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Diffstat (limited to 'xbmc/utils/JobManager.cpp')
| -rw-r--r-- | xbmc/utils/JobManager.cpp | 423 |
1 files changed, 423 insertions, 0 deletions
diff --git a/xbmc/utils/JobManager.cpp b/xbmc/utils/JobManager.cpp new file mode 100644 index 0000000..3c8e04b --- /dev/null +++ b/xbmc/utils/JobManager.cpp | |||
| @@ -0,0 +1,423 @@ | |||
| 1 | /* | ||
| 2 | * Copyright (C) 2005-2018 Team Kodi | ||
| 3 | * This file is part of Kodi - https://kodi.tv | ||
| 4 | * | ||
| 5 | * SPDX-License-Identifier: GPL-2.0-or-later | ||
| 6 | * See LICENSES/README.md for more information. | ||
| 7 | */ | ||
| 8 | |||
| 9 | #include "JobManager.h" | ||
| 10 | |||
| 11 | #include "threads/SingleLock.h" | ||
| 12 | #include "utils/XTimeUtils.h" | ||
| 13 | #include "utils/log.h" | ||
| 14 | |||
| 15 | #include <algorithm> | ||
| 16 | #include <functional> | ||
| 17 | #include <stdexcept> | ||
| 18 | |||
| 19 | bool CJob::ShouldCancel(unsigned int progress, unsigned int total) const | ||
| 20 | { | ||
| 21 | if (m_callback) | ||
| 22 | return m_callback->OnJobProgress(progress, total, this); | ||
| 23 | return false; | ||
| 24 | } | ||
| 25 | |||
| 26 | CJobWorker::CJobWorker(CJobManager *manager) : CThread("JobWorker") | ||
| 27 | { | ||
| 28 | m_jobManager = manager; | ||
| 29 | Create(true); // start work immediately, and kill ourselves when we're done | ||
| 30 | } | ||
| 31 | |||
| 32 | CJobWorker::~CJobWorker() | ||
| 33 | { | ||
| 34 | // while we should already be removed from the job manager, if an exception | ||
| 35 | // occurs during processing that we haven't caught, we may skip over that step. | ||
| 36 | // Thus, before we go out of scope, ensure the job manager knows we're gone. | ||
| 37 | m_jobManager->RemoveWorker(this); | ||
| 38 | if(!IsAutoDelete()) | ||
| 39 | StopThread(); | ||
| 40 | } | ||
| 41 | |||
| 42 | void CJobWorker::Process() | ||
| 43 | { | ||
| 44 | SetPriority( GetMinPriority() ); | ||
| 45 | while (true) | ||
| 46 | { | ||
| 47 | // request an item from our manager (this call is blocking) | ||
| 48 | CJob *job = m_jobManager->GetNextJob(this); | ||
| 49 | if (!job) | ||
| 50 | break; | ||
| 51 | |||
| 52 | bool success = false; | ||
| 53 | try | ||
| 54 | { | ||
| 55 | success = job->DoWork(); | ||
| 56 | } | ||
| 57 | catch (...) | ||
| 58 | { | ||
| 59 | CLog::Log(LOGERROR, "%s error processing job %s", __FUNCTION__, job->GetType()); | ||
| 60 | } | ||
| 61 | m_jobManager->OnJobComplete(success, job); | ||
| 62 | } | ||
| 63 | } | ||
| 64 | |||
| 65 | void CJobQueue::CJobPointer::CancelJob() | ||
| 66 | { | ||
| 67 | CJobManager::GetInstance().CancelJob(m_id); | ||
| 68 | m_id = 0; | ||
| 69 | } | ||
| 70 | |||
| 71 | CJobQueue::CJobQueue(bool lifo, unsigned int jobsAtOnce, CJob::PRIORITY priority) | ||
| 72 | : m_jobsAtOnce(jobsAtOnce), m_priority(priority), m_lifo(lifo) | ||
| 73 | { | ||
| 74 | } | ||
| 75 | |||
| 76 | CJobQueue::~CJobQueue() | ||
| 77 | { | ||
| 78 | CancelJobs(); | ||
| 79 | } | ||
| 80 | |||
| 81 | void CJobQueue::OnJobComplete(unsigned int jobID, bool success, CJob *job) | ||
| 82 | { | ||
| 83 | CSingleLock lock(m_section); | ||
| 84 | // check if this job is in our processing list | ||
| 85 | Processing::iterator i = find(m_processing.begin(), m_processing.end(), job); | ||
| 86 | if (i != m_processing.end()) | ||
| 87 | m_processing.erase(i); | ||
| 88 | // request a new job be queued | ||
| 89 | QueueNextJob(); | ||
| 90 | } | ||
| 91 | |||
| 92 | void CJobQueue::CancelJob(const CJob *job) | ||
| 93 | { | ||
| 94 | CSingleLock lock(m_section); | ||
| 95 | Processing::iterator i = find(m_processing.begin(), m_processing.end(), job); | ||
| 96 | if (i != m_processing.end()) | ||
| 97 | { | ||
| 98 | i->CancelJob(); | ||
| 99 | m_processing.erase(i); | ||
| 100 | return; | ||
| 101 | } | ||
| 102 | Queue::iterator j = find(m_jobQueue.begin(), m_jobQueue.end(), job); | ||
| 103 | if (j != m_jobQueue.end()) | ||
| 104 | { | ||
| 105 | j->FreeJob(); | ||
| 106 | m_jobQueue.erase(j); | ||
| 107 | } | ||
| 108 | } | ||
| 109 | |||
| 110 | bool CJobQueue::AddJob(CJob *job) | ||
| 111 | { | ||
| 112 | CSingleLock lock(m_section); | ||
| 113 | // check if we have this job already. If so, we're done. | ||
| 114 | if (find(m_jobQueue.begin(), m_jobQueue.end(), job) != m_jobQueue.end() || | ||
| 115 | find(m_processing.begin(), m_processing.end(), job) != m_processing.end()) | ||
| 116 | { | ||
| 117 | delete job; | ||
| 118 | return false; | ||
| 119 | } | ||
| 120 | |||
| 121 | if (m_lifo) | ||
| 122 | m_jobQueue.push_back(CJobPointer(job)); | ||
| 123 | else | ||
| 124 | m_jobQueue.push_front(CJobPointer(job)); | ||
| 125 | QueueNextJob(); | ||
| 126 | |||
| 127 | return true; | ||
| 128 | } | ||
| 129 | |||
| 130 | void CJobQueue::QueueNextJob() | ||
| 131 | { | ||
| 132 | CSingleLock lock(m_section); | ||
| 133 | if (m_jobQueue.size() && m_processing.size() < m_jobsAtOnce) | ||
| 134 | { | ||
| 135 | CJobPointer &job = m_jobQueue.back(); | ||
| 136 | job.m_id = CJobManager::GetInstance().AddJob(job.m_job, this, m_priority); | ||
| 137 | m_processing.push_back(job); | ||
| 138 | m_jobQueue.pop_back(); | ||
| 139 | } | ||
| 140 | } | ||
| 141 | |||
| 142 | void CJobQueue::CancelJobs() | ||
| 143 | { | ||
| 144 | CSingleLock lock(m_section); | ||
| 145 | for_each(m_processing.begin(), m_processing.end(), [](CJobPointer& jp) { jp.CancelJob(); }); | ||
| 146 | for_each(m_jobQueue.begin(), m_jobQueue.end(), [](CJobPointer& jp) { jp.FreeJob(); }); | ||
| 147 | m_jobQueue.clear(); | ||
| 148 | m_processing.clear(); | ||
| 149 | } | ||
| 150 | |||
| 151 | bool CJobQueue::IsProcessing() const | ||
| 152 | { | ||
| 153 | return CJobManager::GetInstance().m_running && (!m_processing.empty() || !m_jobQueue.empty()); | ||
| 154 | } | ||
| 155 | |||
| 156 | bool CJobQueue::QueueEmpty() const | ||
| 157 | { | ||
| 158 | CSingleLock lock(m_section); | ||
| 159 | return m_jobQueue.empty(); | ||
| 160 | } | ||
| 161 | |||
| 162 | CJobManager &CJobManager::GetInstance() | ||
| 163 | { | ||
| 164 | static CJobManager sJobManager; | ||
| 165 | return sJobManager; | ||
| 166 | } | ||
| 167 | |||
| 168 | CJobManager::CJobManager() | ||
| 169 | { | ||
| 170 | m_jobCounter = 0; | ||
| 171 | m_running = true; | ||
| 172 | m_pauseJobs = false; | ||
| 173 | } | ||
| 174 | |||
| 175 | void CJobManager::Restart() | ||
| 176 | { | ||
| 177 | CSingleLock lock(m_section); | ||
| 178 | |||
| 179 | if (m_running) | ||
| 180 | throw std::logic_error("CJobManager already running"); | ||
| 181 | m_running = true; | ||
| 182 | } | ||
| 183 | |||
| 184 | void CJobManager::CancelJobs() | ||
| 185 | { | ||
| 186 | CSingleLock lock(m_section); | ||
| 187 | m_running = false; | ||
| 188 | |||
| 189 | // clear any pending jobs | ||
| 190 | for (unsigned int priority = CJob::PRIORITY_LOW_PAUSABLE; priority <= CJob::PRIORITY_DEDICATED; ++priority) | ||
| 191 | { | ||
| 192 | for_each(m_jobQueue[priority].begin(), m_jobQueue[priority].end(), [](CWorkItem& wi) { wi.FreeJob(); }); | ||
| 193 | m_jobQueue[priority].clear(); | ||
| 194 | } | ||
| 195 | |||
| 196 | // cancel any callbacks on jobs still processing | ||
| 197 | for_each(m_processing.begin(), m_processing.end(), [](CWorkItem& wi) { wi.Cancel(); }); | ||
| 198 | |||
| 199 | // tell our workers to finish | ||
| 200 | while (m_workers.size()) | ||
| 201 | { | ||
| 202 | lock.Leave(); | ||
| 203 | m_jobEvent.Set(); | ||
| 204 | std::this_thread::yield(); // yield after setting the event to give the workers some time to die | ||
| 205 | lock.Enter(); | ||
| 206 | } | ||
| 207 | } | ||
| 208 | |||
| 209 | unsigned int CJobManager::AddJob(CJob *job, IJobCallback *callback, CJob::PRIORITY priority) | ||
| 210 | { | ||
| 211 | CSingleLock lock(m_section); | ||
| 212 | |||
| 213 | if (!m_running) | ||
| 214 | return 0; | ||
| 215 | |||
| 216 | // increment the job counter, ensuring 0 (invalid job) is never hit | ||
| 217 | m_jobCounter++; | ||
| 218 | if (m_jobCounter == 0) | ||
| 219 | m_jobCounter++; | ||
| 220 | |||
| 221 | // create a work item for this job | ||
| 222 | CWorkItem work(job, m_jobCounter, priority, callback); | ||
| 223 | m_jobQueue[priority].push_back(work); | ||
| 224 | |||
| 225 | StartWorkers(priority); | ||
| 226 | return work.m_id; | ||
| 227 | } | ||
| 228 | |||
| 229 | void CJobManager::CancelJob(unsigned int jobID) | ||
| 230 | { | ||
| 231 | CSingleLock lock(m_section); | ||
| 232 | |||
| 233 | // check whether we have this job in the queue | ||
| 234 | for (unsigned int priority = CJob::PRIORITY_LOW_PAUSABLE; priority <= CJob::PRIORITY_DEDICATED; ++priority) | ||
| 235 | { | ||
| 236 | JobQueue::iterator i = find(m_jobQueue[priority].begin(), m_jobQueue[priority].end(), jobID); | ||
| 237 | if (i != m_jobQueue[priority].end()) | ||
| 238 | { | ||
| 239 | delete i->m_job; | ||
| 240 | m_jobQueue[priority].erase(i); | ||
| 241 | return; | ||
| 242 | } | ||
| 243 | } | ||
| 244 | // or if we're processing it | ||
| 245 | Processing::iterator it = find(m_processing.begin(), m_processing.end(), jobID); | ||
| 246 | if (it != m_processing.end()) | ||
| 247 | it->m_callback = NULL; // job is in progress, so only thing to do is to remove callback | ||
| 248 | } | ||
| 249 | |||
| 250 | void CJobManager::StartWorkers(CJob::PRIORITY priority) | ||
| 251 | { | ||
| 252 | CSingleLock lock(m_section); | ||
| 253 | |||
| 254 | // check how many free threads we have | ||
| 255 | if (m_processing.size() >= GetMaxWorkers(priority)) | ||
| 256 | return; | ||
| 257 | |||
| 258 | // do we have any sleeping threads? | ||
| 259 | if (m_processing.size() < m_workers.size()) | ||
| 260 | { | ||
| 261 | m_jobEvent.Set(); | ||
| 262 | return; | ||
| 263 | } | ||
| 264 | |||
| 265 | // everyone is busy - we need more workers | ||
| 266 | m_workers.push_back(new CJobWorker(this)); | ||
| 267 | } | ||
| 268 | |||
| 269 | CJob *CJobManager::PopJob() | ||
| 270 | { | ||
| 271 | CSingleLock lock(m_section); | ||
| 272 | for (int priority = CJob::PRIORITY_DEDICATED; priority >= CJob::PRIORITY_LOW_PAUSABLE; --priority) | ||
| 273 | { | ||
| 274 | // Check whether we're pausing pausable jobs | ||
| 275 | if (priority == CJob::PRIORITY_LOW_PAUSABLE && m_pauseJobs) | ||
| 276 | continue; | ||
| 277 | |||
| 278 | if (m_jobQueue[priority].size() && m_processing.size() < GetMaxWorkers(CJob::PRIORITY(priority))) | ||
| 279 | { | ||
| 280 | // pop the job off the queue | ||
| 281 | CWorkItem job = m_jobQueue[priority].front(); | ||
| 282 | m_jobQueue[priority].pop_front(); | ||
| 283 | |||
| 284 | // add to the processing vector | ||
| 285 | m_processing.push_back(job); | ||
| 286 | job.m_job->m_callback = this; | ||
| 287 | return job.m_job; | ||
| 288 | } | ||
| 289 | } | ||
| 290 | return NULL; | ||
| 291 | } | ||
| 292 | |||
| 293 | void CJobManager::PauseJobs() | ||
| 294 | { | ||
| 295 | CSingleLock lock(m_section); | ||
| 296 | m_pauseJobs = true; | ||
| 297 | } | ||
| 298 | |||
| 299 | void CJobManager::UnPauseJobs() | ||
| 300 | { | ||
| 301 | CSingleLock lock(m_section); | ||
| 302 | m_pauseJobs = false; | ||
| 303 | } | ||
| 304 | |||
| 305 | bool CJobManager::IsProcessing(const CJob::PRIORITY &priority) const | ||
| 306 | { | ||
| 307 | CSingleLock lock(m_section); | ||
| 308 | |||
| 309 | if (m_pauseJobs) | ||
| 310 | return false; | ||
| 311 | |||
| 312 | for(Processing::const_iterator it = m_processing.begin(); it < m_processing.end(); ++it) | ||
| 313 | { | ||
| 314 | if (priority == it->m_priority) | ||
| 315 | return true; | ||
| 316 | } | ||
| 317 | return false; | ||
| 318 | } | ||
| 319 | |||
| 320 | int CJobManager::IsProcessing(const std::string &type) const | ||
| 321 | { | ||
| 322 | int jobsMatched = 0; | ||
| 323 | CSingleLock lock(m_section); | ||
| 324 | |||
| 325 | if (m_pauseJobs) | ||
| 326 | return 0; | ||
| 327 | |||
| 328 | for(Processing::const_iterator it = m_processing.begin(); it < m_processing.end(); ++it) | ||
| 329 | { | ||
| 330 | if (type == std::string(it->m_job->GetType())) | ||
| 331 | jobsMatched++; | ||
| 332 | } | ||
| 333 | return jobsMatched; | ||
| 334 | } | ||
| 335 | |||
| 336 | CJob *CJobManager::GetNextJob(const CJobWorker *worker) | ||
| 337 | { | ||
| 338 | CSingleLock lock(m_section); | ||
| 339 | while (m_running) | ||
| 340 | { | ||
| 341 | // grab a job off the queue if we have one | ||
| 342 | CJob *job = PopJob(); | ||
| 343 | if (job) | ||
| 344 | return job; | ||
| 345 | // no jobs are left - sleep for 30 seconds to allow new jobs to come in | ||
| 346 | lock.Leave(); | ||
| 347 | bool newJob = m_jobEvent.WaitMSec(30000); | ||
| 348 | lock.Enter(); | ||
| 349 | if (!newJob) | ||
| 350 | break; | ||
| 351 | } | ||
| 352 | // ensure no jobs have come in during the period after | ||
| 353 | // timeout and before we held the lock | ||
| 354 | CJob *job = PopJob(); | ||
| 355 | if (job) | ||
| 356 | return job; | ||
| 357 | // have no jobs | ||
| 358 | RemoveWorker(worker); | ||
| 359 | return NULL; | ||
| 360 | } | ||
| 361 | |||
| 362 | bool CJobManager::OnJobProgress(unsigned int progress, unsigned int total, const CJob *job) const | ||
| 363 | { | ||
| 364 | CSingleLock lock(m_section); | ||
| 365 | // find the job in the processing queue, and check whether it's cancelled (no callback) | ||
| 366 | Processing::const_iterator i = find(m_processing.begin(), m_processing.end(), job); | ||
| 367 | if (i != m_processing.end()) | ||
| 368 | { | ||
| 369 | CWorkItem item(*i); | ||
| 370 | lock.Leave(); // leave section prior to call | ||
| 371 | if (item.m_callback) | ||
| 372 | { | ||
| 373 | item.m_callback->OnJobProgress(item.m_id, progress, total, job); | ||
| 374 | return false; | ||
| 375 | } | ||
| 376 | } | ||
| 377 | return true; // couldn't find the job, or it's been cancelled | ||
| 378 | } | ||
| 379 | |||
| 380 | void CJobManager::OnJobComplete(bool success, CJob *job) | ||
| 381 | { | ||
| 382 | CSingleLock lock(m_section); | ||
| 383 | // remove the job from the processing queue | ||
| 384 | Processing::iterator i = find(m_processing.begin(), m_processing.end(), job); | ||
| 385 | if (i != m_processing.end()) | ||
| 386 | { | ||
| 387 | // tell any listeners we're done with the job, then delete it | ||
| 388 | CWorkItem item(*i); | ||
| 389 | lock.Leave(); | ||
| 390 | try | ||
| 391 | { | ||
| 392 | if (item.m_callback) | ||
| 393 | item.m_callback->OnJobComplete(item.m_id, success, item.m_job); | ||
| 394 | } | ||
| 395 | catch (...) | ||
| 396 | { | ||
| 397 | CLog::Log(LOGERROR, "%s error processing job %s", __FUNCTION__, item.m_job->GetType()); | ||
| 398 | } | ||
| 399 | lock.Enter(); | ||
| 400 | Processing::iterator j = find(m_processing.begin(), m_processing.end(), job); | ||
| 401 | if (j != m_processing.end()) | ||
| 402 | m_processing.erase(j); | ||
| 403 | lock.Leave(); | ||
| 404 | item.FreeJob(); | ||
| 405 | } | ||
| 406 | } | ||
| 407 | |||
| 408 | void CJobManager::RemoveWorker(const CJobWorker *worker) | ||
| 409 | { | ||
| 410 | CSingleLock lock(m_section); | ||
| 411 | // remove our worker | ||
| 412 | Workers::iterator i = find(m_workers.begin(), m_workers.end(), worker); | ||
| 413 | if (i != m_workers.end()) | ||
| 414 | m_workers.erase(i); // workers auto-delete | ||
| 415 | } | ||
| 416 | |||
| 417 | unsigned int CJobManager::GetMaxWorkers(CJob::PRIORITY priority) | ||
| 418 | { | ||
| 419 | static const unsigned int max_workers = 5; | ||
| 420 | if (priority == CJob::PRIORITY_DEDICATED) | ||
| 421 | return 10000; // A large number.. | ||
| 422 | return max_workers - (CJob::PRIORITY_HIGH - priority); | ||
| 423 | } | ||
