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#pragma once
/*
 *      Copyright (C) 2005-2017 Team KODI
 *      http://kodi.tv
 *
 *  This Program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2, or (at your option)
 *  any later version.
 *
 *  This Program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with KODI; see the file COPYING.  If not, see
 *  <http://www.gnu.org/licenses/>.
 *
 */

#include "../../AddonBase.h"
#include "../Window.h"

namespace kodi
{
namespace gui
{
namespace controls
{

  //============================================================================
  ///
  /// \defgroup cpp_kodi_gui_controls_CFadeLabel Control Fade Label
  /// \ingroup cpp_kodi_gui
  /// @brief \cpp_class{ kodi::gui::controls::CFadeLabel }
  /// **Window control used to show multiple pieces of text in the same position,
  /// by fading from one to the other**
  ///
  /// The fade label  control is used for displaying multiple pieces  of text in
  /// the same  space in  Kodi. You can choose  the font, size, colour, location
  /// and contents  of the text to be displayed.  The first piece of information
  /// to display fades in over 50 frames, then scrolls off to the left.  Once it
  /// is  finished scrolling off screen,  the second piece  of information fades
  /// in and  the process repeats.  A fade label  control is not  supported in a
  /// list container.
  ///
  /// It has the header \ref FadeLabel.h "#include <kodi/gui/controls/FadeLabel.h>"
  /// be included to enjoy it.
  ///
  /// Here you find the needed skin part for a \ref Fade_Label_Control "fade label control"
  ///
  /// @note The  call of the  control is only  possible from  the  corresponding
  /// window as its class and identification number is required.
  ///
  class CFadeLabel : public CAddonGUIControlBase
  {
  public:
    //==========================================================================
    ///
    /// \ingroup cpp_kodi_gui_controls_CFadeLabel
    /// @brief Construct a new control.
    ///
    /// @param[in] window     related window control class
    /// @param[in] controlId  Used skin xml control id
    ///
    CFadeLabel(CWindow* window, int controlId)
      : CAddonGUIControlBase(window)
    {
      m_controlHandle = m_interface->kodi_gui->window->get_control_fade_label(m_interface->kodiBase, m_Window->GetControlHandle(), controlId);
      if (!m_controlHandle)
        kodi::Log(ADDON_LOG_FATAL, "kodi::gui::controls::CFadeLabel can't create control class from Kodi !!!");
    }
    //--------------------------------------------------------------------------

    //==========================================================================
    ///
    /// \ingroup cpp_kodi_gui_controls_CFadeLabel
    /// @brief Destructor.
    ///
    ~CFadeLabel() override = default;
    //--------------------------------------------------------------------------

    //==========================================================================
    ///
    /// \ingroup cpp_kodi_gui_controls_CFadeLabel
    /// @brief Set the control on window to visible.
    ///
    /// @param[in] visible    If true visible, otherwise hidden
    ///
    void SetVisible(bool visible)
    {
      m_interface->kodi_gui->control_fade_label->set_visible(m_interface->kodiBase, m_controlHandle, visible);
    }
    //--------------------------------------------------------------------------

    //==========================================================================
    ///
    /// \ingroup cpp_kodi_gui_controls_CFadeLabel
    /// @brief To add additional text string on fade label.
    ///
    /// @param[in] label      Text to show
    ///
    void AddLabel(const std::string& label)
    {
      m_interface->kodi_gui->control_fade_label->add_label(m_interface->kodiBase, m_controlHandle, label.c_str());
    }
    //--------------------------------------------------------------------------

    //==========================================================================
    ///
    /// \ingroup cpp_kodi_gui_controls_CFadeLabel
    /// @brief Get the used text from button
    ///
    /// @return               Text shown
    ///
    std::string GetLabel() const
    {
      std::string label;
      char* ret = m_interface->kodi_gui->control_fade_label->get_label(m_interface->kodiBase, m_controlHandle);
      if (ret != nullptr)
      {
        if (std::strlen(ret))
          label = ret;
        m_interface->free_string(m_interface->kodiBase, ret);
      }
      return label;
    }
    //--------------------------------------------------------------------------

    //==========================================================================
    ///
    /// \ingroup cpp_kodi_gui_controls_CFadeLabel
    /// @brief To enable or disable scrolling on fade label
    ///
    /// @param[in] scroll     To  enable scrolling  set  to true,  otherwise  is
    ///                       disabled
    ///
    void SetScrolling(bool scroll)
    {
      m_interface->kodi_gui->control_fade_label->set_scrolling(m_interface->kodiBase, m_controlHandle, scroll);
    }
    //--------------------------------------------------------------------------

    //==========================================================================
    ///
    /// \ingroup cpp_kodi_gui_controls_CFadeLabel
    /// @brief To reset al inserted labels.
    ///
    void Reset()
    {
      m_interface->kodi_gui->control_fade_label->reset(m_interface->kodiBase, m_controlHandle);
    }
    //--------------------------------------------------------------------------
  };

} /* namespace controls */
} /* namespace gui */
} /* namespace kodi */