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#include "mainwidget.h"
#include "actor.h"
#include "block.h"
#include "bonuspoint.h"
#include "constants.h"
MainWidget::MainWidget() {
QVBoxLayout *layout = new QVBoxLayout(this);
QLabel *lbl = new QLabel("da kommt da spielstand hin", this);
layout->addWidget(lbl);
scene = new QGraphicsScene(0, 0, 500, 500, this);
scene->setBackgroundBrush(Qt::black);
QGraphicsView *window = new QGraphicsView(scene, this);
window->setFrameStyle(0);
window->setAlignment(Qt::AlignLeft | Qt::AlignTop);
window->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
window->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
layout->addWidget(window);
setLayout(layout);
setWindowTitle("pacman client");
loadDummyMap();
}
// temporary
transmission::map_t createDummyMap() {
transmission::map_t map;
map = new transmission::field_t*[map_size[0]];
for (unsigned int i=0; i<map_size[0]; ++i) {
map[i] = new transmission::field_t[map_size[1]];
}
for (unsigned int x=0; x<map_size[0]; ++x) {
for (unsigned int y=0; y<map_size[1]; ++y) {
transmission::field_t &cur = map[x][y];
cur = 0;
}
}
map[4][3] |= green;
map[4][3] |= transmission::block;
map[5][3] |= noColor;
map[5][3] |= transmission::block;
map[6][3] |= noColor;
map[6][3] |= transmission::block;
map[7][3] |= red;
map[7][3] |= transmission::block;
map[7][5] |= transmission::bonuspoint;
return map;
}
void MainWidget::loadDummyMap()
{
transmission::map_t map = createDummyMap();
for (unsigned int x=0; x<map_size[0]; ++x) {
for (unsigned int y=0; y<map_size[1]; ++y) {
const transmission::field_t &cur = map[x][y];
if (cur == 0) {
continue;
}
qDebug() << "not 0 at " << x << "," << y << ":" << cur;
Color color = static_cast<Color>(cur & transmission::color_mask);
qDebug() << "col " << color;
PixmapItem *item = 0;
if (cur & transmission::block) {
item = new Block(color);
} else if (cur & transmission::bonuspoint) {
item = new BonusPoint();
}
Q_ASSERT(item != 0);
scene->addItem(item);
item->setPos( mapPositionToCoord(x, y) );
}
}
/*
Actor *actor3 = new Actor(Actor::Player3);
scene->addItem(actor3);
actor3->setPos(140, 100);
for (unsigned int i=0; i<20; ++i) {
Block *b = new Block(Actor::Player1);
scene->addItem(b);
b->setPos( 100 + i*16, 200);
}
*/
}
QPoint MainWidget::mapPositionToCoord(unsigned int x, unsigned int y)
{
return QPoint(x * field_size[0], y * field_size[1]);
}
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