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#include "point.h"
#include "constants.h"
#include "actor.h"

namespace
{
  QPixmap *pixmap = NULL;
}

Point::Point(QGraphicsItem *parent)
  : PixmapItem(parent)
{
  if (pixmap == NULL)
    pixmap = new QPixmap(":/points");
  setPixmap(*pixmap);

  //setSprite(rand * 20 + Constants::sprite_margin, Constants::sprite_margin, Constants::field_size.width, Constants::field_size.height);
}

void Point::enter(Actor* actor)
{
  actor->addRoundPoints(Constants::Game::point_value);
}