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#ifndef MAINWIDGET_H
#define MAINWIDGET_H

#include "sceneholder.h"

#include "constants.h"
#include "pixmapitem.h"
#include <QtGui>
#include <QtCore>

class Actor;

class MainWidget
  : public SceneHolder
{
  Q_OBJECT

public:
  MainWidget(QMainWindow *window = 0, QWidget *parent = 0);

protected:
  // handling of current key
  virtual void keyPressEvent(QKeyEvent* );
  virtual void keyReleaseEvent(QKeyEvent* );

  virtual void updateMap(const Transmission::map_t& map);

private:
  void createGui();
  void createMenu();
  void updateScore();
  bool isRunning();

private slots:
  void startGame();
  void playerScoreClicked();
  void tick();
  void toggleSound() const;

private:
  QMainWindow *m_mainwindow;

  // GUI elements needed in the progress of the game
  QList<QGridLayout*> m_playerScoreLayouts;

  // key currently pressed by user
  Transmission::field_t m_currentKey;

  // translate Qt::Key to our key format
  Transmission::field_t translateKey(int);

  // game running
  bool m_running;
};

#endif // MAINWIDGET_H