrorState)
  {
    m_working = true;
    m_output->setVolume(1);
    qDebug() << "Sound is working for you!";
  }
  disconnect(m_player, SIGNAL(stateChanged(Phonon::State, Phonon::State)), this, SLOT(stateChanged_p(Phonon::State, Phonon::State)));
  m_player->stop();
}

void AudioPlayer::testFinished()
{
  if (!m_working)
    qDebug() << "There's no sound for you :(";
  disconnect(m_player, SIGNAL(stateChanged(Phonon::State, Phonon::State)), this, SLOT(stateChanged_p(Phonon::State, Phonon::State)));
}


void AudioPlayer::mutedChanged_p(bool muted)
{
  emit mutedChanged(muted);
}