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#include "mainwidget.h"
#include "actor.h"
#include "block.h"
#include "bonuspoint.h"
#include "constants.h"
MainWidget::MainWidget() {
QVBoxLayout *layout = new QVBoxLayout(this);
QLabel *lbl = new QLabel("da kommt da spielstand hin", this);
layout->addWidget(lbl);
m_scene = new QGraphicsScene(0, 0, 500, 500, this);
m_scene->setBackgroundBrush(Qt::black);
QGraphicsView *window = new QGraphicsView(m_scene, this);
window->setFrameStyle(0);
window->setAlignment(Qt::AlignLeft | Qt::AlignTop);
window->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
window->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
layout->addWidget(window);
setLayout(layout);
setWindowTitle("pacman client");
loadDummyMap();
}
// temporary
transmission::map_t createDummyMap() {
transmission::map_t map;
map = new transmission::field_t*[map_size[0]];
for (unsigned int i=0; i<map_size[0]; ++i) {
map[i] = new transmission::field_t[map_size[1]];
}
for (unsigned int x=0; x<map_size[0]; ++x) {
for (unsigned int y=0; y<map_size[1]; ++y) {
transmission::field_t &cur = map[x][y];
cur = 0;
}
}
map[4][3] |= green;
map[4][3] |= transmission::block;
map[5][3] |= noColor;
map[5][3] |= transmission::block;
map[6][3] |= noColor;
map[6][3] |= transmission::block;
map[7][3] |= red;
map[7][3] |= transmission::block;
map[7][5] |= transmission::bonuspoint;
map[5][5] |= blue;
map[5][5] |= transmission::pacman;
return map;
}
void MainWidget::loadDummyMap()
{
transmission::map_t map = createDummyMap();
for (unsigned int x=0; x<map_size[0]; ++x) {
for (unsigned int y=0; y<map_size[1]; ++y) {
const transmission::field_t &cur = map[x][y];
if (cur == 0) {
continue;
}
qDebug() << "not 0 at " << x << "," << y << ":" << cur;
Color color = static_cast<Color>(cur & transmission::color_mask);
qDebug() << "col " << color;
PixmapItem *item = 0;
if (cur & transmission::block) {
item = new Block(color);
} else if (cur & transmission::bonuspoint) {
item = new BonusPoint();
} else if (cur & transmission::pacman) {
Actor *actor = 0;
ActorMap::iterator it = m_actors.find(color);
if (it != m_actors.end()) {
actor = it->second;
} else {
qDebug() << "new actor of col" << color;
actor = new Actor(color);
m_actors[color] = actor;
m_scene->addItem(actor);
actor->setPos( mapPositionToCoord(x, y) );
}
Actor::Movement direction;
switch (cur & transmission::direction_mask) {
case transmission::direction_left: direction = Actor::Left; break;
case transmission::direction_right: direction = Actor::Right; break;
case transmission::direction_up: direction = Actor::Up; break;
case transmission::direction_down: direction = Actor::Down; break;
default: Q_ASSERT(false);
}
//actor->move(direction, mapPositionToCoord(x, y);
} else { Q_ASSERT(false); }
if(item != 0) {
m_scene->addItem(item);
item->setPos( mapPositionToCoord(x, y) );
}
}
}
}
QPoint MainWidget::mapPositionToCoord(unsigned int x, unsigned int y)
{
return QPoint(x * field_size[0], y * field_size[1]);
}
Actor* MainWidget::getActor(Color color)
{
}
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