diff options
Diffstat (limited to 'project/cmake/scripts/windows/macros.cmake')
| -rw-r--r-- | project/cmake/scripts/windows/macros.cmake | 145 |
1 files changed, 0 insertions, 145 deletions
diff --git a/project/cmake/scripts/windows/macros.cmake b/project/cmake/scripts/windows/macros.cmake deleted file mode 100644 index 2b61875..0000000 --- a/project/cmake/scripts/windows/macros.cmake +++ /dev/null | |||
| @@ -1,145 +0,0 @@ | |||
| 1 | function(core_link_library lib wraplib) | ||
| 2 | # set(export -Wl,--unresolved-symbols=ignore-all | ||
| 3 | # `cat ${CMAKE_BINARY_DIR}/${CORE_BUILD_DIR}/cores/dll-loader/exports/wrapper.def` | ||
| 4 | # ${CMAKE_BINARY_DIR}/${CORE_BUILD_DIR}/cores/dll-loader/exports/CMakeFiles/wrapper.dir/wrapper.c.o) | ||
| 5 | # set(check_arg "") | ||
| 6 | # if(TARGET ${lib}) | ||
| 7 | # set(target ${lib}) | ||
| 8 | # set(link_lib ${CMAKE_BINARY_DIR}/${CORE_BUILD_DIR}/${lib}/${lib}.a) | ||
| 9 | # set(check_arg ${ARGV2}) | ||
| 10 | # set(data_arg ${ARGV3}) | ||
| 11 | # else() | ||
| 12 | # set(target ${ARGV2}) | ||
| 13 | # set(link_lib ${lib}) | ||
| 14 | # set(check_arg ${ARGV3}) | ||
| 15 | # set(data_arg ${ARGV4}) | ||
| 16 | # endif() | ||
| 17 | # if(check_arg STREQUAL "export") | ||
| 18 | # set(export ${export} | ||
| 19 | # -Wl,--version-script=${ARGV3}) | ||
| 20 | # elseif(check_arg STREQUAL "nowrap") | ||
| 21 | # set(export ${data_arg}) | ||
| 22 | # elseif(check_arg STREQUAL "extras") | ||
| 23 | # foreach(arg ${data_arg}) | ||
| 24 | # list(APPEND export ${arg}) | ||
| 25 | # endforeach() | ||
| 26 | # endif() | ||
| 27 | # get_filename_component(dir ${wraplib} PATH) | ||
| 28 | # add_custom_command(OUTPUT ${wraplib}-${ARCH}${CMAKE_SHARED_MODULE_SUFFIX} | ||
| 29 | # COMMAND cmake -E make_directory ${dir} | ||
| 30 | # COMMAND ${CMAKE_C_COMPILER} | ||
| 31 | # ARGS -Wl,--whole-archive | ||
| 32 | # ${link_lib} | ||
| 33 | # -Wl,--no-whole-archive -lm | ||
| 34 | # -shared -o ${CMAKE_BINARY_DIR}/${wraplib}-${ARCH}${CMAKE_SHARED_MODULE_SUFFIX} | ||
| 35 | # ${export} | ||
| 36 | # DEPENDS ${target} wrapper.def wrapper) | ||
| 37 | # list(APPEND WRAP_FILES ${wraplib}-${ARCH}${CMAKE_SHARED_MODULE_SUFFIX}) | ||
| 38 | # set(WRAP_FILES ${WRAP_FILES} PARENT_SCOPE) | ||
| 39 | endfunction() | ||
| 40 | |||
| 41 | function(find_soname lib) | ||
| 42 | # Windows uses hardcoded dlls in xbmc/DllPaths_win32.h. | ||
| 43 | # Therefore the output of this function is unused. | ||
| 44 | endfunction() | ||
| 45 | |||
| 46 | # Add precompiled header to target | ||
| 47 | # Arguments: | ||
| 48 | # target existing target that will be set up to compile with a precompiled header | ||
| 49 | # pch_header the precompiled header file | ||
| 50 | # pch_source the precompiled header source file | ||
| 51 | # Optional Arguments: | ||
| 52 | # PCH_TARGET build precompiled header as separate target with the given name | ||
| 53 | # so that the same precompiled header can be used for multiple libraries | ||
| 54 | # EXCLUDE_SOURCES if not all target sources shall use the precompiled header, | ||
| 55 | # the relevant files can be listed here | ||
| 56 | # On return: | ||
| 57 | # Compiles the pch_source into a precompiled header and adds the header to | ||
| 58 | # the given target | ||
| 59 | function(add_precompiled_header target pch_header pch_source) | ||
| 60 | cmake_parse_arguments(PCH "" "PCH_TARGET" "EXCLUDE_SOURCES" ${ARGN}) | ||
| 61 | |||
| 62 | if(PCH_PCH_TARGET) | ||
| 63 | set(pch_binary ${PRECOMPILEDHEADER_DIR}/${PCH_PCH_TARGET}.pch) | ||
| 64 | else() | ||
| 65 | set(pch_binary ${PRECOMPILEDHEADER_DIR}/${target}.pch) | ||
| 66 | endif() | ||
| 67 | |||
| 68 | # Set compile options and dependency for sources | ||
| 69 | get_target_property(sources ${target} SOURCES) | ||
| 70 | list(REMOVE_ITEM sources ${pch_source}) | ||
| 71 | foreach(exclude_source IN LISTS PCH_EXCLUDE_SOURCES) | ||
| 72 | list(REMOVE_ITEM sources ${exclude_source}) | ||
| 73 | endforeach() | ||
| 74 | set_source_files_properties(${sources} | ||
| 75 | PROPERTIES COMPILE_FLAGS "/Yu\"${pch_header}\" /Fp\"${pch_binary}\" /FI\"${pch_header}\"" | ||
| 76 | OBJECT_DEPENDS "${pch_binary}") | ||
| 77 | |||
| 78 | # Set compile options for precompiled header | ||
| 79 | if(NOT PCH_PCH_TARGET OR NOT TARGET ${PCH_PCH_TARGET}_pch) | ||
| 80 | set_source_files_properties(${pch_source} | ||
| 81 | PROPERTIES COMPILE_FLAGS "/Yc\"${pch_header}\" /Fp\"${pch_binary}\"" | ||
| 82 | OBJECT_OUTPUTS "${pch_binary}") | ||
| 83 | endif() | ||
| 84 | |||
| 85 | # Compile precompiled header | ||
| 86 | if(PCH_PCH_TARGET) | ||
| 87 | # As own target for usage in multiple libraries | ||
| 88 | if(NOT TARGET ${PCH_PCH_TARGET}_pch) | ||
| 89 | add_library(${PCH_PCH_TARGET}_pch STATIC ${pch_source}) | ||
| 90 | set_target_properties(${PCH_PCH_TARGET}_pch PROPERTIES COMPILE_PDB_NAME vc140 | ||
| 91 | COMPILE_PDB_OUTPUT_DIRECTORY ${PRECOMPILEDHEADER_DIR}) | ||
| 92 | endif() | ||
| 93 | # From VS2012 onwards, precompiled headers have to be linked against (LNK2011). | ||
| 94 | target_link_libraries(${target} PUBLIC ${PCH_PCH_TARGET}_pch) | ||
| 95 | set_target_properties(${target} PROPERTIES COMPILE_PDB_NAME vc140 | ||
| 96 | COMPILE_PDB_OUTPUT_DIRECTORY ${PRECOMPILEDHEADER_DIR}) | ||
| 97 | else() | ||
| 98 | # As part of the target | ||
| 99 | target_sources(${target} PRIVATE ${pch_source}) | ||
| 100 | endif() | ||
| 101 | endfunction() | ||
| 102 | |||
| 103 | # Adds an FX-compiled shader to a target | ||
| 104 | # Creates a custom command that FX-compiles the given shader and adds the | ||
| 105 | # generated header file to the given target. | ||
| 106 | # Arguments: | ||
| 107 | # target Target to add the FX-compiled shader to | ||
| 108 | # hlsl HLSL shader input file | ||
| 109 | # profile HLSL profile that specifies the shader model | ||
| 110 | # entrypoint Shader entry point | ||
| 111 | # On return: | ||
| 112 | # FXC_FILE is set to the name of the generated header file. | ||
| 113 | function(add_shader_dx target hlsl profile entrypoint) | ||
| 114 | get_filename_component(file ${hlsl} NAME_WE) | ||
| 115 | add_custom_command(OUTPUT ${file}.h | ||
| 116 | COMMAND ${FXC} /Fh ${file}.h | ||
| 117 | /E ${entrypoint} | ||
| 118 | /T ${profile} | ||
| 119 | /Vn ${file} | ||
| 120 | /Qstrip_reflect | ||
| 121 | ${hlsl} | ||
| 122 | DEPENDS ${hlsl} | ||
| 123 | COMMENT "FX compile ${hlsl}" | ||
| 124 | VERBATIM) | ||
| 125 | target_sources(${target} PRIVATE ${file}.h) | ||
| 126 | target_include_directories(${target} PRIVATE ${CMAKE_CURRENT_BINARY_DIR}) | ||
| 127 | endfunction() | ||
| 128 | |||
| 129 | # Copies the main dlls to the root of the buildtree | ||
| 130 | # On return: | ||
| 131 | # files added to ${install_data}, mirror in build tree | ||
| 132 | function(copy_main_dlls_to_buildtree) | ||
| 133 | set(dir ${PROJECT_SOURCE_DIR}/../Win32BuildSetup/dependencies) | ||
| 134 | file(GLOB_RECURSE files ${dir}/*) | ||
| 135 | foreach(file ${files}) | ||
| 136 | copy_file_to_buildtree(${file} ${dir}) | ||
| 137 | endforeach() | ||
| 138 | |||
| 139 | if(D3DCOMPILER_DLL) | ||
| 140 | get_filename_component(d3dcompiler_dir ${D3DCOMPILER_DLL} DIRECTORY) | ||
| 141 | copy_file_to_buildtree(${D3DCOMPILER_DLL} ${d3dcompiler_dir}) | ||
| 142 | endif() | ||
| 143 | |||
| 144 | set(install_data ${install_data} PARENT_SCOPE) | ||
| 145 | endfunction() | ||
