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#include "server.h"
#include "util.h"
Server::Server(QWidget *parent)
: SceneHolder(parent)
{
updateMap(Util::createDummyMap());
Transmission::map_t map = calculateUpdates();
for (int i=0; i<10; ++i) {
qDebug() << "doing srv update";
updateMap(map);
}
}
QMap< Color::Color, Actor::Movement > Server::getActorDirections()
{
QMap<Color::Color, Actor::Movement> directions;
directions[Color::red] = Actor::Down;
return directions;
}
Transmission::map_t Server::calculateUpdates()
{
Transmission::map_t map = Util::createEmptyMap();
QMap<Color::Color, Actor::Movement> directions = getActorDirections();
QMapIterator<Color::Color, Actor::Movement> i(directions);
while (i.hasNext()) {
i.next();
Actor *actor = m_actors.value( i.key() );
QPoint mapPosition = CoordToMapPosition(actor->x(), actor->y());
qDebug() << "actor " << i.key() << " is at " << mapPosition;
map[mapPosition.x()][mapPosition.y()] = Transmission::empty;
QPoint newMapPosition = mapPosition;
switch (i.value()) {
case Actor::Up: newMapPosition += QPoint(0, -1); break;
case Actor::Down: newMapPosition += QPoint(0, 1); break;
case Actor::Left: newMapPosition += QPoint(-1, 0); break;
case Actor::Right: newMapPosition += QPoint(1, 0); break;
case Actor::None: break;
default: Q_ASSERT(false);
}
map[newMapPosition.x()][newMapPosition.y()] =
Transmission::pacman | i.key() |
Util::actorMovementToTransmission(i.value()) ;
}
return map;
}
int main(int argc, char ** argv)
{
QApplication app(argc, argv);
app.setApplicationName("Pacman Server");
app.setWindowIcon(QIcon(":/appicon"));
qsrand(QTime(0, 0, 0).secsTo(QTime::currentTime()));
Server Server;
return app.exec();
}
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