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#ifndef SERVER_H
#define SERVER_H
#include "sceneholder.h"
#include <QtGui>
#include "actor.h"
#include "pacman.pb.h"
class QTcpSocket;
class Server
: public SceneHolder
{
Q_OBJECT
public:
Server(QWidget *parent = 0);
protected slots:
void tick();
// receive updates of client
void keyPressUpdate();
protected:
// block until we have connections from all clients
void waitForClientConnections();
// calculate updates of current tick for sending to client
Transmission::map_t calculateUpdates();
QSharedPointer<ProtoBuf::MapUpdate> createUpdatePacket(Transmission::map_t);
// update client maps
void sendUpdate(QSharedPointer< ProtoBuf::MapUpdate > );
QMap<Color::Color, QTcpSocket*> m_clientConnections;
// current movements. required to make pacmans continue their movement.
QMap<Color::Color, Actor::Movement> m_actorMovements;
};
#endif // SERVER_H
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