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#ifndef MAINWIDGET_H
#define MAINWIDGET_H

#include "sceneholder.h"
#include "constants.h"
#include "audio.h"
#include "pacman.pb.h"
#include <QtGui>
#include <QtCore>
#include <QTcpSocket>

class Actor;

class MainWidget
  : public QWidget
{
  Q_OBJECT

public:
  MainWidget(QWidget *parent = 0);
  bool connected();

protected:
  /* handling of current key */
  virtual void keyPressEvent(QKeyEvent* );
  virtual void keyReleaseEvent(QKeyEvent* );

private slots:
  void startGame();
  void playerScoreClicked();
  void tick();
  void sendKeyUpdate();
  void startPlayer1();
  void startPlayer2();

private:
  void createGui();
  void createMenu();
  void updateScore(const ProtoBuf::MapUpdate&);
  bool isRunning();
  Color::Color connectToServer();

  /* GUI elements needed in the progress of the game */
  QList<QGridLayout*> m_playerScoreLayouts;

  /* key currently pressed by user */
  Transmission::field_t m_currentKey;

  /* translate Qt::Key to our key format */
  Transmission::field_t translateKey(int key);

  /* game running */
  bool m_running;
  AudioPlayer *m_sirenPlayer1;
  AudioPlayer *m_sirenPlayer2;

  QTcpSocket *m_socket;
  SceneHolder *m_scene;

  /* allocate as member variable as this packet is large and used often */
  ProtoBuf::MapUpdate m_updatepacket;
};

#endif // MAINWIDGET_H