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| author | manuel <manuel@mausz.at> | 2020-10-19 00:52:24 +0200 |
|---|---|---|
| committer | manuel <manuel@mausz.at> | 2020-10-19 00:52:24 +0200 |
| commit | be933ef2241d79558f91796cc5b3a161f72ebf9c (patch) | |
| tree | fe3ab2f130e20c99001f2d7a81d610c78c96a3f4 /xbmc/addons/kodi-dev-kit/include/kodi/c-api/addon-instance/game.h | |
| parent | 5f8335c1e49ce108ef3481863833c98efa00411b (diff) | |
| download | kodi-pvr-build-be933ef2241d79558f91796cc5b3a161f72ebf9c.tar.gz kodi-pvr-build-be933ef2241d79558f91796cc5b3a161f72ebf9c.tar.bz2 kodi-pvr-build-be933ef2241d79558f91796cc5b3a161f72ebf9c.zip | |
sync with upstream
Diffstat (limited to 'xbmc/addons/kodi-dev-kit/include/kodi/c-api/addon-instance/game.h')
| -rw-r--r-- | xbmc/addons/kodi-dev-kit/include/kodi/c-api/addon-instance/game.h | 1212 |
1 files changed, 1212 insertions, 0 deletions
diff --git a/xbmc/addons/kodi-dev-kit/include/kodi/c-api/addon-instance/game.h b/xbmc/addons/kodi-dev-kit/include/kodi/c-api/addon-instance/game.h new file mode 100644 index 0000000..c97fa5d --- /dev/null +++ b/xbmc/addons/kodi-dev-kit/include/kodi/c-api/addon-instance/game.h | |||
| @@ -0,0 +1,1212 @@ | |||
| 1 | /* | ||
| 2 | * Copyright (C) 2014-2020 Team Kodi | ||
| 3 | * This file is part of Kodi - https://kodi.tv | ||
| 4 | * | ||
| 5 | * SPDX-License-Identifier: GPL-2.0-or-later | ||
| 6 | * See LICENSES/README.md for more information. | ||
| 7 | */ | ||
| 8 | |||
| 9 | #pragma once | ||
| 10 | |||
| 11 | #ifndef C_API_ADDONINSTANCE_GAME_H | ||
| 12 | #define C_API_ADDONINSTANCE_GAME_H | ||
| 13 | |||
| 14 | #include "../addon_base.h" | ||
| 15 | |||
| 16 | #include <stddef.h> /* size_t */ | ||
| 17 | |||
| 18 | //============================================================================== | ||
| 19 | /// @ingroup cpp_kodi_addon_game_Defs | ||
| 20 | /// @brief **Port ID used when topology is unknown** | ||
| 21 | #define DEFAULT_PORT_ID "1" | ||
| 22 | //------------------------------------------------------------------------------ | ||
| 23 | |||
| 24 | #ifdef __cplusplus | ||
| 25 | extern "C" | ||
| 26 | { | ||
| 27 | #endif /* __cplusplus */ | ||
| 28 | |||
| 29 | //============================================================================ | ||
| 30 | /// @ingroup cpp_kodi_addon_game_Defs | ||
| 31 | /// @brief **Game add-on error codes** | ||
| 32 | /// | ||
| 33 | /// Used as return values on most Game related functions. | ||
| 34 | /// | ||
| 35 | typedef enum GAME_ERROR | ||
| 36 | { | ||
| 37 | /// @brief no error occurred | ||
| 38 | GAME_ERROR_NO_ERROR, | ||
| 39 | |||
| 40 | /// @brief an unknown error occurred | ||
| 41 | GAME_ERROR_UNKNOWN, | ||
| 42 | |||
| 43 | /// @brief the method that the frontend called is not implemented | ||
| 44 | GAME_ERROR_NOT_IMPLEMENTED, | ||
| 45 | |||
| 46 | /// @brief the command was rejected by the game client | ||
| 47 | GAME_ERROR_REJECTED, | ||
| 48 | |||
| 49 | /// @brief the parameters of the method that was called are invalid for this operation | ||
| 50 | GAME_ERROR_INVALID_PARAMETERS, | ||
| 51 | |||
| 52 | /// @brief the command failed | ||
| 53 | GAME_ERROR_FAILED, | ||
| 54 | |||
| 55 | /// @brief no game is loaded | ||
| 56 | GAME_ERROR_NOT_LOADED, | ||
| 57 | |||
| 58 | /// @brief game requires restricted resources | ||
| 59 | GAME_ERROR_RESTRICTED, | ||
| 60 | } GAME_ERROR; | ||
| 61 | //---------------------------------------------------------------------------- | ||
| 62 | |||
| 63 | //--==----==----==----==----==----==----==----==----==----==----==----==----==-- | ||
| 64 | /// @defgroup cpp_kodi_addon_game_Defs_AudioStream 1. Audio stream | ||
| 65 | /// @ingroup cpp_kodi_addon_game_Defs | ||
| 66 | /// @brief **The for Audio stream used data system** | ||
| 67 | /// | ||
| 68 | /// Used to give Addon currently used audio stream configuration on Kodi and | ||
| 69 | /// arrays to give related data to Kodi on callbacks. | ||
| 70 | /// | ||
| 71 | ///@{ | ||
| 72 | |||
| 73 | //============================================================================ | ||
| 74 | /// @brief **Stream Format** | ||
| 75 | /// | ||
| 76 | /// From Kodi requested specified audio sample format. | ||
| 77 | /// | ||
| 78 | typedef enum GAME_PCM_FORMAT | ||
| 79 | { | ||
| 80 | GAME_PCM_FORMAT_UNKNOWN, | ||
| 81 | |||
| 82 | /// @brief S16NE sample format | ||
| 83 | GAME_PCM_FORMAT_S16NE, | ||
| 84 | } GAME_PCM_FORMAT; | ||
| 85 | //---------------------------------------------------------------------------- | ||
| 86 | |||
| 87 | //============================================================================ | ||
| 88 | /// @brief **Audio channel** | ||
| 89 | /// | ||
| 90 | /// Channel identification flags. | ||
| 91 | /// | ||
| 92 | typedef enum GAME_AUDIO_CHANNEL | ||
| 93 | { | ||
| 94 | /// @brief Channel list terminator | ||
| 95 | GAME_CH_NULL, | ||
| 96 | |||
| 97 | /// @brief Channel front left | ||
| 98 | GAME_CH_FL, | ||
| 99 | |||
| 100 | /// @brief Channel front right | ||
| 101 | GAME_CH_FR, | ||
| 102 | |||
| 103 | /// @brief Channel front center | ||
| 104 | GAME_CH_FC, | ||
| 105 | |||
| 106 | /// @brief Channel Low Frequency Effects / Subwoofer | ||
| 107 | GAME_CH_LFE, | ||
| 108 | |||
| 109 | /// @brief Channel back left | ||
| 110 | GAME_CH_BL, | ||
| 111 | |||
| 112 | /// @brief Channel back right | ||
| 113 | GAME_CH_BR, | ||
| 114 | |||
| 115 | /// @brief Channel front left over center | ||
| 116 | GAME_CH_FLOC, | ||
| 117 | |||
| 118 | /// @brief Channel front right over center | ||
| 119 | GAME_CH_FROC, | ||
| 120 | |||
| 121 | /// @brief Channel back center | ||
| 122 | GAME_CH_BC, | ||
| 123 | |||
| 124 | /// @brief Channel surround/side left | ||
| 125 | GAME_CH_SL, | ||
| 126 | |||
| 127 | /// @brief Channel surround/side right | ||
| 128 | GAME_CH_SR, | ||
| 129 | |||
| 130 | /// @brief Channel top front left | ||
| 131 | GAME_CH_TFL, | ||
| 132 | |||
| 133 | /// @brief Channel top front right | ||
| 134 | GAME_CH_TFR, | ||
| 135 | |||
| 136 | /// @brief Channel top front center | ||
| 137 | GAME_CH_TFC, | ||
| 138 | |||
| 139 | /// @brief Channel top center | ||
| 140 | GAME_CH_TC, | ||
| 141 | |||
| 142 | /// @brief Channel top back left | ||
| 143 | GAME_CH_TBL, | ||
| 144 | |||
| 145 | /// @brief Channel top back right | ||
| 146 | GAME_CH_TBR, | ||
| 147 | |||
| 148 | /// @brief Channel top back center | ||
| 149 | GAME_CH_TBC, | ||
| 150 | |||
| 151 | /// @brief Channel bacl left over center | ||
| 152 | GAME_CH_BLOC, | ||
| 153 | |||
| 154 | /// @brief Channel back right over center | ||
| 155 | GAME_CH_BROC, | ||
| 156 | } GAME_AUDIO_CHANNEL; | ||
| 157 | //---------------------------------------------------------------------------- | ||
| 158 | |||
| 159 | //============================================================================ | ||
| 160 | /// @brief **Game audio stream properties** | ||
| 161 | /// | ||
| 162 | /// Used by Kodi to pass the currently required audio stream settings to the addon | ||
| 163 | /// | ||
| 164 | typedef struct game_stream_audio_properties | ||
| 165 | { | ||
| 166 | GAME_PCM_FORMAT format; | ||
| 167 | const GAME_AUDIO_CHANNEL* channel_map; | ||
| 168 | } ATTRIBUTE_PACKED game_stream_audio_properties; | ||
| 169 | //---------------------------------------------------------------------------- | ||
| 170 | |||
| 171 | //============================================================================ | ||
| 172 | /// @brief **Audio stream packet** | ||
| 173 | /// | ||
| 174 | /// This packet contains audio stream data passed to Kodi. | ||
| 175 | /// | ||
| 176 | typedef struct game_stream_audio_packet | ||
| 177 | { | ||
| 178 | /// @brief Pointer for audio stream data given to Kodi | ||
| 179 | const uint8_t* data; | ||
| 180 | |||
| 181 | /// @brief Size of data array | ||
| 182 | size_t size; | ||
| 183 | } ATTRIBUTE_PACKED game_stream_audio_packet; | ||
| 184 | //---------------------------------------------------------------------------- | ||
| 185 | |||
| 186 | ///@} | ||
| 187 | |||
| 188 | //--==----==----==----==----==----==----==----==----==----==----==----==----==-- | ||
| 189 | /// @defgroup cpp_kodi_addon_game_Defs_VideoStream 2. Video stream | ||
| 190 | /// @ingroup cpp_kodi_addon_game_Defs | ||
| 191 | /// @brief **The for Video stream used data system** | ||
| 192 | /// | ||
| 193 | /// Used to give Addon currently used video stream configuration on Kodi and | ||
| 194 | /// arrays to give related data to Kodi on callbacks. | ||
| 195 | /// | ||
| 196 | ///@{ | ||
| 197 | |||
| 198 | //============================================================================ | ||
| 199 | /// @brief **Pixel format** | ||
| 200 | /// | ||
| 201 | /// From Kodi requested specified video RGB color model format. | ||
| 202 | /// | ||
| 203 | typedef enum GAME_PIXEL_FORMAT | ||
| 204 | { | ||
| 205 | GAME_PIXEL_FORMAT_UNKNOWN, | ||
| 206 | |||
| 207 | /// @brief 0RGB8888 Format | ||
| 208 | GAME_PIXEL_FORMAT_0RGB8888, | ||
| 209 | |||
| 210 | /// @brief RGB565 Format | ||
| 211 | GAME_PIXEL_FORMAT_RGB565, | ||
| 212 | |||
| 213 | /// @brief 0RGB1555 Format | ||
| 214 | GAME_PIXEL_FORMAT_0RGB1555, | ||
| 215 | } GAME_PIXEL_FORMAT; | ||
| 216 | //---------------------------------------------------------------------------- | ||
| 217 | |||
| 218 | //============================================================================ | ||
| 219 | /// @brief **Video rotation position** | ||
| 220 | /// | ||
| 221 | /// To define position how video becomes shown. | ||
| 222 | /// | ||
| 223 | typedef enum GAME_VIDEO_ROTATION | ||
| 224 | { | ||
| 225 | /// @brief 0° and Without rotation | ||
| 226 | GAME_VIDEO_ROTATION_0, | ||
| 227 | |||
| 228 | /// @brief rotate 90° counterclockwise | ||
| 229 | GAME_VIDEO_ROTATION_90_CCW, | ||
| 230 | |||
| 231 | /// @brief rotate 180° counterclockwise | ||
| 232 | GAME_VIDEO_ROTATION_180_CCW, | ||
| 233 | |||
| 234 | /// @brief rotate 270° counterclockwise | ||
| 235 | GAME_VIDEO_ROTATION_270_CCW, | ||
| 236 | } GAME_VIDEO_ROTATION; | ||
| 237 | //---------------------------------------------------------------------------- | ||
| 238 | |||
| 239 | //============================================================================ | ||
| 240 | /// @brief **Game video stream properties** | ||
| 241 | /// | ||
| 242 | /// Used by Kodi to pass the currently required video stream settings to the addon | ||
| 243 | /// | ||
| 244 | typedef struct game_stream_video_properties | ||
| 245 | { | ||
| 246 | /// @brief The to used pixel format | ||
| 247 | GAME_PIXEL_FORMAT format; | ||
| 248 | |||
| 249 | /// @brief The nominal used width | ||
| 250 | unsigned int nominal_width; | ||
| 251 | |||
| 252 | /// @brief The nominal used height | ||
| 253 | unsigned int nominal_height; | ||
| 254 | |||
| 255 | /// @brief The maximal used width | ||
| 256 | unsigned int max_width; | ||
| 257 | |||
| 258 | /// @brief The maximal used height | ||
| 259 | unsigned int max_height; | ||
| 260 | |||
| 261 | /// @brief On video stream used aspect ration | ||
| 262 | /// | ||
| 263 | /// @note If aspect_ratio is <= 0.0, an aspect ratio of nominal_width / nominal_height is assumed | ||
| 264 | float aspect_ratio; | ||
| 265 | } ATTRIBUTE_PACKED game_stream_video_properties; | ||
| 266 | //---------------------------------------------------------------------------- | ||
| 267 | |||
| 268 | //============================================================================ | ||
| 269 | /// @brief **Video stream packet** | ||
| 270 | /// | ||
| 271 | /// This packet contains video stream data passed to Kodi. | ||
| 272 | /// | ||
| 273 | typedef struct game_stream_video_packet | ||
| 274 | { | ||
| 275 | /// @brief Video height | ||
| 276 | unsigned int width; | ||
| 277 | |||
| 278 | /// @brief Video width | ||
| 279 | unsigned int height; | ||
| 280 | |||
| 281 | /// @brief Width @ref GAME_VIDEO_ROTATION defined rotation angle. | ||
| 282 | GAME_VIDEO_ROTATION rotation; | ||
| 283 | |||
| 284 | /// @brief Pointer for video stream data given to Kodi | ||
| 285 | const uint8_t* data; | ||
| 286 | |||
| 287 | /// @brief Size of data array | ||
| 288 | size_t size; | ||
| 289 | } ATTRIBUTE_PACKED game_stream_video_packet; | ||
| 290 | //---------------------------------------------------------------------------- | ||
| 291 | |||
| 292 | ///@} | ||
| 293 | |||
| 294 | //--==----==----==----==----==----==----==----==----==----==----==----==----==-- | ||
| 295 | /// @defgroup cpp_kodi_addon_game_Defs_HardwareFramebuffer 3. Hardware framebuffer stream | ||
| 296 | /// @ingroup cpp_kodi_addon_game_Defs | ||
| 297 | /// @brief **Hardware framebuffer stream data** | ||
| 298 | /// | ||
| 299 | ///@{ | ||
| 300 | |||
| 301 | //============================================================================ | ||
| 302 | /// @brief **Hardware framebuffer type** | ||
| 303 | /// | ||
| 304 | typedef enum GAME_HW_CONTEXT_TYPE | ||
| 305 | { | ||
| 306 | /// @brief None context | ||
| 307 | GAME_HW_CONTEXT_NONE, | ||
| 308 | |||
| 309 | /// @brief OpenGL 2.x. Driver can choose to use latest compatibility context | ||
| 310 | GAME_HW_CONTEXT_OPENGL, | ||
| 311 | |||
| 312 | /// @brief OpenGL ES 2.0 | ||
| 313 | GAME_HW_CONTEXT_OPENGLES2, | ||
| 314 | |||
| 315 | /// @brief Modern desktop core GL context. Use major/minor fields to set GL version | ||
| 316 | GAME_HW_CONTEXT_OPENGL_CORE, | ||
| 317 | |||
| 318 | /// @brief OpenGL ES 3.0 | ||
| 319 | GAME_HW_CONTEXT_OPENGLES3, | ||
| 320 | |||
| 321 | /// @brief OpenGL ES 3.1+. Set major/minor fields. | ||
| 322 | GAME_HW_CONTEXT_OPENGLES_VERSION, | ||
| 323 | |||
| 324 | /// @brief Vulkan | ||
| 325 | GAME_HW_CONTEXT_VULKAN | ||
| 326 | } GAME_HW_CONTEXT_TYPE; | ||
| 327 | //---------------------------------------------------------------------------- | ||
| 328 | |||
| 329 | //============================================================================ | ||
| 330 | /// @brief **Hardware framebuffer properties** | ||
| 331 | /// | ||
| 332 | typedef struct game_stream_hw_framebuffer_properties | ||
| 333 | { | ||
| 334 | /// @brief The API to use. | ||
| 335 | /// | ||
| 336 | GAME_HW_CONTEXT_TYPE context_type; | ||
| 337 | |||
| 338 | /// @brief Set if render buffers should have depth component attached. | ||
| 339 | /// | ||
| 340 | /// @todo: Obsolete | ||
| 341 | /// | ||
| 342 | bool depth; | ||
| 343 | |||
| 344 | /// @brief Set if stencil buffers should be attached. | ||
| 345 | /// | ||
| 346 | /// If depth and stencil are true, a packed 24/8 buffer will be added. | ||
| 347 | /// Only attaching stencil is invalid and will be ignored. | ||
| 348 | /// | ||
| 349 | /// @todo: Obsolete. | ||
| 350 | /// | ||
| 351 | bool stencil; | ||
| 352 | |||
| 353 | /// @brief Use conventional bottom-left origin convention. | ||
| 354 | /// | ||
| 355 | /// If false, standard top-left origin semantics are used. | ||
| 356 | /// | ||
| 357 | /// @todo: Move to GL specific interface | ||
| 358 | /// | ||
| 359 | bool bottom_left_origin; | ||
| 360 | |||
| 361 | /// @brief Major version number for core GL context or GLES 3.1+. | ||
| 362 | unsigned int version_major; | ||
| 363 | |||
| 364 | /// @brief Minor version number for core GL context or GLES 3.1+. | ||
| 365 | unsigned int version_minor; | ||
| 366 | |||
| 367 | /// @brief If this is true, the frontend will go very far to avoid resetting context | ||
| 368 | /// in scenarios like toggling fullscreen, etc. | ||
| 369 | /// | ||
| 370 | /// @todo: Obsolete? Maybe frontend should just always assume this... | ||
| 371 | /// | ||
| 372 | /// The reset callback might still be called in extreme situations such as if | ||
| 373 | /// the context is lost beyond recovery. | ||
| 374 | /// | ||
| 375 | /// For optimal stability, set this to false, and allow context to be reset at | ||
| 376 | /// any time. | ||
| 377 | /// | ||
| 378 | bool cache_context; | ||
| 379 | |||
| 380 | /// @brief Creates a debug context. | ||
| 381 | bool debug_context; | ||
| 382 | } ATTRIBUTE_PACKED game_stream_hw_framebuffer_properties; | ||
| 383 | //---------------------------------------------------------------------------- | ||
| 384 | |||
| 385 | //============================================================================ | ||
| 386 | /// @brief **Hardware framebuffer buffer** | ||
| 387 | /// | ||
| 388 | typedef struct game_stream_hw_framebuffer_buffer | ||
| 389 | { | ||
| 390 | /// @brief | ||
| 391 | uintptr_t framebuffer; | ||
| 392 | } ATTRIBUTE_PACKED game_stream_hw_framebuffer_buffer; | ||
| 393 | //---------------------------------------------------------------------------- | ||
| 394 | |||
| 395 | //============================================================================ | ||
| 396 | /// @brief **Hardware framebuffer packet** | ||
| 397 | /// | ||
| 398 | typedef struct game_stream_hw_framebuffer_packet | ||
| 399 | { | ||
| 400 | /// @brief | ||
| 401 | uintptr_t framebuffer; | ||
| 402 | } ATTRIBUTE_PACKED game_stream_hw_framebuffer_packet; | ||
| 403 | //---------------------------------------------------------------------------- | ||
| 404 | |||
| 405 | //============================================================================ | ||
| 406 | /// @brief **Hardware framebuffer process function address** | ||
| 407 | /// | ||
| 408 | typedef void (*game_proc_address_t)(void); | ||
| 409 | //---------------------------------------------------------------------------- | ||
| 410 | |||
| 411 | ///@} | ||
| 412 | |||
| 413 | //--==----==----==----==----==----==----==----==----==----==----==----==----==-- | ||
| 414 | /// @defgroup cpp_kodi_addon_game_Defs_SoftwareFramebuffer 4. Software framebuffer stream | ||
| 415 | /// @ingroup cpp_kodi_addon_game_Defs | ||
| 416 | /// @brief **Software framebuffer stream data** | ||
| 417 | /// | ||
| 418 | ///@{ | ||
| 419 | |||
| 420 | //============================================================================ | ||
| 421 | /// @brief **Game video stream properties** | ||
| 422 | /// | ||
| 423 | /// Used by Kodi to pass the currently required video stream settings to the addon | ||
| 424 | /// | ||
| 425 | typedef game_stream_video_properties game_stream_sw_framebuffer_properties; | ||
| 426 | //---------------------------------------------------------------------------- | ||
| 427 | |||
| 428 | //============================================================================ | ||
| 429 | /// @brief **Hardware framebuffer type** | ||
| 430 | /// | ||
| 431 | typedef struct game_stream_sw_framebuffer_buffer | ||
| 432 | { | ||
| 433 | GAME_PIXEL_FORMAT format; | ||
| 434 | uint8_t* data; | ||
| 435 | size_t size; | ||
| 436 | } ATTRIBUTE_PACKED game_stream_sw_framebuffer_buffer; | ||
| 437 | //---------------------------------------------------------------------------- | ||
| 438 | |||
| 439 | //============================================================================ | ||
| 440 | /// @brief **Video stream packet** | ||
| 441 | /// | ||
| 442 | /// This packet contains video stream data passed to Kodi. | ||
| 443 | /// | ||
| 444 | typedef game_stream_video_packet game_stream_sw_framebuffer_packet; | ||
| 445 | //---------------------------------------------------------------------------- | ||
| 446 | |||
| 447 | ///@} | ||
| 448 | |||
| 449 | //--==----==----==----==----==----==----==----==----==----==----==----==----==-- | ||
| 450 | /// @defgroup cpp_kodi_addon_game_Defs_StreamTypes 5. Stream types | ||
| 451 | /// @ingroup cpp_kodi_addon_game_Defs | ||
| 452 | /// @brief **Stream types data** | ||
| 453 | /// | ||
| 454 | ///@{ | ||
| 455 | |||
| 456 | //============================================================================ | ||
| 457 | /// @brief **Game stream types** | ||
| 458 | /// | ||
| 459 | typedef enum GAME_STREAM_TYPE | ||
| 460 | { | ||
| 461 | /// @brief Unknown | ||
| 462 | GAME_STREAM_UNKNOWN, | ||
| 463 | |||
| 464 | /// @brief Audio stream | ||
| 465 | GAME_STREAM_AUDIO, | ||
| 466 | |||
| 467 | /// @brief Video stream | ||
| 468 | GAME_STREAM_VIDEO, | ||
| 469 | |||
| 470 | /// @brief Hardware framebuffer | ||
| 471 | GAME_STREAM_HW_FRAMEBUFFER, | ||
| 472 | |||
| 473 | /// @brief Software framebuffer | ||
| 474 | GAME_STREAM_SW_FRAMEBUFFER, | ||
| 475 | } GAME_STREAM_TYPE; | ||
| 476 | //---------------------------------------------------------------------------- | ||
| 477 | |||
| 478 | //============================================================================ | ||
| 479 | /// @brief **Immutable stream metadata** | ||
| 480 | /// | ||
| 481 | /// This metadata is provided when the stream is opened. If any stream | ||
| 482 | /// properties change, a new stream must be opened. | ||
| 483 | /// | ||
| 484 | typedef struct game_stream_properties | ||
| 485 | { | ||
| 486 | /// @brief | ||
| 487 | GAME_STREAM_TYPE type; | ||
| 488 | union | ||
| 489 | { | ||
| 490 | /// @brief | ||
| 491 | game_stream_audio_properties audio; | ||
| 492 | |||
| 493 | /// @brief | ||
| 494 | game_stream_video_properties video; | ||
| 495 | |||
| 496 | /// @brief | ||
| 497 | game_stream_hw_framebuffer_properties hw_framebuffer; | ||
| 498 | |||
| 499 | /// @brief | ||
| 500 | game_stream_sw_framebuffer_properties sw_framebuffer; | ||
| 501 | }; | ||
| 502 | } ATTRIBUTE_PACKED game_stream_properties; | ||
| 503 | //---------------------------------------------------------------------------- | ||
| 504 | |||
| 505 | //============================================================================ | ||
| 506 | /// @brief **Stream buffers for hardware rendering and zero-copy support** | ||
| 507 | /// | ||
| 508 | typedef struct game_stream_buffer | ||
| 509 | { | ||
| 510 | /// @brief | ||
| 511 | GAME_STREAM_TYPE type; | ||
| 512 | union | ||
| 513 | { | ||
| 514 | /// @brief | ||
| 515 | game_stream_hw_framebuffer_buffer hw_framebuffer; | ||
| 516 | |||
| 517 | /// @brief | ||
| 518 | game_stream_sw_framebuffer_buffer sw_framebuffer; | ||
| 519 | }; | ||
| 520 | } ATTRIBUTE_PACKED game_stream_buffer; | ||
| 521 | //---------------------------------------------------------------------------- | ||
| 522 | |||
| 523 | //============================================================================ | ||
| 524 | /// @brief **Stream packet and ephemeral metadata** | ||
| 525 | /// | ||
| 526 | /// This packet contains stream data and accompanying metadata. The metadata | ||
| 527 | /// is ephemeral, meaning it only applies to the current packet and can change | ||
| 528 | /// from packet to packet in the same stream. | ||
| 529 | /// | ||
| 530 | typedef struct game_stream_packet | ||
| 531 | { | ||
| 532 | /// @brief | ||
| 533 | GAME_STREAM_TYPE type; | ||
| 534 | union | ||
| 535 | { | ||
| 536 | /// @brief | ||
| 537 | game_stream_audio_packet audio; | ||
| 538 | |||
| 539 | /// @brief | ||
| 540 | game_stream_video_packet video; | ||
| 541 | |||
| 542 | /// @brief | ||
| 543 | game_stream_hw_framebuffer_packet hw_framebuffer; | ||
| 544 | |||
| 545 | /// @brief | ||
| 546 | game_stream_sw_framebuffer_packet sw_framebuffer; | ||
| 547 | }; | ||
| 548 | } ATTRIBUTE_PACKED game_stream_packet; | ||
| 549 | //---------------------------------------------------------------------------- | ||
| 550 | |||
| 551 | ///@} | ||
| 552 | |||
| 553 | //--==----==----==----==----==----==----==----==----==----==----==----==----==-- | ||
| 554 | /// @defgroup cpp_kodi_addon_game_Defs_GameTypes 6. Game types | ||
| 555 | /// @ingroup cpp_kodi_addon_game_Defs | ||
| 556 | /// @brief **Game types data** | ||
| 557 | /// | ||
| 558 | ///@{ | ||
| 559 | |||
| 560 | //============================================================================ | ||
| 561 | /// @brief **Game reguin definition** | ||
| 562 | /// | ||
| 563 | /// Returned from game_get_region() | ||
| 564 | typedef enum GAME_REGION | ||
| 565 | { | ||
| 566 | /// @brief Game region unknown | ||
| 567 | GAME_REGION_UNKNOWN, | ||
| 568 | |||
| 569 | /// @brief Game region NTSC | ||
| 570 | GAME_REGION_NTSC, | ||
| 571 | |||
| 572 | /// @brief Game region PAL | ||
| 573 | GAME_REGION_PAL, | ||
| 574 | } GAME_REGION; | ||
| 575 | //---------------------------------------------------------------------------- | ||
| 576 | |||
| 577 | //============================================================================ | ||
| 578 | /// @brief **Special game types passed into game_load_game_special().** | ||
| 579 | /// | ||
| 580 | /// @remark Only used when multiple ROMs are required. | ||
| 581 | /// | ||
| 582 | typedef enum SPECIAL_GAME_TYPE | ||
| 583 | { | ||
| 584 | /// @brief Game Type BSX | ||
| 585 | SPECIAL_GAME_TYPE_BSX, | ||
| 586 | |||
| 587 | /// @brief Game Type BSX slotted | ||
| 588 | SPECIAL_GAME_TYPE_BSX_SLOTTED, | ||
| 589 | |||
| 590 | /// @brief Game Type sufami turbo | ||
| 591 | SPECIAL_GAME_TYPE_SUFAMI_TURBO, | ||
| 592 | |||
| 593 | /// @brief Game Type super game boy | ||
| 594 | SPECIAL_GAME_TYPE_SUPER_GAME_BOY, | ||
| 595 | } SPECIAL_GAME_TYPE; | ||
| 596 | //---------------------------------------------------------------------------- | ||
| 597 | |||
| 598 | //============================================================================ | ||
| 599 | /// @brief **Game Memory** | ||
| 600 | /// | ||
| 601 | typedef enum GAME_MEMORY | ||
| 602 | { | ||
| 603 | /// @brief Passed to game_get_memory_data/size(). If the memory type doesn't apply | ||
| 604 | /// to the implementation NULL/0 can be returned. | ||
| 605 | GAME_MEMORY_MASK = 0xff, | ||
| 606 | |||
| 607 | /// @brief Regular save ram. | ||
| 608 | /// | ||
| 609 | /// This ram is usually found on a game cartridge, backed | ||
| 610 | /// up by a battery. If save game data is too complex for a single memory | ||
| 611 | /// buffer, the SYSTEM_DIRECTORY environment callback can be used. | ||
| 612 | GAME_MEMORY_SAVE_RAM = 0, | ||
| 613 | |||
| 614 | /// @brief Some games have a built-in clock to keep track of time. | ||
| 615 | /// | ||
| 616 | /// This memory is usually just a couple of bytes to keep track of time. | ||
| 617 | GAME_MEMORY_RTC = 1, | ||
| 618 | |||
| 619 | /// @brief System ram lets a frontend peek into a game systems main RAM | ||
| 620 | GAME_MEMORY_SYSTEM_RAM = 2, | ||
| 621 | |||
| 622 | /// @brief Video ram lets a frontend peek into a game systems video RAM (VRAM) | ||
| 623 | GAME_MEMORY_VIDEO_RAM = 3, | ||
| 624 | |||
| 625 | /// @brief Special memory type | ||
| 626 | GAME_MEMORY_SNES_BSX_RAM = ((1 << 8) | GAME_MEMORY_SAVE_RAM), | ||
| 627 | |||
| 628 | /// @brief Special memory type | ||
| 629 | GAME_MEMORY_SNES_BSX_PRAM = ((2 << 8) | GAME_MEMORY_SAVE_RAM), | ||
| 630 | |||
| 631 | /// @brief Special memory type | ||
| 632 | GAME_MEMORY_SNES_SUFAMI_TURBO_A_RAM = ((3 << 8) | GAME_MEMORY_SAVE_RAM), | ||
| 633 | |||
| 634 | /// @brief Special memory type | ||
| 635 | GAME_MEMORY_SNES_SUFAMI_TURBO_B_RAM = ((4 << 8) | GAME_MEMORY_SAVE_RAM), | ||
| 636 | |||
| 637 | /// @brief Special memory type | ||
| 638 | GAME_MEMORY_SNES_GAME_BOY_RAM = ((5 << 8) | GAME_MEMORY_SAVE_RAM), | ||
| 639 | |||
| 640 | /// @brief Special memory type | ||
| 641 | GAME_MEMORY_SNES_GAME_BOY_RTC = ((6 << 8) | GAME_MEMORY_RTC), | ||
| 642 | } GAME_MEMORY; | ||
| 643 | //---------------------------------------------------------------------------- | ||
| 644 | |||
| 645 | //============================================================================ | ||
| 646 | /// @brief **ID values for SIMD CPU features** | ||
| 647 | typedef enum GAME_SIMD | ||
| 648 | { | ||
| 649 | /// @brief SIMD CPU SSE | ||
| 650 | GAME_SIMD_SSE = (1 << 0), | ||
| 651 | |||
| 652 | /// @brief SIMD CPU SSE2 | ||
| 653 | GAME_SIMD_SSE2 = (1 << 1), | ||
| 654 | |||
| 655 | /// @brief SIMD CPU VMX | ||
| 656 | GAME_SIMD_VMX = (1 << 2), | ||
| 657 | |||
| 658 | /// @brief SIMD CPU VMX128 | ||
| 659 | GAME_SIMD_VMX128 = (1 << 3), | ||
| 660 | |||
| 661 | /// @brief SIMD CPU AVX | ||
| 662 | GAME_SIMD_AVX = (1 << 4), | ||
| 663 | |||
| 664 | /// @brief SIMD CPU NEON | ||
| 665 | GAME_SIMD_NEON = (1 << 5), | ||
| 666 | |||
| 667 | /// @brief SIMD CPU SSE3 | ||
| 668 | GAME_SIMD_SSE3 = (1 << 6), | ||
| 669 | |||
| 670 | /// @brief SIMD CPU SSSE3 | ||
| 671 | GAME_SIMD_SSSE3 = (1 << 7), | ||
| 672 | |||
| 673 | /// @brief SIMD CPU MMX | ||
| 674 | GAME_SIMD_MMX = (1 << 8), | ||
| 675 | |||
| 676 | /// @brief SIMD CPU MMXEXT | ||
| 677 | GAME_SIMD_MMXEXT = (1 << 9), | ||
| 678 | |||
| 679 | /// @brief SIMD CPU SSE4 | ||
| 680 | GAME_SIMD_SSE4 = (1 << 10), | ||
| 681 | |||
| 682 | /// @brief SIMD CPU SSE42 | ||
| 683 | GAME_SIMD_SSE42 = (1 << 11), | ||
| 684 | |||
| 685 | /// @brief SIMD CPU AVX2 | ||
| 686 | GAME_SIMD_AVX2 = (1 << 12), | ||
| 687 | |||
| 688 | /// @brief SIMD CPU VFPU | ||
| 689 | GAME_SIMD_VFPU = (1 << 13), | ||
| 690 | } GAME_SIMD; | ||
| 691 | //---------------------------------------------------------------------------- | ||
| 692 | |||
| 693 | ///@} | ||
| 694 | |||
| 695 | //--==----==----==----==----==----==----==----==----==----==----==----==----==-- | ||
| 696 | /// @defgroup cpp_kodi_addon_game_Defs_InputTypes 7. Input types | ||
| 697 | /// @ingroup cpp_kodi_addon_game_Defs | ||
| 698 | /// @brief **Input types** | ||
| 699 | /// | ||
| 700 | ///@{ | ||
| 701 | |||
| 702 | //============================================================================ | ||
| 703 | /// @brief | ||
| 704 | typedef enum GAME_INPUT_EVENT_SOURCE | ||
| 705 | { | ||
| 706 | /// @brief | ||
| 707 | GAME_INPUT_EVENT_DIGITAL_BUTTON, | ||
| 708 | |||
| 709 | /// @brief | ||
| 710 | GAME_INPUT_EVENT_ANALOG_BUTTON, | ||
| 711 | |||
| 712 | /// @brief | ||
| 713 | GAME_INPUT_EVENT_AXIS, | ||
| 714 | |||
| 715 | /// @brief | ||
| 716 | GAME_INPUT_EVENT_ANALOG_STICK, | ||
| 717 | |||
| 718 | /// @brief | ||
| 719 | GAME_INPUT_EVENT_ACCELEROMETER, | ||
| 720 | |||
| 721 | /// @brief | ||
| 722 | GAME_INPUT_EVENT_KEY, | ||
| 723 | |||
| 724 | /// @brief | ||
| 725 | GAME_INPUT_EVENT_RELATIVE_POINTER, | ||
| 726 | |||
| 727 | /// @brief | ||
| 728 | GAME_INPUT_EVENT_ABSOLUTE_POINTER, | ||
| 729 | |||
| 730 | /// @brief | ||
| 731 | GAME_INPUT_EVENT_MOTOR, | ||
| 732 | } GAME_INPUT_EVENT_SOURCE; | ||
| 733 | //---------------------------------------------------------------------------- | ||
| 734 | |||
| 735 | //============================================================================ | ||
| 736 | /// @brief | ||
| 737 | typedef enum GAME_KEY_MOD | ||
| 738 | { | ||
| 739 | /// @brief | ||
| 740 | GAME_KEY_MOD_NONE = 0x0000, | ||
| 741 | |||
| 742 | /// @brief | ||
| 743 | GAME_KEY_MOD_SHIFT = 0x0001, | ||
| 744 | |||
| 745 | /// @brief | ||
| 746 | GAME_KEY_MOD_CTRL = 0x0002, | ||
| 747 | |||
| 748 | /// @brief | ||
| 749 | GAME_KEY_MOD_ALT = 0x0004, | ||
| 750 | |||
| 751 | /// @brief | ||
| 752 | GAME_KEY_MOD_META = 0x0008, | ||
| 753 | |||
| 754 | /// @brief | ||
| 755 | GAME_KEY_MOD_SUPER = 0x0010, | ||
| 756 | |||
| 757 | /// @brief | ||
| 758 | GAME_KEY_MOD_NUMLOCK = 0x0100, | ||
| 759 | |||
| 760 | /// @brief | ||
| 761 | GAME_KEY_MOD_CAPSLOCK = 0x0200, | ||
| 762 | |||
| 763 | /// @brief | ||
| 764 | GAME_KEY_MOD_SCROLLOCK = 0x0400, | ||
| 765 | } GAME_KEY_MOD; | ||
| 766 | //---------------------------------------------------------------------------- | ||
| 767 | |||
| 768 | //============================================================================ | ||
| 769 | /// @brief Type of port on the virtual game console | ||
| 770 | typedef enum GAME_PORT_TYPE | ||
| 771 | { | ||
| 772 | /// @brief Game port unknown | ||
| 773 | GAME_PORT_UNKNOWN, | ||
| 774 | |||
| 775 | /// @brief Game port Keyboard | ||
| 776 | GAME_PORT_KEYBOARD, | ||
| 777 | |||
| 778 | /// @brief Game port mouse | ||
| 779 | GAME_PORT_MOUSE, | ||
| 780 | |||
| 781 | /// @brief Game port controller | ||
| 782 | GAME_PORT_CONTROLLER, | ||
| 783 | } GAME_PORT_TYPE; | ||
| 784 | //---------------------------------------------------------------------------- | ||
| 785 | |||
| 786 | /*! @cond PRIVATE */ | ||
| 787 | /*! | ||
| 788 | * @brief "C" Game add-on controller layout. | ||
| 789 | * | ||
| 790 | * Structure used to interface in "C" between Kodi and Addon. | ||
| 791 | * | ||
| 792 | * See @ref AddonGameControllerLayout for description of values. | ||
| 793 | */ | ||
| 794 | typedef struct game_controller_layout | ||
| 795 | { | ||
| 796 | char* controller_id; | ||
| 797 | bool provides_input; // False for multitaps | ||
| 798 | char** digital_buttons; | ||
| 799 | unsigned int digital_button_count; | ||
| 800 | char** analog_buttons; | ||
| 801 | unsigned int analog_button_count; | ||
| 802 | char** analog_sticks; | ||
| 803 | unsigned int analog_stick_count; | ||
| 804 | char** accelerometers; | ||
| 805 | unsigned int accelerometer_count; | ||
| 806 | char** keys; | ||
| 807 | unsigned int key_count; | ||
| 808 | char** rel_pointers; | ||
| 809 | unsigned int rel_pointer_count; | ||
| 810 | char** abs_pointers; | ||
| 811 | unsigned int abs_pointer_count; | ||
| 812 | char** motors; | ||
| 813 | unsigned int motor_count; | ||
| 814 | } ATTRIBUTE_PACKED game_controller_layout; | ||
| 815 | /*! @endcond */ | ||
| 816 | |||
| 817 | struct game_input_port; | ||
| 818 | |||
| 819 | //============================================================================ | ||
| 820 | /// @brief Device that can provide input | ||
| 821 | typedef struct game_input_device | ||
| 822 | { | ||
| 823 | /// @brief ID used in the Kodi controller API | ||
| 824 | const char* controller_id; | ||
| 825 | |||
| 826 | /// @brief | ||
| 827 | const char* port_address; | ||
| 828 | |||
| 829 | /// @brief | ||
| 830 | struct game_input_port* available_ports; | ||
| 831 | |||
| 832 | /// @brief | ||
| 833 | unsigned int port_count; | ||
| 834 | } ATTRIBUTE_PACKED game_input_device; | ||
| 835 | //---------------------------------------------------------------------------- | ||
| 836 | |||
| 837 | //============================================================================ | ||
| 838 | /// @brief Port that can provide input | ||
| 839 | /// | ||
| 840 | /// Ports can accept multiple devices and devices can have multiple ports, so | ||
| 841 | /// the topology of possible configurations is a tree structure of alternating | ||
| 842 | /// port and device nodes. | ||
| 843 | /// | ||
| 844 | typedef struct game_input_port | ||
| 845 | { | ||
| 846 | /// @brief | ||
| 847 | GAME_PORT_TYPE type; | ||
| 848 | |||
| 849 | /// @brief Required for GAME_PORT_CONTROLLER type | ||
| 850 | const char* port_id; | ||
| 851 | |||
| 852 | /// @brief | ||
| 853 | game_input_device* accepted_devices; | ||
| 854 | |||
| 855 | /// @brief | ||
| 856 | unsigned int device_count; | ||
| 857 | } ATTRIBUTE_PACKED game_input_port; | ||
| 858 | //---------------------------------------------------------------------------- | ||
| 859 | |||
| 860 | //============================================================================ | ||
| 861 | /// @brief The input topology is the possible ways to connect input devices | ||
| 862 | /// | ||
| 863 | /// This represents the logical topology, which is the possible connections that | ||
| 864 | /// the game client's logic can handle. It is strictly a subset of the physical | ||
| 865 | /// topology. Loops are not allowed. | ||
| 866 | /// | ||
| 867 | typedef struct game_input_topology | ||
| 868 | { | ||
| 869 | /// @brief The list of ports on the virtual game console | ||
| 870 | game_input_port* ports; | ||
| 871 | |||
| 872 | /// @brief The number of ports | ||
| 873 | unsigned int port_count; | ||
| 874 | |||
| 875 | /// @brief A limit on the number of input-providing devices, or -1 for no limit | ||
| 876 | int player_limit; | ||
| 877 | } ATTRIBUTE_PACKED game_input_topology; | ||
| 878 | //---------------------------------------------------------------------------- | ||
| 879 | |||
| 880 | //============================================================================ | ||
| 881 | /// @brief | ||
| 882 | typedef struct game_digital_button_event | ||
| 883 | { | ||
| 884 | /// @brief | ||
| 885 | bool pressed; | ||
| 886 | } ATTRIBUTE_PACKED game_digital_button_event; | ||
| 887 | //---------------------------------------------------------------------------- | ||
| 888 | |||
| 889 | //============================================================================ | ||
| 890 | /// @brief | ||
| 891 | typedef struct game_analog_button_event | ||
| 892 | { | ||
| 893 | /// @brief | ||
| 894 | float magnitude; | ||
| 895 | } ATTRIBUTE_PACKED game_analog_button_event; | ||
| 896 | //---------------------------------------------------------------------------- | ||
| 897 | |||
| 898 | //============================================================================ | ||
| 899 | /// @brief | ||
| 900 | typedef struct game_axis_event | ||
| 901 | { | ||
| 902 | /// @brief | ||
| 903 | float position; | ||
| 904 | } ATTRIBUTE_PACKED game_axis_event; | ||
| 905 | //---------------------------------------------------------------------------- | ||
| 906 | |||
| 907 | //============================================================================ | ||
| 908 | /// @brief | ||
| 909 | typedef struct game_analog_stick_event | ||
| 910 | { | ||
| 911 | /// @brief | ||
| 912 | float x; | ||
| 913 | |||
| 914 | /// @brief | ||
| 915 | float y; | ||
| 916 | } ATTRIBUTE_PACKED game_analog_stick_event; | ||
| 917 | //---------------------------------------------------------------------------- | ||
| 918 | |||
| 919 | //============================================================================ | ||
| 920 | /// @brief | ||
| 921 | typedef struct game_accelerometer_event | ||
| 922 | { | ||
| 923 | /// @brief | ||
| 924 | float x; | ||
| 925 | |||
| 926 | /// @brief | ||
| 927 | float y; | ||
| 928 | |||
| 929 | /// @brief | ||
| 930 | float z; | ||
| 931 | } ATTRIBUTE_PACKED game_accelerometer_event; | ||
| 932 | //---------------------------------------------------------------------------- | ||
| 933 | |||
| 934 | //============================================================================ | ||
| 935 | /// @brief | ||
| 936 | typedef struct game_key_event | ||
| 937 | { | ||
| 938 | /// @brief | ||
| 939 | bool pressed; | ||
| 940 | |||
| 941 | /// @brief If the keypress generates a printing character | ||
| 942 | /// | ||
| 943 | /// The unicode value contains the character generated. If the key is a | ||
| 944 | /// non-printing character, e.g. a function or arrow key, the unicode value | ||
| 945 | /// is zero. | ||
| 946 | uint32_t unicode; | ||
| 947 | |||
| 948 | /// @brief | ||
| 949 | GAME_KEY_MOD modifiers; | ||
| 950 | } ATTRIBUTE_PACKED game_key_event; | ||
| 951 | //---------------------------------------------------------------------------- | ||
| 952 | |||
| 953 | //============================================================================ | ||
| 954 | /// @brief | ||
| 955 | typedef struct game_rel_pointer_event | ||
| 956 | { | ||
| 957 | /// @brief | ||
| 958 | int x; | ||
| 959 | |||
| 960 | /// @brief | ||
| 961 | int y; | ||
| 962 | } ATTRIBUTE_PACKED game_rel_pointer_event; | ||
| 963 | //---------------------------------------------------------------------------- | ||
| 964 | |||
| 965 | //============================================================================ | ||
| 966 | /// @brief | ||
| 967 | typedef struct game_abs_pointer_event | ||
| 968 | { | ||
| 969 | /// @brief | ||
| 970 | bool pressed; | ||
| 971 | |||
| 972 | /// @brief | ||
| 973 | float x; | ||
| 974 | |||
| 975 | /// @brief | ||
| 976 | float y; | ||
| 977 | } ATTRIBUTE_PACKED game_abs_pointer_event; | ||
| 978 | //---------------------------------------------------------------------------- | ||
| 979 | |||
| 980 | //============================================================================ | ||
| 981 | /// @brief | ||
| 982 | typedef struct game_motor_event | ||
| 983 | { | ||
| 984 | /// @brief | ||
| 985 | float magnitude; | ||
| 986 | } ATTRIBUTE_PACKED game_motor_event; | ||
| 987 | //---------------------------------------------------------------------------- | ||
| 988 | |||
| 989 | //============================================================================ | ||
| 990 | /// @brief | ||
| 991 | typedef struct game_input_event | ||
| 992 | { | ||
| 993 | /// @brief | ||
| 994 | GAME_INPUT_EVENT_SOURCE type; | ||
| 995 | |||
| 996 | /// @brief | ||
| 997 | const char* controller_id; | ||
| 998 | |||
| 999 | /// @brief | ||
| 1000 | GAME_PORT_TYPE port_type; | ||
| 1001 | |||
| 1002 | /// @brief | ||
| 1003 | const char* port_address; | ||
| 1004 | |||
| 1005 | /// @brief | ||
| 1006 | const char* feature_name; | ||
| 1007 | union | ||
| 1008 | { | ||
| 1009 | /// @brief | ||
| 1010 | struct game_digital_button_event digital_button; | ||
| 1011 | |||
| 1012 | /// @brief | ||
| 1013 | struct game_analog_button_event analog_button; | ||
| 1014 | |||
| 1015 | /// @brief | ||
| 1016 | struct game_axis_event axis; | ||
| 1017 | |||
| 1018 | /// @brief | ||
| 1019 | struct game_analog_stick_event analog_stick; | ||
| 1020 | |||
| 1021 | /// @brief | ||
| 1022 | struct game_accelerometer_event accelerometer; | ||
| 1023 | |||
| 1024 | /// @brief | ||
| 1025 | struct game_key_event key; | ||
| 1026 | |||
| 1027 | /// @brief | ||
| 1028 | struct game_rel_pointer_event rel_pointer; | ||
| 1029 | |||
| 1030 | /// @brief | ||
| 1031 | struct game_abs_pointer_event abs_pointer; | ||
| 1032 | |||
| 1033 | /// @brief | ||
| 1034 | struct game_motor_event motor; | ||
| 1035 | }; | ||
| 1036 | } ATTRIBUTE_PACKED game_input_event; | ||
| 1037 | //---------------------------------------------------------------------------- | ||
| 1038 | |||
| 1039 | ///@} | ||
| 1040 | |||
| 1041 | //--==----==----==----==----==----==----==----==----==----==----==----==----==-- | ||
| 1042 | /// @defgroup cpp_kodi_addon_game_Defs_EnvironmentTypes 8. Environment types | ||
| 1043 | /// @ingroup cpp_kodi_addon_game_Defs | ||
| 1044 | /// @brief **Environment types** | ||
| 1045 | /// | ||
| 1046 | ///@{ | ||
| 1047 | |||
| 1048 | //============================================================================ | ||
| 1049 | /// @brief Game system timing | ||
| 1050 | /// | ||
| 1051 | struct game_system_timing | ||
| 1052 | { | ||
| 1053 | /// @brief FPS of video content. | ||
| 1054 | double fps; | ||
| 1055 | |||
| 1056 | /// @brief Sampling rate of audio. | ||
| 1057 | double sample_rate; | ||
| 1058 | }; | ||
| 1059 | //---------------------------------------------------------------------------- | ||
| 1060 | |||
| 1061 | ///@} | ||
| 1062 | |||
| 1063 | |||
| 1064 | //--==----==----==----==----==----==----==----==----==----==----==----==----==-- | ||
| 1065 | |||
| 1066 | /*! | ||
| 1067 | * @brief Game properties | ||
| 1068 | * | ||
| 1069 | * Not to be used outside this header. | ||
| 1070 | */ | ||
| 1071 | typedef struct AddonProps_Game | ||
| 1072 | { | ||
| 1073 | /*! | ||
| 1074 | * The path of the game client being loaded. | ||
| 1075 | */ | ||
| 1076 | const char* game_client_dll_path; | ||
| 1077 | |||
| 1078 | /*! | ||
| 1079 | * Paths to proxy DLLs used to load the game client. | ||
| 1080 | */ | ||
| 1081 | const char** proxy_dll_paths; | ||
| 1082 | |||
| 1083 | /*! | ||
| 1084 | * Number of proxy DLL paths provided. | ||
| 1085 | */ | ||
| 1086 | unsigned int proxy_dll_count; | ||
| 1087 | |||
| 1088 | /*! | ||
| 1089 | * The "system" directories of the frontend. These directories can be used to | ||
| 1090 | * store system-specific ROMs such as BIOSes, configuration data, etc. | ||
| 1091 | */ | ||
| 1092 | const char** resource_directories; | ||
| 1093 | |||
| 1094 | /*! | ||
| 1095 | * Number of resource directories provided | ||
| 1096 | */ | ||
| 1097 | unsigned int resource_directory_count; | ||
| 1098 | |||
| 1099 | /*! | ||
| 1100 | * The writable directory of the frontend. This directory can be used to store | ||
| 1101 | * SRAM, memory cards, high scores, etc, if the game client cannot use the | ||
| 1102 | * regular memory interface, GetMemoryData(). | ||
| 1103 | */ | ||
| 1104 | const char* profile_directory; | ||
| 1105 | |||
| 1106 | /*! | ||
| 1107 | * The value of the <supports_vfs> property from addon.xml | ||
| 1108 | */ | ||
| 1109 | bool supports_vfs; | ||
| 1110 | |||
| 1111 | /*! | ||
| 1112 | * The extensions in the <extensions> property from addon.xml | ||
| 1113 | */ | ||
| 1114 | const char** extensions; | ||
| 1115 | |||
| 1116 | /*! | ||
| 1117 | * Number of extensions provided | ||
| 1118 | */ | ||
| 1119 | unsigned int extension_count; | ||
| 1120 | } AddonProps_Game; | ||
| 1121 | |||
| 1122 | typedef void* KODI_GAME_STREAM_HANDLE; | ||
| 1123 | |||
| 1124 | /*! Structure to transfer the methods from kodi_game_dll.h to Kodi */ | ||
| 1125 | |||
| 1126 | struct AddonInstance_Game; | ||
| 1127 | |||
| 1128 | /*! | ||
| 1129 | * @brief Game callbacks | ||
| 1130 | * | ||
| 1131 | * Not to be used outside this header. | ||
| 1132 | */ | ||
| 1133 | typedef struct AddonToKodiFuncTable_Game | ||
| 1134 | { | ||
| 1135 | KODI_HANDLE kodiInstance; | ||
| 1136 | |||
| 1137 | void (*CloseGame)(KODI_HANDLE kodiInstance); | ||
| 1138 | KODI_GAME_STREAM_HANDLE (*OpenStream)(KODI_HANDLE, const struct game_stream_properties*); | ||
| 1139 | bool (*GetStreamBuffer)(KODI_HANDLE, | ||
| 1140 | KODI_GAME_STREAM_HANDLE, | ||
| 1141 | unsigned int, | ||
| 1142 | unsigned int, | ||
| 1143 | struct game_stream_buffer*); | ||
| 1144 | void (*AddStreamData)(KODI_HANDLE, KODI_GAME_STREAM_HANDLE, const struct game_stream_packet*); | ||
| 1145 | void (*ReleaseStreamBuffer)(KODI_HANDLE, KODI_GAME_STREAM_HANDLE, struct game_stream_buffer*); | ||
| 1146 | void (*CloseStream)(KODI_HANDLE, KODI_GAME_STREAM_HANDLE); | ||
| 1147 | game_proc_address_t (*HwGetProcAddress)(KODI_HANDLE kodiInstance, const char* symbol); | ||
| 1148 | bool (*InputEvent)(KODI_HANDLE kodiInstance, const struct game_input_event* event); | ||
| 1149 | } AddonToKodiFuncTable_Game; | ||
| 1150 | |||
| 1151 | /*! | ||
| 1152 | * @brief Game function hooks | ||
| 1153 | * | ||
| 1154 | * Not to be used outside this header. | ||
| 1155 | */ | ||
| 1156 | typedef struct KodiToAddonFuncTable_Game | ||
| 1157 | { | ||
| 1158 | KODI_HANDLE addonInstance; | ||
| 1159 | |||
| 1160 | GAME_ERROR(__cdecl* LoadGame)(const struct AddonInstance_Game*, const char*); | ||
| 1161 | GAME_ERROR(__cdecl* LoadGameSpecial) | ||
| 1162 | (const struct AddonInstance_Game*, enum SPECIAL_GAME_TYPE, const char**, size_t); | ||
| 1163 | GAME_ERROR(__cdecl* LoadStandalone)(const struct AddonInstance_Game*); | ||
| 1164 | GAME_ERROR(__cdecl* UnloadGame)(const struct AddonInstance_Game*); | ||
| 1165 | GAME_ERROR(__cdecl* GetGameTiming) | ||
| 1166 | (const struct AddonInstance_Game*, struct game_system_timing*); | ||
| 1167 | GAME_REGION(__cdecl* GetRegion)(const struct AddonInstance_Game*); | ||
| 1168 | bool(__cdecl* RequiresGameLoop)(const struct AddonInstance_Game*); | ||
| 1169 | GAME_ERROR(__cdecl* RunFrame)(const struct AddonInstance_Game*); | ||
| 1170 | GAME_ERROR(__cdecl* Reset)(const struct AddonInstance_Game*); | ||
| 1171 | GAME_ERROR(__cdecl* HwContextReset)(const struct AddonInstance_Game*); | ||
| 1172 | GAME_ERROR(__cdecl* HwContextDestroy)(const struct AddonInstance_Game*); | ||
| 1173 | bool(__cdecl* HasFeature)(const struct AddonInstance_Game*, const char*, const char*); | ||
| 1174 | game_input_topology*(__cdecl* GetTopology)(const struct AddonInstance_Game*); | ||
| 1175 | void(__cdecl* FreeTopology)(const struct AddonInstance_Game*, struct game_input_topology*); | ||
| 1176 | void(__cdecl* SetControllerLayouts)(const struct AddonInstance_Game*, | ||
| 1177 | const struct game_controller_layout*, | ||
| 1178 | unsigned int); | ||
| 1179 | bool(__cdecl* EnableKeyboard)(const struct AddonInstance_Game*, bool, const char*); | ||
| 1180 | bool(__cdecl* EnableMouse)(const struct AddonInstance_Game*, bool, const char*); | ||
| 1181 | bool(__cdecl* ConnectController)(const struct AddonInstance_Game*, | ||
| 1182 | bool, | ||
| 1183 | const char*, | ||
| 1184 | const char*); | ||
| 1185 | bool(__cdecl* InputEvent)(const struct AddonInstance_Game*, const struct game_input_event*); | ||
| 1186 | size_t(__cdecl* SerializeSize)(const struct AddonInstance_Game*); | ||
| 1187 | GAME_ERROR(__cdecl* Serialize)(const struct AddonInstance_Game*, uint8_t*, size_t); | ||
| 1188 | GAME_ERROR(__cdecl* Deserialize)(const struct AddonInstance_Game*, const uint8_t*, size_t); | ||
| 1189 | GAME_ERROR(__cdecl* CheatReset)(const struct AddonInstance_Game*); | ||
| 1190 | GAME_ERROR(__cdecl* GetMemory) | ||
| 1191 | (const struct AddonInstance_Game*, enum GAME_MEMORY, uint8_t**, size_t*); | ||
| 1192 | GAME_ERROR(__cdecl* SetCheat) | ||
| 1193 | (const struct AddonInstance_Game*, unsigned int, bool, const char*); | ||
| 1194 | } KodiToAddonFuncTable_Game; | ||
| 1195 | |||
| 1196 | /*! | ||
| 1197 | * @brief Game instance | ||
| 1198 | * | ||
| 1199 | * Not to be used outside this header. | ||
| 1200 | */ | ||
| 1201 | typedef struct AddonInstance_Game | ||
| 1202 | { | ||
| 1203 | struct AddonProps_Game* props; | ||
| 1204 | struct AddonToKodiFuncTable_Game* toKodi; | ||
| 1205 | struct KodiToAddonFuncTable_Game* toAddon; | ||
| 1206 | } AddonInstance_Game; | ||
| 1207 | |||
| 1208 | #ifdef __cplusplus | ||
| 1209 | } | ||
| 1210 | #endif /* __cplusplus */ | ||
| 1211 | |||
| 1212 | #endif /* !C_API_ADDONINSTANCE_GAME_H */ | ||
