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#ifndef MAINWIDGET_H
#define MAINWIDGET_H

#include "sceneholder.h"
#include "constants.h"
#include "audio.h"
#include "pacman.pb.h"
#include <QtGui>
#include <QtCore>

extern "C" {
#include "enet/enet.h"
}

class Actor;

class MainWidget
  : public QWidget
{
  Q_OBJECT

public:
  MainWidget(QWidget *parent = 0);
  ~MainWidget();
  bool connected();
  void setAmbientMuted(bool muted);

public slots:
  void doConnect(QString srv = "127.0.0.1", unsigned int port = Constants::Networking::port);
  void doDisconnect();
  void onDisconnect();
  void deleteGUI();

protected:
  /* handling of current key */
  virtual void keyPressEvent(QKeyEvent *);
  virtual void keyReleaseEvent(QKeyEvent *);

signals:
  void connected(bool connected);

private slots:
  void startGame();
  void stopGame();
  void playerScoreClicked();
  void readServerUpdates();
  void processServerUpdates(ENetEvent *event);
  void sendKeyUpdate();

private:
  void createGui();
  void createMenu();
  void updateScore(const ProtoBuf::MapUpdate&);
  bool didIWinLoose();
  bool isRunning();
  Color::Color connectToServer(QString srv = "127.0.0.1", unsigned int port = Constants::Networking::port);
  void closeENetPeer();
  void deleteLayout(QLayout *layout);

  /* GUI elements needed in the progress of the game */
  QList<QGridLayout*> m_playerScoreLayouts;

  /* key currently pressed by user */
  Transmission::field_t m_currentKey;

  /* translate Qt::Key to our key format */
  Transmission::field_t translateKey(int key);

  /* game running */
  bool m_running;
  GaplessAudioPlayer *m_ambientPlayer;

  ENetHost *m_host;
  ENetPeer *m_peer;
  SceneHolder *m_scene;
  unsigned int m_maxplayers;
  QTimer *m_recvTimer;

  /* allocate as member variable as this packet is large and used often */
  ProtoBuf::MapUpdate m_updatepacket;
};

#endif // MAINWIDGET_H