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#include "mainwidget.h"

#include "actor.h"
#include "block.h"
#include "bonuspoint.h"
#include "constants.h"

MainWidget::MainWidget() {

  QVBoxLayout *layout = new QVBoxLayout(this);

  QLabel *lbl = new QLabel("da kommt da spielstand hin", this);
  layout->addWidget(lbl);
  
  scene = new QGraphicsScene(0, 0, 500, 500, this);
  scene->setBackgroundBrush(Qt::black);
  
  QGraphicsView *window = new QGraphicsView(scene, this);
  window->setFrameStyle(0);
  window->setAlignment(Qt::AlignLeft | Qt::AlignTop);
  window->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
  window->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
  layout->addWidget(window);

  setLayout(layout);
  setWindowTitle("pacman client");

  loadDummyMap();
}

// temporary
transmission::map_t createDummyMap() {
  transmission::map_t map;
  map = new transmission::field_t*[map_size[0]];
  for (unsigned int i=0; i<map_size[0]; ++i) {
    map[i] = new transmission::field_t[map_size[1]];
  }
  for (unsigned int x=0; x<map_size[0]; ++x) {
    for (unsigned int y=0; y<map_size[1]; ++y) {
      transmission::field_t &cur = map[x][y];
      cur = 0;
    }
  }

  map[4][3] |= green;
  map[4][3] |= transmission::block;
  
  map[5][3] |= noColor;
  map[5][3] |= transmission::block;
  map[6][3] |= noColor;
  map[6][3] |= transmission::block;
  map[7][3] |= red;
  map[7][3] |= transmission::block;
  
  map[7][5] |= transmission::bonuspoint;
  
  return map;
}
void MainWidget::loadDummyMap()
{
  transmission::map_t map = createDummyMap();

  for (unsigned int x=0; x<map_size[0]; ++x) {
    for (unsigned int y=0; y<map_size[1]; ++y) {
      const transmission::field_t &cur = map[x][y];
      if (cur == 0) {
        continue;
      }
      qDebug() << "not 0 at " << x << "," << y << ":" << cur;
      
      Color color = static_cast<Color>(cur & transmission::color_mask);
      qDebug() << "col " << color;

      PixmapItem *item = 0;
      if (cur & transmission::block) {
        item = new Block(color);
      } else if (cur & transmission::bonuspoint) {
        item = new BonusPoint();
      }
      Q_ASSERT(item != 0);
      scene->addItem(item);
      item->setPos( mapPositionToCoord(x, y) );
    }
  }

  /*
  Actor *actor3 = new Actor(Actor::Player3);
  scene->addItem(actor3);
  actor3->setPos(140, 100);

  for (unsigned int i=0; i<20; ++i) {
    Block *b = new Block(Actor::Player1);
    scene->addItem(b);
    b->setPos( 100 + i*16, 200);
  }
  */
}

QPoint MainWidget::mapPositionToCoord(unsigned int x, unsigned int y)
{
  return QPoint(x * field_size[0], y * field_size[1]);
}