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#include "bonuspoint.h"
#include "constants.h"
#include "actor.h"
#define BONUSPOINTS_NUM_SPRITES 4
namespace
{
QPixmap *pixmap = NULL;
}
BonusPoint::BonusPoint(QGraphicsItem *parent)
: GameEntity(parent)
{
/* empty object for servers */
if (Constants::server)
return;
if (pixmap == NULL)
pixmap = new QPixmap(":/bonuspoints");
setPixmap(*pixmap);
int rand = (int) (BONUSPOINTS_NUM_SPRITES * (qrand() / (RAND_MAX + 1.0)));
setSprite(rand * 20 + Constants::sprite_margin, Constants::sprite_margin, Constants::field_size.width, Constants::field_size.height);
}
bool BonusPoint::enter(Actor* actor)
{
actor->addRoundPoints(Constants::Game::bonus_point_value);
m_eaten = true;
return false;
}
void BonusPoint::onDie(Actor *actor)
{
actor->eatingCherry();
}
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