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Error: Instances of SmallInteger are not indexable
27 June 2011 1:17:52.226 pm
VM: unix - Smalltalk
Image: Squeak4.1 [latest update: #9957]
SecurityManager state:
Restricted: false
FileAccess: true
SocketAccess: true
Working Dir /home/michael/Progs/Foop/temp2/foop/pacman-smalltalk/Squeak 4.1 All-in-One.app/Contents/Resources
Trusted Dir /home/michael/Progs/Foop/temp2/foop/pacman-smalltalk/Squeak 4.1 All-in-One.app/Contents/Resources/secure
Untrusted Dir /home/michael/Progs/Foop/temp2/foop/pacman-smalltalk/Squeak 4.1 All-in-One.app/Contents/Resources/My Squeak
SmallInteger(Object)>>error:
Receiver: 10
Arguments and temporary variables:
aString: 'Instances of SmallInteger are not indexable'
Receiver's instance variables:
10
SmallInteger(Object)>>errorNotIndexable
Receiver: 10
Arguments and temporary variables:
Receiver's instance variables:
10
SmallInteger(Object)>>size
Receiver: 10
Arguments and temporary variables:
Receiver's instance variables:
10
StrikeFont(AbstractFont)>>widthOfString:
Receiver: a StrikeFont(Bitmap DejaVu Sans 9 14)
Arguments and temporary variables:
aString: 10
Receiver's instance variables:
characterToGlyphMap: #(0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 ...etc...
xTable: #(0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 7...etc...
glyphs: Form(1646x14x16)
name: 'Bitmap DejaVu Sans 9'
type: 0
minAscii: 32
maxAscii: 255
maxWidth: 0
strikeLength: nil
ascent: 11
descent: 3
xOffset: nil
raster: nil
subscript: -3
superscript: 2
emphasis: 0
derivativeFonts: {a StrikeFont(Bitmap DejaVu Sans 9B 14) . a StrikeFont(Bitmap ...etc...
pointSize: 9
fallbackFont: a FixedFaceFont
charIndex: 38
--- The full stack ---
SmallInteger(Object)>>error:
SmallInteger(Object)>>errorNotIndexable
SmallInteger(Object)>>size
StrikeFont(AbstractFont)>>widthOfString:
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
StringMorph>>measureContents
StringMorph>>fitContents
StringMorph>>contents:
GameMenu>>setPoints:playerChar:
GameMenu>>makeControlPanel
GameMenu>>initialize
GameMenu class(Behavior)>>new
PacmanApp>>initialize
PacmanApp class(Behavior)>>new
UndefinedObject>>DoIt
Compiler>>evaluate:in:to:notifying:ifFail:logged:
[] in SmalltalkEditor(TextEditor)>>evaluateSelection
BlockClosure>>on:do:
SmalltalkEditor(TextEditor)>>evaluateSelection
SmalltalkEditor(TextEditor)>>doIt
SmalltalkEditor(TextEditor)>>doIt:
SmalltalkEditor(TextEditor)>>dispatchOnCharacter:with:
SmalltalkEditor(TextEditor)>>readKeyboard
[] in TextMorphForEditView(TextMorph)>>keyStroke:
TextMorphForEditView(TextMorph)>>handleInteraction:fromEvent:
TextMorphForEditView>>handleInteraction:fromEvent:
TextMorphForEditView(TextMorph)>>keyStroke:
TextMorphForEditView>>keyStroke:
TextMorphForEditView(TextMorph)>>handleKeystroke:
KeyboardEvent>>sentTo:
TextMorphForEditView(Morph)>>handleEvent:
TextMorphForEditView(Morph)>>handleFocusEvent:
[] in HandMorph>>sendFocusEvent:to:clear:
[] in PasteUpMorph>>becomeActiveDuring:
BlockClosure>>on:do:
PasteUpMorph>>becomeActiveDuring:
HandMorph>>sendFocusEvent:to:clear:
HandMorph>>sendEvent:focus:clear:
HandMorph>>sendKeyboardEvent:
HandMorph>>handleEvent:
HandMorph>>processEvents
[] in WorldState>>doOneCycleNowFor:
Array(SequenceableCollection)>>do:
WorldState>>handsDo:
WorldState>>doOneCycleNowFor:
WorldState>>doOneCycleFor:
PasteUpMorph>>doOneCycle
[] in Project class>>spawnNewProcess
[] in BlockClosure>>newProcess
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