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#pragma once
/*
* Copyright (C) 2005-2017 Team KODI
* http://kodi.tv
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with KODI; see the file COPYING. If not, see
* <http://www.gnu.org/licenses/>.
*
*/
#include "../../AddonBase.h"
#include "../Window.h"
namespace kodi
{
namespace gui
{
namespace controls
{
//============================================================================
///
/// \defgroup cpp_kodi_gui_controls_CImage Control Image
/// \ingroup cpp_kodi_gui
/// @brief \cpp_class{ kodi::gui::controls::CImage }
/// **Window control used to show an image.**
///
/// The image control is used for displaying images in Kodi. You can choose
/// the position, size, transparency and contents of the image to be displayed.
///
/// It has the header \ref Image.h "#include <kodi/gui/controls/Image.h>"
/// be included to enjoy it.
///
/// Here you find the needed skin part for a \ref Image_Control "image control"
///
/// @note The call of the control is only possible from the corresponding
/// window as its class and identification number is required.
///
class CImage : public CAddonGUIControlBase
{
public:
//==========================================================================
///
/// \ingroup cpp_kodi_gui_controls_CImage
/// @brief Construct a new control
///
/// @param[in] window related window control class
/// @param[in] controlId Used skin xml control id
///
CImage(CWindow* window, int controlId)
: CAddonGUIControlBase(window)
{
m_controlHandle = m_interface->kodi_gui->window->get_control_image(m_interface->kodiBase, m_Window->GetControlHandle(), controlId);
if (!m_controlHandle)
kodi::Log(ADDON_LOG_FATAL, "kodi::gui::controls::CImage can't create control class from Kodi !!!");
}
//--------------------------------------------------------------------------
//==========================================================================
///
/// \ingroup cpp_kodi_gui_controls_CImage
/// @brief Destructor
///
~CImage() override = default;
//--------------------------------------------------------------------------
//==========================================================================
///
/// \ingroup cpp_kodi_gui_controls_CImage
/// @brief Set the control on window to visible
///
/// @param[in] visible If true visible, otherwise hidden
///
void SetVisible(bool visible)
{
m_interface->kodi_gui->control_image->set_visible(m_interface->kodiBase, m_controlHandle, visible);
}
//--------------------------------------------------------------------------
//==========================================================================
///
/// \ingroup cpp_kodi_gui_controls_CImage
/// @brief To set the filename used on image control.
///
/// @param[in] filename Image file to use
/// @param[in] useCache To define storage of image, default is
/// in cache, if false becomes it loaded
/// always on changes again
///
void SetFileName(const std::string& filename, bool useCache = true)
{
m_interface->kodi_gui->control_image->set_filename(m_interface->kodiBase, m_controlHandle, filename.c_str(), useCache);
}
//--------------------------------------------------------------------------
//==========================================================================
///
/// \ingroup cpp_kodi_gui_controls_CImage
/// @brief To set set the diffuse color on image.
///
/// @param[in] colorDiffuse Color to use for diffuse
///
void SetColorDiffuse(uint32_t colorDiffuse)
{
m_interface->kodi_gui->control_image->set_color_diffuse(m_interface->kodiBase, m_controlHandle, colorDiffuse);
}
//--------------------------------------------------------------------------
};
} /* namespace controls */
} /* namespace gui */
} /* namespace kodi */
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