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#ifndef CONSTANTS_H
#define CONSTANTS_H

#define SPRITE_MARGIN 2
#define SPRITE_WIDTH 16
#define SPRITE_HEIGHT 16

const unsigned int map_size[2] = { 20, 20 };
const unsigned int field_size[2] = { 16, 16 };

namespace Color
{
  enum Color
  {
    none  = 0,
    red   = (1 << 0),
    blue  = (1 << 1),
    green = (1 << 2),
  };
}
  
// constants for data transmission to client
namespace transmission
{
  typedef unsigned int field_t;
  typedef unsigned int mask_t;
  
  const field_t block =       (1 << 3);
  const field_t bonuspoint =  (1 << 4);
  const field_t pacman =      (1 << 5);

  const field_t direction_none =  0;
  const field_t direction_left =  (1 << 6);
  const field_t direction_right = (1 << 7);
  const field_t direction_up =    (1 << 8);
  const field_t direction_down =  (1 << 9);

  const mask_t color_mask = Color::none | Color::red | Color::blue | Color::green;
  const mask_t type_mask = block | bonuspoint;
  const mask_t direction_mask = direction_none | direction_left | direction_right | direction_up | direction_down;

  typedef field_t** map_t;
}

#endif // CONSTANTS_H