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-rw-r--r--xbmc/input/ActionIDs.h13
1 files changed, 9 insertions, 4 deletions
diff --git a/xbmc/input/ActionIDs.h b/xbmc/input/ActionIDs.h
index b88df78..5db1ffc 100644
--- a/xbmc/input/ActionIDs.h
+++ b/xbmc/input/ActionIDs.h
@@ -80,7 +80,7 @@
80#define ACTION_CALIBRATE_SWAP_ARROWS 47 //!< select next arrow. Can b used in: settingsScreenCalibration.xml windowid=11 80#define ACTION_CALIBRATE_SWAP_ARROWS 47 //!< select next arrow. Can b used in: settingsScreenCalibration.xml windowid=11
81#define ACTION_CALIBRATE_RESET 48 //!< reset calibration to defaults. Can b used in: `settingsScreenCalibration.xml` windowid=11/settingsUICalibration.xml windowid=10 81#define ACTION_CALIBRATE_RESET 48 //!< reset calibration to defaults. Can b used in: `settingsScreenCalibration.xml` windowid=11/settingsUICalibration.xml windowid=10
82#define ACTION_ANALOG_MOVE 49 //!< analog thumbstick move. Can b used in: `slideshow.xml` windowid=2007/settingsScreenCalibration.xml windowid=11/settingsUICalibration.xml windowid=10 82#define ACTION_ANALOG_MOVE 49 //!< analog thumbstick move. Can b used in: `slideshow.xml` windowid=2007/settingsScreenCalibration.xml windowid=11/settingsUICalibration.xml windowid=10
83 //!< @note see also ACTION_ANALOG_MOVE_X, ACTION_ANALOG_MOVE_Y 83 //!< @note see also ACTION_ANALOG_MOVE_X_LEFT, ACTION_ANALOG_MOVE_X_RIGHT, ACTION_ANALOG_MOVE_Y_UP, ACTION_ANALOG_MOVE_Y_DOWN
84#define ACTION_ROTATE_PICTURE_CW 50 //!< rotate current picture clockwise during slideshow. Can be used in slideshow.xml window id=2007 84#define ACTION_ROTATE_PICTURE_CW 50 //!< rotate current picture clockwise during slideshow. Can be used in slideshow.xml window id=2007
85#define ACTION_ROTATE_PICTURE_CCW 51 //!< rotate current picture counterclockwise during slideshow. Can be used in slideshow.xml window id=2007 85#define ACTION_ROTATE_PICTURE_CCW 51 //!< rotate current picture counterclockwise during slideshow. Can be used in slideshow.xml window id=2007
86 86
@@ -102,8 +102,8 @@
102#define REMOTE_8 66 102#define REMOTE_8 66
103#define REMOTE_9 67 103#define REMOTE_9 67
104 104
105#define ACTION_PLAY 68 //!< Unused at the moment
106#define ACTION_PLAYER_PROCESS_INFO 69 //!< show player process info (video decoder, pixel format, pvr signal strength and the like 105#define ACTION_PLAYER_PROCESS_INFO 69 //!< show player process info (video decoder, pixel format, pvr signal strength and the like
106#define ACTION_PLAYER_PROGRAM_SELECT 70
107#define ACTION_SMALL_STEP_BACK 76 //!< jumps a few seconds back during playback of movie. Can b used in videoFullScreen.xml window id=2005 107#define ACTION_SMALL_STEP_BACK 76 //!< jumps a few seconds back during playback of movie. Can b used in videoFullScreen.xml window id=2005
108 108
109#define ACTION_PLAYER_FORWARD 77 //!< FF in current file played. global action, can be used anywhere 109#define ACTION_PLAYER_FORWARD 77 //!< FF in current file played. global action, can be used anywhere
@@ -228,6 +228,7 @@
228#define ACTION_PVR_PLAY_TV 189 228#define ACTION_PVR_PLAY_TV 189
229#define ACTION_PVR_PLAY_RADIO 190 229#define ACTION_PVR_PLAY_RADIO 190
230#define ACTION_PVR_SHOW_TIMER_RULE 191 230#define ACTION_PVR_SHOW_TIMER_RULE 191
231#define ACTION_CHANNEL_NUMBER_SEP 192
231 232
232#define ACTION_TOGGLE_FULLSCREEN 199 //!< switch 2 desktop resolution 233#define ACTION_TOGGLE_FULLSCREEN 199 //!< switch 2 desktop resolution
233#define ACTION_TOGGLE_WATCHED 200 //!< Toggle watched status (videos) 234#define ACTION_TOGGLE_WATCHED 200 //!< Toggle watched status (videos)
@@ -274,6 +275,8 @@
274 275
275#define ACTION_PLAYER_RESET 248 //!< Send a reset command to the active game 276#define ACTION_PLAYER_RESET 248 //!< Send a reset command to the active game
276 277
278#define ACTION_TOGGLE_FONT 249 //!< Toggle font. Used in TextViewer dialog
279
277// Voice actions 280// Voice actions
278#define ACTION_VOICE_RECOGNIZE 300 281#define ACTION_VOICE_RECOGNIZE 300
279 282
@@ -302,8 +305,10 @@
302#define ACTION_GESTURE_END 599 305#define ACTION_GESTURE_END 599
303 306
304// other, non-gesture actions 307// other, non-gesture actions
305#define ACTION_ANALOG_MOVE_X 601 //!< analog thumbstick move, horizontal axis; see ACTION_ANALOG_MOVE 308#define ACTION_ANALOG_MOVE_X_LEFT 601 //!< analog thumbstick move, horizontal axis, left; see ACTION_ANALOG_MOVE
306#define ACTION_ANALOG_MOVE_Y 602 //!< analog thumbstick move, vertical axis; see ACTION_ANALOG_MOVE 309#define ACTION_ANALOG_MOVE_X_RIGHT 602 //!< analog thumbstick move, horizontal axis, right; see ACTION_ANALOG_MOVE
310#define ACTION_ANALOG_MOVE_Y_UP 603 //!< analog thumbstick move, vertical axis, up; see ACTION_ANALOG_MOVE
311#define ACTION_ANALOG_MOVE_Y_DOWN 604 //!< analog thumbstick move, vertical axis, down; see ACTION_ANALOG_MOVE
307//@} 312//@}
308 313
309// The NOOP action can be specified to disable an input event. This is 314// The NOOP action can be specified to disable an input event. This is