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path: root/pacman-c++/bonuspoint.cpp
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#include "bonuspoint.h"
#include "constants.h"
#include "actor.h"

#define BONUSPOINTS_NUM_SPRITES 4

namespace
{
  QPixmap *pixmap = NULL;
}

BonusPoint::BonusPoint(QGraphicsItem *parent)
  : GameEntity(parent)
{
  m_type = Type;

  /* empty object for servers */
  if (Constants::server)
    return;

  if (pixmap == NULL)
    pixmap = new QPixmap(":/bonuspoints");
  setPixmap(*pixmap);

  int rand = (int) (BONUSPOINTS_NUM_SPRITES * (qrand() / (RAND_MAX + 1.0)));
  setSprite(rand * 20 + Constants::sprite_margin, Constants::sprite_margin, Constants::field_size.width, Constants::field_size.height);
}

bool BonusPoint::enter(Actor *actor)
{
  actor->addRoundPoints(Constants::Game::bonus_point_value);
  m_eaten = true;
  return false;
}

void BonusPoint::onDie(Actor *actor)
{
  actor->eatingFruit();
}