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#ifndef SCENEHOLDER_H
#define SCENEHOLDER_H

#include "constants.h"
#include <QtGui>

class PixmapItem;
class Actor;

class SceneHolder
  : public QGraphicsScene
{
  Q_OBJECT

public:
  SceneHolder(QObject *parent = 0);
  virtual ~SceneHolder()
  {};
  unsigned int pointsLeft();
  void updateMap(const Transmission::map_t& map);
  void setColor(Color::Color color = Color::none);
  Color::Color color();

private slots:
  void decrementPoints();

protected:
  /* data conversion */
  QPoint mapPositionToCoord(unsigned int x, unsigned int y);
  QPoint mapPositionToCoord(QPoint point);
  QPoint CoordToMapPosition(unsigned int x, unsigned int y);
  QPoint CoordToMapPosition(QPoint point);

  /* map of all pixmap instances */
  QVector< QVector<PixmapItem *> > visualMap;

  /* map of actors in order to keep track of those instances */
  QMap<Color::Color, Actor*> m_actors;

  /* my local color */
  Color::Color m_color;

  /* points left before round ends */
  unsigned int m_pointsLeft;
};

#endif // SCENEHOLDER_H