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package ProtoBuf;

message KeyPressUpdate {
	required uint32 newKey = 1;
}

//TODO move points inside array
message MapUpdate {
	repeated uint32 field = 1 [packed=true];
	repeated uint32 round_points = 2;
	repeated uint32 game_points = 3;
}

message WhoAmI {
	required uint32 color = 1;
}