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diff --git a/xbmc/addons/kodi-addon-dev-kit/include/kodi/gui/controls/Button.h b/xbmc/addons/kodi-addon-dev-kit/include/kodi/gui/controls/Button.h
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--- a/xbmc/addons/kodi-addon-dev-kit/include/kodi/gui/controls/Button.h
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1/*
2 * Copyright (C) 2005-2018 Team Kodi
3 * This file is part of Kodi - https://kodi.tv
4 *
5 * SPDX-License-Identifier: GPL-2.0-or-later
6 * See LICENSES/README.md for more information.
7 */
8
9#pragma once
10
11#include "../../AddonBase.h"
12#include "../Window.h"
13
14namespace kodi
15{
16namespace gui
17{
18namespace controls
19{
20
21//============================================================================
22///
23/// \defgroup cpp_kodi_gui_controls_CButton Control Button
24/// \ingroup cpp_kodi_gui
25/// @brief \cpp_class{ kodi::gui::controls::CButton }
26/// **Standard push button control for window**
27///
28/// The button control is used for creating push buttons in Kodi. You can
29/// choose the position, size, and look of the button, as well as choosing
30/// what action(s) should be performed when pushed.
31///
32/// It has the header \ref Button.h "#include <kodi/gui/controls/Button.h>"
33/// be included to enjoy it.
34///
35/// Here you find the needed skin part for a \ref skin_Button_control "button control"
36///
37/// @note The call of the control is only possible from the corresponding
38/// window as its class and identification number is required.
39///
40class ATTRIBUTE_HIDDEN CButton : public CAddonGUIControlBase
41{
42public:
43 //==========================================================================
44 ///
45 /// @ingroup cpp_kodi_gui_control_CButton
46 /// @brief Construct a new control
47 ///
48 /// @param[in] window related window control class
49 /// @param[in] controlId Used skin xml control id
50 ///
51 CButton(CWindow* window, int controlId) : CAddonGUIControlBase(window)
52 {
53 m_controlHandle = m_interface->kodi_gui->window->get_control_button(
54 m_interface->kodiBase, m_Window->GetControlHandle(), controlId);
55 if (!m_controlHandle)
56 kodi::Log(ADDON_LOG_FATAL, "kodi::gui::CButton can't create control class from Kodi !!!");
57 }
58 //--------------------------------------------------------------------------
59
60 //==========================================================================
61 ///
62 /// @ingroup cpp_kodi_gui_control_CButton
63 /// @brief Destructor
64 ///
65 ~CButton() override = default;
66 //--------------------------------------------------------------------------
67
68 //==========================================================================
69 ///
70 /// @ingroup cpp_kodi_gui_control_CButton
71 /// @brief Set the control on window to visible
72 ///
73 /// @param[in] visible If true visible, otherwise hidden
74 ///
75 void SetVisible(bool visible)
76 {
77 m_interface->kodi_gui->control_button->set_visible(m_interface->kodiBase, m_controlHandle,
78 visible);
79 }
80 //--------------------------------------------------------------------------
81
82 //==========================================================================
83 ///
84 /// @ingroup cpp_kodi_gui_control_CButton
85 /// @brief Set's the control's enabled/disabled state
86 ///
87 /// @param[in] enabled If true enabled, otherwise disabled
88 ///
89 void SetEnabled(bool enabled)
90 {
91 m_interface->kodi_gui->control_button->set_enabled(m_interface->kodiBase, m_controlHandle,
92 enabled);
93 }
94 //--------------------------------------------------------------------------
95
96 //==========================================================================
97 ///
98 /// @ingroup cpp_kodi_gui_control_CButton
99 /// @brief To set the text string on button
100 ///
101 /// @param[in] label Text to show
102 ///
103 void SetLabel(const std::string& label)
104 {
105 m_interface->kodi_gui->control_button->set_label(m_interface->kodiBase, m_controlHandle,
106 label.c_str());
107 }
108 //--------------------------------------------------------------------------
109
110 //==========================================================================
111 ///
112 /// @ingroup cpp_kodi_gui_control_CButton
113 /// @brief Get the used text from button
114 ///
115 /// @return Text shown
116 ///
117 std::string GetLabel() const
118 {
119 std::string label;
120 char* ret =
121 m_interface->kodi_gui->control_button->get_label(m_interface->kodiBase, m_controlHandle);
122 if (ret != nullptr)
123 {
124 if (std::strlen(ret))
125 label = ret;
126 m_interface->free_string(m_interface->kodiBase, ret);
127 }
128 return label;
129 }
130 //--------------------------------------------------------------------------
131
132 //==========================================================================
133 ///
134 /// @ingroup cpp_kodi_gui_control_CButton
135 /// @brief If two labels are used for button becomes it set with them
136 ///
137 /// @param[in] label Text for second label
138 ///
139 void SetLabel2(const std::string& label)
140 {
141 m_interface->kodi_gui->control_button->set_label2(m_interface->kodiBase, m_controlHandle,
142 label.c_str());
143 }
144 //--------------------------------------------------------------------------
145
146 //==========================================================================
147 ///
148 /// @ingroup cpp_kodi_gui_control_CButton
149 /// @brief Get the second label if present
150 ///
151 /// @return Second label
152 ///
153 std::string GetLabel2() const
154 {
155 std::string label;
156 char* ret =
157 m_interface->kodi_gui->control_button->get_label2(m_interface->kodiBase, m_controlHandle);
158 if (ret != nullptr)
159 {
160 if (std::strlen(ret))
161 label = ret;
162 m_interface->free_string(m_interface->kodiBase, ret);
163 }
164 return label;
165 }
166 //--------------------------------------------------------------------------
167};
168
169} /* namespace controls */
170} /* namespace gui */
171} /* namespace kodi */