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-rw-r--r--cmake/scripts/windowsstore/ArchSetup.cmake121
1 files changed, 121 insertions, 0 deletions
diff --git a/cmake/scripts/windowsstore/ArchSetup.cmake b/cmake/scripts/windowsstore/ArchSetup.cmake
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1# -------- Architecture settings ---------
2
3check_symbol_exists(_X86_ "Windows.h" _X86_)
4check_symbol_exists(_AMD64_ "Windows.h" _AMD64_)
5check_symbol_exists(_ARM_ "Windows.h" _ARM_)
6
7if(_X86_)
8 set(ARCH win32)
9 set(SDK_TARGET_ARCH x86)
10elseif(_AMD64_)
11 set(ARCH x64)
12 set(SDK_TARGET_ARCH x64)
13elseif(_ARM_)
14 set(ARCH arm)
15 set(SDK_TARGET_ARCH arm)
16else()
17 message(FATAL_ERROR "Unsupported architecture")
18endif()
19
20unset(_X86_)
21unset(_AMD64_)
22unset(_ARM_)
23
24# -------- Paths (mainly for find_package) ---------
25
26set(PLATFORM_DIR platform/win32)
27set(CORE_MAIN_SOURCE ${CMAKE_SOURCE_DIR}/xbmc/platform/win10/main.cpp)
28
29# Precompiled headers fail with per target output directory. (needs CMake 3.1)
30set(PRECOMPILEDHEADER_DIR ${PROJECT_BINARY_DIR}/${CORE_BUILD_CONFIG}/objs)
31
32set(CMAKE_SYSTEM_NAME WindowsStore)
33set(CORE_SYSTEM_NAME "windowsstore")
34set(PACKAGE_GUID "281d668b-5739-4abd-b3c2-ed1cda572ed2")
35set(APP_MANIFEST_NAME package.appxmanifest)
36set(DEPS_FOLDER_RELATIVE project/BuildDependencies)
37
38set(DEPENDENCIES_DIR ${CMAKE_SOURCE_DIR}/${DEPS_FOLDER_RELATIVE}/win10-${ARCH})
39set(MINGW_LIBS_DIR ${CMAKE_SOURCE_DIR}/${DEPS_FOLDER_RELATIVE}/mingwlibs/win10-${ARCH})
40
41# mingw libs
42list(APPEND CMAKE_SYSTEM_PREFIX_PATH ${MINGW_LIBS_DIR})
43list(APPEND CMAKE_SYSTEM_LIBRARY_PATH ${MINGW_LIBS_DIR}/bin)
44# dependencies
45list(APPEND CMAKE_SYSTEM_PREFIX_PATH ${DEPENDENCIES_DIR})
46# for python
47set(PYTHON_INCLUDE_DIR ${DEPENDENCIES_DIR}/include/python)
48
49
50# -------- Compiler options ---------
51
52add_options(CXX ALL_BUILDS "/wd\"4996\"")
53add_options(CXX ALL_BUILDS "/wd\"4146\"")
54add_options(CXX ALL_BUILDS "/wd\"4251\"")
55add_options(CXX ALL_BUILDS "/wd\"4668\"")
56set(ARCH_DEFINES -D_WINDOWS -DTARGET_WINDOWS -DTARGET_WINDOWS_STORE -DXBMC_EXPORT -DMS_UWP)
57if(NOT SDK_TARGET_ARCH STREQUAL arm)
58 list(APPEND ARCH_DEFINES -D__SSE__ -D__SSE2__)
59endif()
60set(SYSTEM_DEFINES -DNOMINMAX -DHAS_DX -D__STDC_CONSTANT_MACROS
61 -DFMT_HEADER_ONLY -DTAGLIB_STATIC -DNPT_CONFIG_ENABLE_LOGGING
62 -DPLT_HTTP_DEFAULT_USER_AGENT="UPnP/1.0 DLNADOC/1.50 Kodi"
63 -DPLT_HTTP_DEFAULT_SERVER="UPnP/1.0 DLNADOC/1.50 Kodi"
64 -DUNICODE -D_UNICODE
65 $<$<CONFIG:Debug>:-DD3D_DEBUG_INFO>)
66
67# Additional SYSTEM_DEFINES
68list(APPEND SYSTEM_DEFINES -DHAS_IRSERVERSUITE -DHAS_WIN10_NETWORK)
69
70# The /MP option enables /FS by default.
71set(CMAKE_CXX_FLAGS "/MP ${CMAKE_CXX_FLAGS} /ZW /EHsc /await")
72# Google Test needs to use shared version of runtime libraries
73set(gtest_force_shared_crt ON CACHE STRING "" FORCE)
74
75
76# -------- Linker options ---------
77
78# For #pragma comment(lib X)
79# TODO: It would certainly be better to handle these libraries via CMake modules.
80link_directories(${MINGW_LIBS_DIR}/lib
81 ${DEPENDENCIES_DIR}/lib)
82
83list(APPEND DEPLIBS d3d11.lib WS2_32.lib dxguid.lib dloadhelper.lib)
84if(ARCH STREQUAL win32 OR ARCH STREQUAL x64)
85 list(APPEND DEPLIBS DInput8.lib DSound.lib winmm.lib Mpr.lib Iphlpapi.lib PowrProf.lib setupapi.lib dwmapi.lib)
86endif()
87# NODEFAULTLIB option
88
89set(_nodefaultlibs_RELEASE libcmt)
90set(_nodefaultlibs_DEBUG libcmt msvcrt)
91foreach(_lib ${_nodefaultlibs_RELEASE})
92 set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /NODEFAULTLIB:\"${_lib}\"")
93endforeach()
94foreach(_lib ${_nodefaultlibs_DEBUG})
95 set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} /NODEFAULTLIB:\"${_lib}\"")
96endforeach()
97
98# Make the Release version create a PDB
99set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /Zi")
100# Minimize the size or the resulting DLLs
101set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /DEBUG /OPT:REF")
102# remove warning
103set(CMAKE_STATIC_LINKER_FLAGS "${CMAKE_STATIC_LINKER_FLAGS} /ignore:4264")
104
105
106# -------- Visual Studio options ---------
107
108if(CMAKE_GENERATOR MATCHES "Visual Studio")
109 set_property(GLOBAL PROPERTY USE_FOLDERS ON)
110
111 # Generate a batch file that opens Visual Studio with the necessary env variables set.
112 file(WRITE ${CMAKE_BINARY_DIR}/kodi-sln.bat
113 "@echo off\n"
114 "set KODI_HOME=%~dp0\n"
115 "set PATH=%~dp0\\system\n"
116 "start %~dp0\\${PROJECT_NAME}.sln")
117endif()
118
119# -------- Build options ---------
120
121set(ENABLE_OPTICAL OFF CACHE BOOL "" FORCE)