summaryrefslogtreecommitdiffstats
path: root/pacman-c++/phononplayer/phononplayer.cpp
blob: 3d7b44669d77a1e438b05ca06650a687045fa227 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
#include "phononplayer.h"
#include "audio.h"
#include <QtPlugin>
#include <QCoreApplication>

AudioPlayer *PhononPlayerFactory::create(QObject *parent)
{
  return new PhononPlayer(parent);
}

Q_EXPORT_PLUGIN2(phononplayer, PhononPlayerFactory)

/* --------------------------------------------------------------- */

PhononPlayer::PhononPlayer(QObject *parent)
  : AudioPlayer(parent), m_working(false)
{
  m_player = new Phonon::MediaObject(this);
  m_output = new Phonon::AudioOutput(Phonon::MusicCategory, this);
  Phonon::createPath(m_player, m_output);
}

bool PhononPlayer::isWorking() const
{
  return m_working;
}

void PhononPlayer::setMuted(bool mute)
{
  if (!isWorking())
    return;
  m_output->setMuted(mute);
}

bool PhononPlayer::isMuted() const
{
  return m_output->isMuted();
}

void PhononPlayer::play()
{
  if (!m_working)
    return;
  m_player->play();
}

void PhononPlayer::play(QFile *sound, unsigned int length)
{
  if (!m_working)
    return;
  setSource(sound, length);
  play();
}

void PhononPlayer::setSource(QFile *sound, unsigned int /* length */)
{
  if (!m_working)
    return;
  m_player->setCurrentSource(Phonon::MediaSource(sound));
}

bool PhononPlayer::isPlaying()
{
  return m_player->state() == Phonon::PlayingState;
}

void PhononPlayer::enqueue(QFile *sound, unsigned int /* length */)
{
  if (!m_working)
    return;
  m_player->enqueue(Phonon::MediaSource(sound));
}

void PhononPlayer::pause()
{
  m_player->pause();
}

bool PhononPlayer::isPaused()
{
  return m_player->state() == Phonon::PausedState;
}

void PhononPlayer::stop()
{
  m_player->stop();
}

bool PhononPlayer::isStopped()
{
  return m_player->state() == Phonon::StoppedState;
}

void PhononPlayer::clear()
{
  m_player->clear();
}

void PhononPlayer::clearQueue()
{
  m_player->clearQueue();
}

void PhononPlayer::setPrefinishMark(qint32 msecToEnd)
{
  connect(m_player, SIGNAL(prefinishMarkReached(qint32)), this, SLOT(prefinishMarkReached_ex(qint32)), Qt::UniqueConnection);
  m_player->setPrefinishMark(msecToEnd);
}

void PhononPlayer::seek(qint64 time)
{
  m_player->seek(time);
}

void PhononPlayer::setWorking(bool working)
{
  m_working = working;
}

/* this is a simple hack to check if phonon can actually play sounds.. */
void PhononPlayer::test(QFile *sound, unsigned int length)
{
  m_player->stop();
  m_output->setVolume(0);
  m_player->setCurrentSource(Phonon::MediaSource(sound));
  connect(m_player, SIGNAL(stateChanged(Phonon::State, Phonon::State)), this, SLOT(stateChanged_ex(Phonon::State, Phonon::State)));
  m_player->play();

  QTimer timer;
  timer.setSingleShot(true);
  connect(&timer, SIGNAL(timeout()), this, SLOT(testFinished()));
  timer.start(length);
  while(timer.isActive())
  {
    qApp->processEvents();
    Sleeper::msleep(1);
  }
  clear();
}

void PhononPlayer::prefinishMarkReached_ex(qint32 mark)
{
  emit prefinishMarkReached(mark);
}

void PhononPlayer::finished_ex()
{
  emit finished();
}

void PhononPlayer::stateChanged_ex(Phonon::State newstate, Phonon::State oldstate)
{
  if (newstate == Phonon::PlayingState)
    m_player->pause();
  if (oldstate == Phonon::PlayingState && newstate == Phonon::PausedState)
    m_player->stop();
  else if (oldstate == Phonon::PausedState && newstate == Phonon::StoppedState)
  {
    m_working = true;
    m_player->stop();
    m_output->setVolume(1);
    qDebug() << "Sound is working for you!";
    disconnect(m_player, SIGNAL(stateChanged(Phonon::State, Phonon::State)), this, SLOT(stateChanged_ex(Phonon::State, Phonon::State)));
  }
}

void PhononPlayer::testFinished()
{
  if (!m_working)
    qWarning() << "There's no sound for you :(";
  disconnect(m_player, SIGNAL(stateChanged(Phonon::State, Phonon::State)), this, SLOT(stateChanged_ex(Phonon::State, Phonon::State)));
}

/* --------------------------------------------------------------- */

void PhononPlayer::Sleeper::sleep(unsigned long secs)
{
  QThread::sleep(secs);
}

void PhononPlayer::Sleeper::msleep(unsigned long msecs)
{
  QThread::msleep(msecs);
}

void PhononPlayer::Sleeper::usleep(unsigned long usecs)
{
  QThread::usleep(usecs);
}