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#include "server.h"

#include "util.h"

Server::Server(QWidget *parent)
  : SceneHolder(parent)
{
  updateMap(Util::createDummyMap());
  Transmission::map_t map =  calculateUpdates();
  updateMap(map);
}

QMap< Color::Color, Actor::Movement > Server::getActorDirections()
{
  QMap<Color::Color, Actor::Movement> directions;
  directions[Color::red] = Actor::Down;
  return directions;
}


Transmission::map_t Server::calculateUpdates()
{
  Transmission::map_t map = Util::createEmptyMap();

  QMap<Color::Color, Actor::Movement> directions = getActorDirections();
  QMapIterator<Color::Color, Actor::Movement> i(directions);
  while (i.hasNext()) {
    i.next();
    Actor *actor = m_actors.value( i.key() );
    QPoint mapPosition = CoordToMapPosition(actor->x(), actor->y());
    qDebug() << "actor " << i.key() << " is at " << mapPosition;
    map[mapPosition.x()][mapPosition.y()] = Transmission::empty;

    QPoint newMapPosition = mapPosition;
    switch (i.value()) {
      case Actor::Up: newMapPosition += QPoint(0, -1); break;
      case Actor::Down: newMapPosition += QPoint(0, 1); break;
      case Actor::Left: newMapPosition += QPoint(-1, 0); break;
      case Actor::Right: newMapPosition += QPoint(1, 0); break;
      case Actor::None: break;
      default: Q_ASSERT(false);
    }
    map[newMapPosition.x()][newMapPosition.y()] = Transmission::pacman | i.key()  ;

  }
  return map;
}

int main(int argc, char ** argv)
{
  QApplication app(argc, argv);
  app.setApplicationName("Pacman Server");
  app.setWindowIcon(QIcon(":/appicon"));

  qsrand(QTime(0, 0, 0).secsTo(QTime::currentTime()));

  Server Server;

  return app.exec();
}