diff options
| author | manuel <manuel@mausz.at> | 2020-07-02 23:09:26 +0200 |
|---|---|---|
| committer | manuel <manuel@mausz.at> | 2020-07-02 23:09:26 +0200 |
| commit | 5f8335c1e49ce108ef3481863833c98efa00411b (patch) | |
| tree | f02b5c1c9765bb6a14c8eb42bb4f81b9face0b55 /xbmc/addons/kodi-addon-dev-kit/include/kodi/gui/gl/Shader.h | |
| parent | e317daf081a1048904fdf0b548946fa3ba6593a7 (diff) | |
| download | kodi-pvr-build-master.tar.gz kodi-pvr-build-master.tar.bz2 kodi-pvr-build-master.zip | |
Diffstat (limited to 'xbmc/addons/kodi-addon-dev-kit/include/kodi/gui/gl/Shader.h')
| -rw-r--r-- | xbmc/addons/kodi-addon-dev-kit/include/kodi/gui/gl/Shader.h | 594 |
1 files changed, 594 insertions, 0 deletions
diff --git a/xbmc/addons/kodi-addon-dev-kit/include/kodi/gui/gl/Shader.h b/xbmc/addons/kodi-addon-dev-kit/include/kodi/gui/gl/Shader.h new file mode 100644 index 0000000..209f274 --- /dev/null +++ b/xbmc/addons/kodi-addon-dev-kit/include/kodi/gui/gl/Shader.h | |||
| @@ -0,0 +1,594 @@ | |||
| 1 | /* | ||
| 2 | * Copyright (C) 2005-2019 Team Kodi | ||
| 3 | * This file is part of Kodi - https://kodi.tv | ||
| 4 | * | ||
| 5 | * SPDX-License-Identifier: GPL-2.0-or-later | ||
| 6 | * See LICENSES/README.md for more information. | ||
| 7 | */ | ||
| 8 | |||
| 9 | #pragma once | ||
| 10 | |||
| 11 | #include "GL.h" | ||
| 12 | |||
| 13 | #include <stdio.h> | ||
| 14 | #include <vector> | ||
| 15 | #include <string> | ||
| 16 | |||
| 17 | #include <kodi/AddonBase.h> | ||
| 18 | #include <kodi/Filesystem.h> | ||
| 19 | |||
| 20 | #define LOG_SIZE 1024 | ||
| 21 | #define GLchar char | ||
| 22 | |||
| 23 | namespace kodi | ||
| 24 | { | ||
| 25 | namespace gui | ||
| 26 | { | ||
| 27 | namespace gl | ||
| 28 | { | ||
| 29 | |||
| 30 | //======================================================================== | ||
| 31 | /// CShader - base class | ||
| 32 | class ATTRIBUTE_HIDDEN CShader | ||
| 33 | { | ||
| 34 | public: | ||
| 35 | CShader() = default; | ||
| 36 | virtual ~CShader() = default; | ||
| 37 | virtual bool Compile(const std::string& extraBegin = "", | ||
| 38 | const std::string& extraEnd = "") = 0; | ||
| 39 | virtual void Free() = 0; | ||
| 40 | virtual GLuint Handle() = 0; | ||
| 41 | |||
| 42 | bool LoadSource(const std::string& file) | ||
| 43 | { | ||
| 44 | char buffer[16384]; | ||
| 45 | |||
| 46 | kodi::vfs::CFile source; | ||
| 47 | if (!source.OpenFile(file)) | ||
| 48 | { | ||
| 49 | kodi::Log(ADDON_LOG_ERROR, "CShader::%s: Failed to open file '%s'", __FUNCTION__, file.c_str()); | ||
| 50 | return false; | ||
| 51 | } | ||
| 52 | size_t len = source.Read(buffer, sizeof(buffer)); | ||
| 53 | m_source.assign(buffer); | ||
| 54 | m_source[len] = 0; | ||
| 55 | source.Close(); | ||
| 56 | return true; | ||
| 57 | } | ||
| 58 | |||
| 59 | bool OK() const { return m_compiled; } | ||
| 60 | |||
| 61 | protected: | ||
| 62 | std::string m_source; | ||
| 63 | std::string m_lastLog; | ||
| 64 | bool m_compiled = false; | ||
| 65 | }; | ||
| 66 | //------------------------------------------------------------------------ | ||
| 67 | |||
| 68 | //======================================================================== | ||
| 69 | /// CVertexShader | ||
| 70 | class ATTRIBUTE_HIDDEN CVertexShader : public CShader | ||
| 71 | { | ||
| 72 | public: | ||
| 73 | CVertexShader() = default; | ||
| 74 | ~CVertexShader() override { Free(); } | ||
| 75 | |||
| 76 | void Free() override | ||
| 77 | { | ||
| 78 | if (m_vertexShader) | ||
| 79 | glDeleteShader(m_vertexShader); | ||
| 80 | m_vertexShader = 0; | ||
| 81 | } | ||
| 82 | |||
| 83 | bool Compile(const std::string& extraBegin = "", | ||
| 84 | const std::string& extraEnd = "") override | ||
| 85 | { | ||
| 86 | GLint params[4]; | ||
| 87 | |||
| 88 | Free(); | ||
| 89 | |||
| 90 | m_vertexShader = glCreateShader(GL_VERTEX_SHADER); | ||
| 91 | |||
| 92 | GLsizei count = 0; | ||
| 93 | const char *sources[3]; | ||
| 94 | if (!extraBegin.empty()) | ||
| 95 | sources[count++] = extraBegin.c_str(); | ||
| 96 | if (!m_source.empty()) | ||
| 97 | sources[count++] = m_source.c_str(); | ||
| 98 | if (!extraEnd.empty()) | ||
| 99 | sources[count++] = extraEnd.c_str(); | ||
| 100 | |||
| 101 | glShaderSource(m_vertexShader, count, sources, nullptr); | ||
| 102 | glCompileShader(m_vertexShader); | ||
| 103 | glGetShaderiv(m_vertexShader, GL_COMPILE_STATUS, params); | ||
| 104 | if (params[0] != GL_TRUE) | ||
| 105 | { | ||
| 106 | GLchar log[LOG_SIZE]; | ||
| 107 | glGetShaderInfoLog(m_vertexShader, LOG_SIZE, nullptr, log); | ||
| 108 | kodi::Log(ADDON_LOG_ERROR, "CVertexShader::%s: %s", __FUNCTION__, log); | ||
| 109 | fprintf(stderr, "CVertexShader::%s: %s\n", __FUNCTION__, log); | ||
| 110 | m_lastLog = log; | ||
| 111 | m_compiled = false; | ||
| 112 | } | ||
| 113 | else | ||
| 114 | { | ||
| 115 | GLchar log[LOG_SIZE]; | ||
| 116 | glGetShaderInfoLog(m_vertexShader, LOG_SIZE, nullptr, log); | ||
| 117 | m_lastLog = log; | ||
| 118 | m_compiled = true; | ||
| 119 | } | ||
| 120 | return m_compiled; | ||
| 121 | } | ||
| 122 | |||
| 123 | GLuint Handle() override { return m_vertexShader; } | ||
| 124 | |||
| 125 | protected: | ||
| 126 | GLuint m_vertexShader = 0; | ||
| 127 | }; | ||
| 128 | //------------------------------------------------------------------------ | ||
| 129 | |||
| 130 | //======================================================================== | ||
| 131 | /// CPixelShader | ||
| 132 | class ATTRIBUTE_HIDDEN CPixelShader : public CShader | ||
| 133 | { | ||
| 134 | public: | ||
| 135 | CPixelShader() = default; | ||
| 136 | ~CPixelShader() { Free(); } | ||
| 137 | void Free() override | ||
| 138 | { | ||
| 139 | if (m_pixelShader) | ||
| 140 | glDeleteShader(m_pixelShader); | ||
| 141 | m_pixelShader = 0; | ||
| 142 | } | ||
| 143 | |||
| 144 | bool Compile(const std::string& extraBegin = "", | ||
| 145 | const std::string& extraEnd = "") override | ||
| 146 | { | ||
| 147 | GLint params[4]; | ||
| 148 | |||
| 149 | Free(); | ||
| 150 | |||
| 151 | m_pixelShader = glCreateShader(GL_FRAGMENT_SHADER); | ||
| 152 | |||
| 153 | GLsizei count = 0; | ||
| 154 | const char *sources[3]; | ||
| 155 | if (!extraBegin.empty()) | ||
| 156 | sources[count++] = extraBegin.c_str(); | ||
| 157 | if (!m_source.empty()) | ||
| 158 | sources[count++] = m_source.c_str(); | ||
| 159 | if (!extraEnd.empty()) | ||
| 160 | sources[count++] = extraEnd.c_str(); | ||
| 161 | |||
| 162 | glShaderSource(m_pixelShader, count, sources, 0); | ||
| 163 | glCompileShader(m_pixelShader); | ||
| 164 | glGetShaderiv(m_pixelShader, GL_COMPILE_STATUS, params); | ||
| 165 | if (params[0] != GL_TRUE) | ||
| 166 | { | ||
| 167 | GLchar log[LOG_SIZE]; | ||
| 168 | glGetShaderInfoLog(m_pixelShader, LOG_SIZE, nullptr, log); | ||
| 169 | kodi::Log(ADDON_LOG_ERROR, "CPixelShader::%s: %s", __FUNCTION__, log); | ||
| 170 | fprintf(stderr, "CPixelShader::%s: %s\n", __FUNCTION__, log); | ||
| 171 | m_lastLog = log; | ||
| 172 | m_compiled = false; | ||
| 173 | } | ||
| 174 | else | ||
| 175 | { | ||
| 176 | GLchar log[LOG_SIZE]; | ||
| 177 | glGetShaderInfoLog(m_pixelShader, LOG_SIZE, nullptr, log); | ||
| 178 | m_lastLog = log; | ||
| 179 | m_compiled = true; | ||
| 180 | } | ||
| 181 | return m_compiled; | ||
| 182 | } | ||
| 183 | |||
| 184 | GLuint Handle() override { return m_pixelShader; } | ||
| 185 | |||
| 186 | protected: | ||
| 187 | GLuint m_pixelShader = 0; | ||
| 188 | }; | ||
| 189 | //------------------------------------------------------------------------ | ||
| 190 | |||
| 191 | //============================================================================ | ||
| 192 | /// | ||
| 193 | /// \defgroup cpp_kodi_gui_gl_CShaderProgram GL Shader Program | ||
| 194 | /// \ingroup cpp_kodi_gui_gl | ||
| 195 | /// @brief \cpp_class{ kodi::gui::gl::CShaderProgram } | ||
| 196 | /// **Class to manage an OpenGL shader program** | ||
| 197 | /// | ||
| 198 | /// With this class the used GL shader code can be defined on the GPU and | ||
| 199 | /// its variables can be managed between CPU and GPU. | ||
| 200 | /// | ||
| 201 | /// It has the header \ref Shader.h "#include <kodi/gui/gl/Shader.h>" | ||
| 202 | /// be included to enjoy it. | ||
| 203 | /// | ||
| 204 | /// ---------------------------------------------------------------------------- | ||
| 205 | /// | ||
| 206 | /// <b>Example:</b> | ||
| 207 | /// | ||
| 208 | /// ~~~~~~~~~~~~~{.cpp} | ||
| 209 | /// | ||
| 210 | /// #include <kodi/gui/gl/Shader.h> | ||
| 211 | /// ... | ||
| 212 | /// | ||
| 213 | /// class ATTRIBUTE_HIDDEN CExample | ||
| 214 | /// : ..., | ||
| 215 | /// public kodi::gui::gl::CShaderProgram | ||
| 216 | /// { | ||
| 217 | /// public: | ||
| 218 | /// CExample() = default; | ||
| 219 | /// | ||
| 220 | /// bool Start(); | ||
| 221 | /// void Render(); | ||
| 222 | /// | ||
| 223 | /// // override functions for kodi::gui::gl::CShaderProgram | ||
| 224 | /// void OnCompiledAndLinked() override; | ||
| 225 | /// bool OnEnabled() override; | ||
| 226 | /// | ||
| 227 | /// private: | ||
| 228 | /// ... | ||
| 229 | /// GLint m_aPosition = -1; | ||
| 230 | /// GLint m_aColor = -1; | ||
| 231 | /// }; | ||
| 232 | /// | ||
| 233 | /// bool CExample::Start() | ||
| 234 | /// { | ||
| 235 | /// // Define shaders and load | ||
| 236 | /// std::string fraqShader = kodi::GetAddonPath("resources/shaders/" GL_TYPE_STRING "/glsl.frag"); | ||
| 237 | /// std::string vertShader = kodi::GetAddonPath("resources/shaders/" GL_TYPE_STRING "/glsl.vert"); | ||
| 238 | /// if (!LoadShaderFiles(vertShader, fraqShader) || !CompileAndLink()) | ||
| 239 | /// return false; | ||
| 240 | /// | ||
| 241 | /// ... | ||
| 242 | /// return true; | ||
| 243 | /// } | ||
| 244 | /// | ||
| 245 | /// ... | ||
| 246 | /// | ||
| 247 | /// void CExample::Render() | ||
| 248 | /// { | ||
| 249 | /// ... | ||
| 250 | /// | ||
| 251 | /// EnableShader(); | ||
| 252 | /// ... | ||
| 253 | /// DO WORK | ||
| 254 | /// ... | ||
| 255 | /// DisableShader(); | ||
| 256 | /// } | ||
| 257 | /// | ||
| 258 | /// void CExample::OnCompiledAndLinked() | ||
| 259 | /// { | ||
| 260 | /// ... | ||
| 261 | /// DO YOUR WORK HERE FOR WHAT IS ONE TIME REQUIRED DURING COMPILE OF SHADER, E.G.: | ||
| 262 | /// | ||
| 263 | /// m_aPosition = glGetAttribLocation(ProgramHandle(), "a_position"); | ||
| 264 | /// m_aColor = glGetAttribLocation(ProgramHandle(), "a_color"); | ||
| 265 | /// } | ||
| 266 | /// | ||
| 267 | /// bool OnEnabled() override | ||
| 268 | /// { | ||
| 269 | /// ... | ||
| 270 | /// DO YOUR WORK HERE FOR WHAT REQUIRED DURING ENABLE OF SHADER | ||
| 271 | /// ... | ||
| 272 | /// return true; | ||
| 273 | /// } | ||
| 274 | /// | ||
| 275 | /// ADDONCREATOR(CExample); | ||
| 276 | /// ~~~~~~~~~~~~~ | ||
| 277 | /// | ||
| 278 | |||
| 279 | //======================================================================== | ||
| 280 | /// CShaderProgram | ||
| 281 | class ATTRIBUTE_HIDDEN CShaderProgram | ||
| 282 | { | ||
| 283 | public: | ||
| 284 | //========================================================================== | ||
| 285 | /// | ||
| 286 | /// \ingroup cpp_kodi_gui_gl_CShaderProgram | ||
| 287 | /// @brief Construct a new shader | ||
| 288 | /// | ||
| 289 | /// Load must be done later with \ref LoadShaderFiles. | ||
| 290 | /// | ||
| 291 | CShaderProgram() = default; | ||
| 292 | //-------------------------------------------------------------------------- | ||
| 293 | |||
| 294 | //========================================================================== | ||
| 295 | /// | ||
| 296 | /// \ingroup cpp_kodi_gui_gl_CShaderProgram | ||
| 297 | /// @brief Construct a new shader and load defined shader files | ||
| 298 | /// | ||
| 299 | /// @param[in] vert Path to used GL vertext shader | ||
| 300 | /// @param[in] frag Path to used GL fragment shader | ||
| 301 | /// | ||
| 302 | CShaderProgram(const std::string& vert, const std::string& frag) | ||
| 303 | { | ||
| 304 | LoadShaderFiles(vert, frag); | ||
| 305 | } | ||
| 306 | //-------------------------------------------------------------------------- | ||
| 307 | |||
| 308 | //========================================================================== | ||
| 309 | /// | ||
| 310 | /// \ingroup cpp_kodi_gui_gl_CShaderProgram | ||
| 311 | /// @brief Destructor | ||
| 312 | /// | ||
| 313 | virtual ~CShaderProgram() | ||
| 314 | { | ||
| 315 | ShaderFree(); | ||
| 316 | } | ||
| 317 | //-------------------------------------------------------------------------- | ||
| 318 | |||
| 319 | //========================================================================== | ||
| 320 | /// | ||
| 321 | /// \ingroup cpp_kodi_gui_gl_CShaderProgram | ||
| 322 | /// @brief To load manually the needed shader files | ||
| 323 | /// | ||
| 324 | /// @param[in] vert Path to used GL vertext shader | ||
| 325 | /// @param[in] frag Path to used GL fragment shader | ||
| 326 | /// | ||
| 327 | /// | ||
| 328 | /// @note The use of the files is optional, but it must either be passed over | ||
| 329 | /// here or via \ref CompileAndLink, or both of the source code. | ||
| 330 | /// | ||
| 331 | bool LoadShaderFiles(const std::string& vert, const std::string& frag) | ||
| 332 | { | ||
| 333 | if (!kodi::vfs::FileExists(vert) || !m_pVP.LoadSource(vert)) | ||
| 334 | { | ||
| 335 | kodi::Log(ADDON_LOG_ERROR, "%s: Failed to load '%s'", __func__, vert.c_str()); | ||
| 336 | return false; | ||
| 337 | } | ||
| 338 | |||
| 339 | if (!kodi::vfs::FileExists(frag) || !m_pFP.LoadSource(frag)) | ||
| 340 | { | ||
| 341 | kodi::Log(ADDON_LOG_ERROR, "%s: Failed to load '%s'", __func__, frag.c_str()); | ||
| 342 | return false; | ||
| 343 | } | ||
| 344 | |||
| 345 | return true; | ||
| 346 | } | ||
| 347 | //-------------------------------------------------------------------------- | ||
| 348 | |||
| 349 | //========================================================================== | ||
| 350 | /// | ||
| 351 | /// \ingroup cpp_kodi_gui_gl_CShaderProgram | ||
| 352 | /// @brief To compile and link the shader to the GL interface | ||
| 353 | /// | ||
| 354 | /// Optionally, additional source code can be transferred here, or it can be | ||
| 355 | /// used independently without any files | ||
| 356 | /// | ||
| 357 | /// @param[in] vertexExtraBegin [opt] To additionally add vextex source | ||
| 358 | /// code to the beginning of the loaded file | ||
| 359 | /// source code | ||
| 360 | /// @param[in] vertexExtraEnd [opt] To additionally add vextex source | ||
| 361 | /// code to the end of the loaded file | ||
| 362 | /// source code | ||
| 363 | /// @param[in] fragmentExtraBegin [opt] To additionally add fragment source | ||
| 364 | /// code to the beginning of the loaded file | ||
| 365 | /// source code | ||
| 366 | /// @param[in] fragmentExtraEnd [opt] To additionally add fragment source | ||
| 367 | /// code to the end of the loaded file | ||
| 368 | /// source code | ||
| 369 | /// @return true if compile was successed | ||
| 370 | /// | ||
| 371 | /// | ||
| 372 | /// @note In the case of a compile error, it will be written once into the Kodi | ||
| 373 | /// log and in addition to the console output to quickly detect the errors when | ||
| 374 | /// writing the damage. | ||
| 375 | /// | ||
| 376 | /// | ||
| 377 | bool CompileAndLink(const std::string& vertexExtraBegin = "", | ||
| 378 | const std::string& vertexExtraEnd = "", | ||
| 379 | const std::string& fragmentExtraBegin = "", | ||
| 380 | const std::string& fragmentExtraEnd = "") | ||
| 381 | { | ||
| 382 | GLint params[4]; | ||
| 383 | |||
| 384 | // free resources | ||
| 385 | ShaderFree(); | ||
| 386 | m_ok = false; | ||
| 387 | |||
| 388 | // compiled vertex shader | ||
| 389 | if (!m_pVP.Compile(vertexExtraBegin, vertexExtraEnd)) | ||
| 390 | { | ||
| 391 | kodi::Log(ADDON_LOG_ERROR, "GL: Error compiling vertex shader"); | ||
| 392 | return false; | ||
| 393 | } | ||
| 394 | |||
| 395 | // compile pixel shader | ||
| 396 | if (!m_pFP.Compile(fragmentExtraBegin, fragmentExtraEnd)) | ||
| 397 | { | ||
| 398 | m_pVP.Free(); | ||
| 399 | kodi::Log(ADDON_LOG_ERROR, "GL: Error compiling fragment shader"); | ||
| 400 | return false; | ||
| 401 | } | ||
| 402 | |||
| 403 | // create program object | ||
| 404 | m_shaderProgram = glCreateProgram(); | ||
| 405 | if (!m_shaderProgram) | ||
| 406 | { | ||
| 407 | kodi::Log(ADDON_LOG_ERROR, "CShaderProgram::%s: Failed to create GL program", __FUNCTION__); | ||
| 408 | ShaderFree(); | ||
| 409 | return false; | ||
| 410 | } | ||
| 411 | |||
| 412 | // attach the vertex shader | ||
| 413 | glAttachShader(m_shaderProgram, m_pVP.Handle()); | ||
| 414 | glAttachShader(m_shaderProgram, m_pFP.Handle()); | ||
| 415 | |||
| 416 | // link the program | ||
| 417 | glLinkProgram(m_shaderProgram); | ||
| 418 | glGetProgramiv(m_shaderProgram, GL_LINK_STATUS, params); | ||
| 419 | if (params[0] != GL_TRUE) | ||
| 420 | { | ||
| 421 | GLchar log[LOG_SIZE]; | ||
| 422 | glGetProgramInfoLog(m_shaderProgram, LOG_SIZE, nullptr, log); | ||
| 423 | kodi::Log(ADDON_LOG_ERROR, "CShaderProgram::%s: %s", __FUNCTION__, log); | ||
| 424 | fprintf(stderr, "CShaderProgram::%s: %s\n", __FUNCTION__, log); | ||
| 425 | ShaderFree(); | ||
| 426 | return false; | ||
| 427 | } | ||
| 428 | |||
| 429 | m_validated = false; | ||
| 430 | m_ok = true; | ||
| 431 | OnCompiledAndLinked(); | ||
| 432 | return true; | ||
| 433 | } | ||
| 434 | //-------------------------------------------------------------------------- | ||
| 435 | |||
| 436 | //========================================================================== | ||
| 437 | /// | ||
| 438 | /// \ingroup cpp_kodi_gui_gl_CShaderProgram | ||
| 439 | /// @brief To activate the shader and use it on the GPU | ||
| 440 | /// | ||
| 441 | /// @return true if enable was successfull done | ||
| 442 | /// | ||
| 443 | /// | ||
| 444 | /// @note During this call, the \ref OnEnabled stored in the child is also | ||
| 445 | /// called | ||
| 446 | /// | ||
| 447 | bool EnableShader() | ||
| 448 | { | ||
| 449 | if (ShaderOK()) | ||
| 450 | { | ||
| 451 | glUseProgram(m_shaderProgram); | ||
| 452 | if (OnEnabled()) | ||
| 453 | { | ||
| 454 | if (!m_validated) | ||
| 455 | { | ||
| 456 | // validate the program | ||
| 457 | GLint params[4]; | ||
| 458 | glValidateProgram(m_shaderProgram); | ||
| 459 | glGetProgramiv(m_shaderProgram, GL_VALIDATE_STATUS, params); | ||
| 460 | if (params[0] != GL_TRUE) | ||
| 461 | { | ||
| 462 | GLchar log[LOG_SIZE]; | ||
| 463 | glGetProgramInfoLog(m_shaderProgram, LOG_SIZE, nullptr, log); | ||
| 464 | kodi::Log(ADDON_LOG_ERROR, "CShaderProgram::%s: %s", __FUNCTION__, log); | ||
| 465 | fprintf(stderr, "CShaderProgram::%s: %s\n", __FUNCTION__, log); | ||
| 466 | } | ||
| 467 | m_validated = true; | ||
| 468 | } | ||
| 469 | return true; | ||
| 470 | } | ||
| 471 | else | ||
| 472 | { | ||
| 473 | glUseProgram(0); | ||
| 474 | return false; | ||
| 475 | } | ||
| 476 | return true; | ||
| 477 | } | ||
| 478 | return false; | ||
| 479 | } | ||
| 480 | //-------------------------------------------------------------------------- | ||
| 481 | |||
| 482 | //========================================================================== | ||
| 483 | /// | ||
| 484 | /// \ingroup cpp_kodi_gui_gl_CShaderProgram | ||
| 485 | /// @brief To deactivate the shader use on the GPU | ||
| 486 | /// | ||
| 487 | void DisableShader() | ||
| 488 | { | ||
| 489 | if (ShaderOK()) | ||
| 490 | { | ||
| 491 | glUseProgram(0); | ||
| 492 | OnDisabled(); | ||
| 493 | } | ||
| 494 | } | ||
| 495 | //-------------------------------------------------------------------------- | ||
| 496 | |||
| 497 | //========================================================================== | ||
| 498 | /// | ||
| 499 | /// \ingroup cpp_kodi_gui_gl_CShaderProgram | ||
| 500 | /// @brief Used to check if shader has been loaded before. | ||
| 501 | /// | ||
| 502 | /// @return true if enable was successfull done | ||
| 503 | /// | ||
| 504 | /// @note The CompileAndLink call sets these values | ||
| 505 | /// | ||
| 506 | ATTRIBUTE_FORCEINLINE bool ShaderOK() const { return m_ok; } | ||
| 507 | //-------------------------------------------------------------------------- | ||
| 508 | |||
| 509 | //========================================================================== | ||
| 510 | /// | ||
| 511 | /// \ingroup cpp_kodi_gui_gl_CShaderProgram | ||
| 512 | /// @brief To get the vertex shader class used by Kodi at the addon | ||
| 513 | /// | ||
| 514 | /// @return pointer to vertex shader class | ||
| 515 | /// | ||
| 516 | ATTRIBUTE_FORCEINLINE CVertexShader& VertexShader() { return m_pVP; } | ||
| 517 | //-------------------------------------------------------------------------- | ||
| 518 | |||
| 519 | //========================================================================== | ||
| 520 | /// | ||
| 521 | /// \ingroup cpp_kodi_gui_gl_CShaderProgram | ||
| 522 | /// @brief To get the fragment shader class used by Kodi at the addon | ||
| 523 | /// | ||
| 524 | /// @return pointer to fragment shader class | ||
| 525 | /// | ||
| 526 | ATTRIBUTE_FORCEINLINE CPixelShader& PixelShader() { return m_pFP; } | ||
| 527 | //-------------------------------------------------------------------------- | ||
| 528 | |||
| 529 | //========================================================================== | ||
| 530 | /// | ||
| 531 | /// \ingroup cpp_kodi_gui_gl_CShaderProgram | ||
| 532 | /// @brief Used to get the definition created in the OpenGL itself | ||
| 533 | /// | ||
| 534 | /// @return GLuint of GL shader program handler | ||
| 535 | /// | ||
| 536 | ATTRIBUTE_FORCEINLINE GLuint ProgramHandle() { return m_shaderProgram; } | ||
| 537 | //-------------------------------------------------------------------------- | ||
| 538 | |||
| 539 | //========================================================================== | ||
| 540 | /// | ||
| 541 | /// \defgroup cpp_kodi_gui_gl_CShaderProgram_child Child Functions | ||
| 542 | /// \ingroup cpp_kodi_gui_gl_CShaderProgram | ||
| 543 | /// @brief \cpp_class{ kodi::gui::gl::CShaderProgram child functions } | ||
| 544 | /// | ||
| 545 | /// Functions that are added by parent in the child | ||
| 546 | //@{ | ||
| 547 | //========================================================================== | ||
| 548 | /// | ||
| 549 | /// \ingroup cpp_kodi_gui_gl_CShaderProgram_child | ||
| 550 | /// @brief Mandatory child function to set the necessary CPU to GPU data | ||
| 551 | /// | ||
| 552 | virtual void OnCompiledAndLinked() {}; | ||
| 553 | //-------------------------------------------------------------------------- | ||
| 554 | |||
| 555 | //========================================================================== | ||
| 556 | /// | ||
| 557 | /// \ingroup cpp_kodi_gui_gl_CShaderProgram_child | ||
| 558 | /// @brief Optional function to exchange data between CPU and GPU while | ||
| 559 | /// activating the shader | ||
| 560 | /// | ||
| 561 | /// @return true if enable was successfull done | ||
| 562 | /// | ||
| 563 | virtual bool OnEnabled() { return true; }; | ||
| 564 | //-------------------------------------------------------------------------- | ||
| 565 | |||
| 566 | //========================================================================== | ||
| 567 | /// | ||
| 568 | /// \ingroup cpp_kodi_gui_gl_CShaderProgram_child | ||
| 569 | /// @brief Optional child function that may have to be performed when | ||
| 570 | /// switching off the shader | ||
| 571 | virtual void OnDisabled() {}; | ||
| 572 | //-------------------------------------------------------------------------- | ||
| 573 | //@} | ||
| 574 | |||
| 575 | private: | ||
| 576 | void ShaderFree() | ||
| 577 | { | ||
| 578 | if (m_shaderProgram) | ||
| 579 | glDeleteProgram(m_shaderProgram); | ||
| 580 | m_shaderProgram = 0; | ||
| 581 | m_ok = false; | ||
| 582 | } | ||
| 583 | |||
| 584 | CVertexShader m_pVP; | ||
| 585 | CPixelShader m_pFP; | ||
| 586 | GLuint m_shaderProgram = 0; | ||
| 587 | bool m_ok = false; | ||
| 588 | bool m_validated = false; | ||
| 589 | }; | ||
| 590 | //------------------------------------------------------------------------ | ||
| 591 | |||
| 592 | } /* namespace gl */ | ||
| 593 | } /* namespace gui */ | ||
| 594 | } /* namespace kodi */ | ||
