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/*
 *  Copyright (C) 2005-2018 Team Kodi
 *  This file is part of Kodi - https://kodi.tv
 *
 *  SPDX-License-Identifier: GPL-2.0-or-later
 *  See LICENSES/README.md for more information.
 */

#pragma once

#include "../../AddonBase.h"
#include "../Window.h"

namespace kodi
{
namespace gui
{
namespace controls
{

//============================================================================
///
/// \defgroup cpp_kodi_gui_controls_CImage Control Image
/// \ingroup cpp_kodi_gui
/// @brief \cpp_class{ kodi::gui::controls::CImage }
/// **Window control used to show an image.**
///
/// The  image control is used  for displaying  images in Kodi. You can choose
/// the position, size, transparency and contents of the image to be displayed.
///
/// It has the header \ref Image.h "#include <kodi/gui/controls/Image.h>"
/// be included to enjoy it.
///
/// Here you find the needed skin part for a \ref Image_Control "image control"
///
/// @note The  call of  the control is  only possible  from the  corresponding
/// window as its class and identification number is required.
///
class ATTRIBUTE_HIDDEN CImage : public CAddonGUIControlBase
{
public:
  //==========================================================================
  ///
  /// \ingroup cpp_kodi_gui_controls_CImage
  /// @brief Construct a new control
  ///
  /// @param[in] window               related window control class
  /// @param[in] controlId            Used skin xml control id
  ///
  CImage(CWindow* window, int controlId) : CAddonGUIControlBase(window)
  {
    m_controlHandle = m_interface->kodi_gui->window->get_control_image(
        m_interface->kodiBase, m_Window->GetControlHandle(), controlId);
    if (!m_controlHandle)
      kodi::Log(ADDON_LOG_FATAL,
                "kodi::gui::controls::CImage can't create control class from Kodi !!!");
  }
  //--------------------------------------------------------------------------

  //==========================================================================
  ///
  /// \ingroup cpp_kodi_gui_controls_CImage
  /// @brief Destructor
  ///
  ~CImage() override = default;
  //--------------------------------------------------------------------------

  //==========================================================================
  ///
  /// \ingroup cpp_kodi_gui_controls_CImage
  /// @brief Set the control on window to visible
  ///
  /// @param[in] visible              If true visible, otherwise hidden
  ///
  void SetVisible(bool visible)
  {
    m_interface->kodi_gui->control_image->set_visible(m_interface->kodiBase, m_controlHandle,
                                                      visible);
  }
  //--------------------------------------------------------------------------

  //==========================================================================
  ///
  /// \ingroup cpp_kodi_gui_controls_CImage
  /// @brief To set the filename used on image control.
  ///
  /// @param[in] filename             Image file to use
  /// @param[in] useCache             To define  storage of image,  default is
  ///                                 in  cache,  if false  becomes it  loaded
  ///                                 always on changes again
  ///
  void SetFileName(const std::string& filename, bool useCache = true)
  {
    m_interface->kodi_gui->control_image->set_filename(m_interface->kodiBase, m_controlHandle,
                                                       filename.c_str(), useCache);
  }
  //--------------------------------------------------------------------------

  //==========================================================================
  ///
  /// \ingroup cpp_kodi_gui_controls_CImage
  /// @brief To set set the diffuse color on image.
  ///
  /// @param[in] colorDiffuse         Color to use for diffuse
  ///
  void SetColorDiffuse(uint32_t colorDiffuse)
  {
    m_interface->kodi_gui->control_image->set_color_diffuse(m_interface->kodiBase, m_controlHandle,
                                                            colorDiffuse);
  }
  //--------------------------------------------------------------------------
};

} /* namespace controls */
} /* namespace gui */
} /* namespace kodi */