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@@ -36,7 +36,7 @@ dependencies have to be installed as explained in
36### Windows 36### Windows
37 37
38For Windows the dependencies can be found in the 38For Windows the dependencies can be found in the
39[Wiki](http://kodi.wiki/view/HOW-TO:Compile_Kodi_for_Windows) (Step 1-4). If not already available on your pc, you should 39[Wiki](https://kodi.wiki/view/HOW-TO:Compile_Kodi_for_Windows#Setting_up_the_build_Environment) (Step 1-4). If not already available on your pc, you should
40install the [Windows Software Development Kit (SDK)](https://dev.windows.com/en-us/downloads/sdk-archive) for your Windows version. This is required for HLSL shader offline compiling with the [Effect-Compiler Tool](https://msdn.microsoft.com/de-de/library/windows/desktop/bb232919(v=vs.85).aspx) (fxc.exe). 40install the [Windows Software Development Kit (SDK)](https://dev.windows.com/en-us/downloads/sdk-archive) for your Windows version. This is required for HLSL shader offline compiling with the [Effect-Compiler Tool](https://msdn.microsoft.com/de-de/library/windows/desktop/bb232919(v=vs.85).aspx) (fxc.exe).
41 41
42On Windows, the CMake based buildsystem requires that the binary dependencies 42On Windows, the CMake based buildsystem requires that the binary dependencies
@@ -113,6 +113,8 @@ cmake --build . -- VERBOSE=1 -j$(nproc) # or: make VERBOSE=1 -j$(nproc)
113``` 113```
114 114
115### Windows with Visual Studio project files 115### Windows with Visual Studio project files
116These instructions are for Visual Studio 2015. If you want to build for Visal Studio 2017, you need to target `Visual Studio 15` instead of `Visual Studio 14`.
117
116#### Build for win32 118#### Build for win32
117``` 119```
118cmake -G "Visual Studio 14" <KODI_SRC> 120cmake -G "Visual Studio 14" <KODI_SRC>