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#ifndef CONSTANTS_H
#define CONSTANTS_H
#define SPRITE_MARGIN 2
#define SPRITE_WIDTH 16
#define SPRITE_HEIGHT 16
#define SPRITE_OFFSET 20
const unsigned int map_size[2] = { 20, 20 };
const unsigned int field_size[2] = { 16, 16 };
namespace Color
{
enum Color
{
none = 0,
red = (1 << 0),
blue = (1 << 1),
green = (1 << 2),
};
}
// constants for data transmission to client
namespace transmission
{
typedef unsigned int field_t;
typedef unsigned int mask_t;
const field_t block = (1 << 3);
const field_t bonuspoint = (1 << 4);
const field_t pacman = (1 << 5);
const field_t direction_none = 0;
const field_t direction_left = (1 << 6);
const field_t direction_right = (1 << 7);
const field_t direction_up = (1 << 8);
const field_t direction_down = (1 << 9);
const mask_t color_mask = Color::none | Color::red | Color::blue | Color::green;
const mask_t type_mask = block | bonuspoint;
const mask_t direction_mask = direction_none | direction_left | direction_right | direction_up | direction_down;
typedef field_t** map_t;
}
#endif // CONSTANTS_H
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