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/*
 *  Copyright (C) 2005-2018 Team Kodi
 *  This file is part of Kodi - https://kodi.tv
 *
 *  SPDX-License-Identifier: GPL-2.0-or-later
 *  See LICENSES/README.md for more information.
 */

#pragma once

#include "../../AddonBase.h"
#include "../Window.h"

namespace kodi
{
namespace gui
{
namespace controls
{

//============================================================================
///
/// \defgroup cpp_kodi_gui_controls_CButton Control Button
/// \ingroup cpp_kodi_gui
/// @brief \cpp_class{ kodi::gui::controls::CButton }
/// **Standard push button control for window**
///
/// The  button  control  is used for creating push buttons  in Kodi.  You can
/// choose the position,  size,  and look of the button,  as well as  choosing
/// what action(s) should be performed when pushed.
///
/// It has the header \ref Button.h "#include <kodi/gui/controls/Button.h>"
/// be included to enjoy it.
///
/// Here you find the needed skin part for a \ref skin_Button_control "button control"
///
/// @note The call of the control is  only  possible  from  the  corresponding
/// window as its class and identification number is required.
///
class ATTRIBUTE_HIDDEN CButton : public CAddonGUIControlBase
{
public:
  //==========================================================================
  ///
  /// @ingroup cpp_kodi_gui_control_CButton
  /// @brief Construct a new control
  ///
  /// @param[in] window               related window control class
  /// @param[in] controlId            Used skin xml control id
  ///
  CButton(CWindow* window, int controlId) : CAddonGUIControlBase(window)
  {
    m_controlHandle = m_interface->kodi_gui->window->get_control_button(
        m_interface->kodiBase, m_Window->GetControlHandle(), controlId);
    if (!m_controlHandle)
      kodi::Log(ADDON_LOG_FATAL, "kodi::gui::CButton can't create control class from Kodi !!!");
  }
  //--------------------------------------------------------------------------

  //==========================================================================
  ///
  /// @ingroup cpp_kodi_gui_control_CButton
  /// @brief Destructor
  ///
  ~CButton() override = default;
  //--------------------------------------------------------------------------

  //==========================================================================
  ///
  /// @ingroup cpp_kodi_gui_control_CButton
  /// @brief Set the control on window to visible
  ///
  /// @param[in] visible              If true visible, otherwise hidden
  ///
  void SetVisible(bool visible)
  {
    m_interface->kodi_gui->control_button->set_visible(m_interface->kodiBase, m_controlHandle,
                                                       visible);
  }
  //--------------------------------------------------------------------------

  //==========================================================================
  ///
  /// @ingroup cpp_kodi_gui_control_CButton
  /// @brief Set's the control's enabled/disabled state
  ///
  /// @param[in] enabled              If true enabled, otherwise disabled
  ///
  void SetEnabled(bool enabled)
  {
    m_interface->kodi_gui->control_button->set_enabled(m_interface->kodiBase, m_controlHandle,
                                                       enabled);
  }
  //--------------------------------------------------------------------------

  //==========================================================================
  ///
  /// @ingroup cpp_kodi_gui_control_CButton
  /// @brief To set the text string on button
  ///
  /// @param[in] label                Text to show
  ///
  void SetLabel(const std::string& label)
  {
    m_interface->kodi_gui->control_button->set_label(m_interface->kodiBase, m_controlHandle,
                                                     label.c_str());
  }
  //--------------------------------------------------------------------------

  //==========================================================================
  ///
  /// @ingroup cpp_kodi_gui_control_CButton
  /// @brief Get the used text from button
  ///
  /// @return                         Text shown
  ///
  std::string GetLabel() const
  {
    std::string label;
    char* ret =
        m_interface->kodi_gui->control_button->get_label(m_interface->kodiBase, m_controlHandle);
    if (ret != nullptr)
    {
      if (std::strlen(ret))
        label = ret;
      m_interface->free_string(m_interface->kodiBase, ret);
    }
    return label;
  }
  //--------------------------------------------------------------------------

  //==========================================================================
  ///
  /// @ingroup cpp_kodi_gui_control_CButton
  /// @brief If two labels are used for button becomes it set with them
  ///
  /// @param[in] label                Text for second label
  ///
  void SetLabel2(const std::string& label)
  {
    m_interface->kodi_gui->control_button->set_label2(m_interface->kodiBase, m_controlHandle,
                                                      label.c_str());
  }
  //--------------------------------------------------------------------------

  //==========================================================================
  ///
  /// @ingroup cpp_kodi_gui_control_CButton
  /// @brief Get the second label if present
  ///
  /// @return                         Second label
  ///
  std::string GetLabel2() const
  {
    std::string label;
    char* ret =
        m_interface->kodi_gui->control_button->get_label2(m_interface->kodiBase, m_controlHandle);
    if (ret != nullptr)
    {
      if (std::strlen(ret))
        label = ret;
      m_interface->free_string(m_interface->kodiBase, ret);
    }
    return label;
  }
  //--------------------------------------------------------------------------
};

} /* namespace controls */
} /* namespace gui */
} /* namespace kodi */