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#include "phononplayer.h"
#include <QtPlugin>
#include <QCoreApplication>
AudioPlayer *PhononPlayerFactory::create(QObject *parent)
{
return new PhononPlayer(parent);
}
Q_EXPORT_PLUGIN2(phononplayer, PhononPlayerFactory)
/* --------------------------------------------------------------- */
PhononPlayer::PhononPlayer(QObject *parent)
: AudioPlayer(parent)
{
m_working = AudioManager::isWorking();
m_player = new Phonon::MediaObject(this);
m_output = new Phonon::AudioOutput(Phonon::MusicCategory, this);
Phonon::createPath(m_player, m_output);
}
bool PhononPlayer::isWorking() const
{
return m_working;
}
void PhononPlayer::setMuted(bool mute)
{
if (!isWorking())
return;
m_output->setMuted(mute);
}
bool PhononPlayer::isMuted() const
{
return m_output->isMuted();
}
void PhononPlayer::play()
{
m_player->play();
}
void PhononPlayer::play(Sound::Type sound)
{
if (!m_working)
return;
m_player->setCurrentSource(Phonon::MediaSource(AudioManager::self()->sound(sound)));
play();
}
bool PhononPlayer::isPlaying()
{
return m_player->state() == Phonon::PlayingState;
}
void PhononPlayer::enqueue(Sound::Type sound)
{
m_player->enqueue(Phonon::MediaSource(AudioManager::self()->sound(sound)));
}
void PhononPlayer::pause()
{
m_player->pause();
}
bool PhononPlayer::isPaused()
{
return m_player->state() == Phonon::PausedState;
}
void PhononPlayer::stop()
{
m_player->stop();
}
bool PhononPlayer::isStopped()
{
return m_player->state() == Phonon::StoppedState;
}
void PhononPlayer::clear()
{
m_player->clear();
}
void PhononPlayer::clearQueue()
{
m_player->clearQueue();
}
void PhononPlayer::setPrefinishMark(qint32 msecToEnd)
{
connect(m_player, SIGNAL(prefinishMarkReached(qint32)), this, SLOT(prefinishMarkReached_ex(qint32)), Qt::UniqueConnection);
m_player->setPrefinishMark(msecToEnd);
}
/* this is a simple hack to check if phonon can actually play sounds.. */
void PhononPlayer::test(QFile *testsound, qint32 length)
{
m_player->stop();
m_output->setVolume(0);
m_player->setCurrentSource(Phonon::MediaSource(testsound));
connect(m_player, SIGNAL(stateChanged(Phonon::State, Phonon::State)), this, SLOT(stateChanged_ex(Phonon::State, Phonon::State)));
m_player->play();
QTimer timer;
timer.setSingleShot(true);
connect(&timer, SIGNAL(timeout()), this, SLOT(testFinished()));
timer.start(length);
while(timer.isActive())
{
qApp->processEvents();
Sleeper::msleep(1);
}
clear();
}
void PhononPlayer::prefinishMarkReached_ex(qint32 mark)
{
emit prefinishMarkReached(mark);
}
void PhononPlayer::finished_ex()
{
emit finished();
}
void PhononPlayer::stateChanged_ex(Phonon::State newstate, Phonon::State oldstate)
{
if (newstate == Phonon::PlayingState)
m_player->pause();
if (oldstate == Phonon::PlayingState && newstate == Phonon::PausedState)
m_player->stop();
else if (oldstate == Phonon::PausedState && newstate == Phonon::StoppedState)
{
m_working = true;
m_player->stop();
m_output->setVolume(1);
qDebug() << "Sound is working for you!";
disconnect(m_player, SIGNAL(stateChanged(Phonon::State, Phonon::State)), this, SLOT(stateChanged_ex(Phonon::State, Phonon::State)));
}
}
void PhononPlayer::testFinished()
{
if (!m_working)
qWarning() << "There's no sound for you :(";
disconnect(m_player, SIGNAL(stateChanged(Phonon::State, Phonon::State)), this, SLOT(stateChanged_ex(Phonon::State, Phonon::State)));
}
/* --------------------------------------------------------------- */
void PhononPlayer::Sleeper::sleep(unsigned long secs)
{
QThread::sleep(secs);
}
void PhononPlayer::Sleeper::msleep(unsigned long msecs)
{
QThread::msleep(msecs);
}
void PhononPlayer::Sleeper::usleep(unsigned long usecs)
{
QThread::usleep(usecs);
}
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