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#include "point.h"
#include "constants.h"
#include "actor.h"
namespace
{
QPixmap *pixmap = NULL;
}
Point::Point(QGraphicsItem *parent)
: PixmapItem(parent)
{
if (pixmap == NULL)
pixmap = new QPixmap(":/points");
setPixmap(*pixmap);
//setSprite(rand * 20 + Constants::sprite_margin, Constants::sprite_margin, Constants::field_size.width, Constants::field_size.height);
}
bool Point::enter(Actor* actor)
{
actor->addRoundPoints(Constants::Game::point_value);
m_eaten = true;
return false;
}
void Point::onDie(Actor* actor)
{
}
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