1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
|
/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "../../AddonBase.h"
#include "../Window.h"
namespace kodi
{
namespace gui
{
namespace controls
{
//============================================================================
///
/// \defgroup cpp_kodi_gui_controls_CSpin Control Spin
/// \ingroup cpp_kodi_gui
/// @brief \cpp_class{ kodi::gui::controls::CSpin }
/// **Window control used for cycling up/down controls**
///
/// The settings spin control is used in the settings screens for when a list
/// of options can be chosen from using up/down arrows. You can choose the
/// position, size, and look of the spin control. It is basically a cross
/// between the button control and a spin control. It has a label and focus
/// and non focus textures, as well as a spin control on the right.
///
/// It has the header \ref Spin.h "#include <kodi/gui/controls/Spin.h>"
/// be included to enjoy it.
///
/// Here you find the needed skin part for a \ref Spin_Control "spin control"
///
/// @note The call of the control is only possible from the corresponding
/// window as its class and identification number is required.
///
//============================================================================
///
/// \ingroup cpp_kodi_gui_controls_CSpin
/// @anchor AddonGUISpinControlType
/// @brief The values here defines the used value format for steps on
/// spin control.
///
typedef enum AddonGUISpinControlType
{
/// One spin step interpreted as integer
ADDON_SPIN_CONTROL_TYPE_INT = 1,
/// One spin step interpreted as floating point value
ADDON_SPIN_CONTROL_TYPE_FLOAT = 2,
/// One spin step interpreted as text string
ADDON_SPIN_CONTROL_TYPE_TEXT = 3,
/// One spin step interpreted as a page change value
ADDON_SPIN_CONTROL_TYPE_PAGE = 4
} AddonGUISpinControlType;
//----------------------------------------------------------------------------
class CSpin : public CAddonGUIControlBase
{
public:
//==========================================================================
///
/// \ingroup cpp_kodi_gui_controls_CSpin
/// @brief Construct a new control
///
/// @param[in] window related window control class
/// @param[in] controlId Used skin xml control id
///
CSpin(CWindow* window, int controlId)
: CAddonGUIControlBase(window)
{
m_controlHandle = m_interface->kodi_gui->window->get_control_spin(m_interface->kodiBase, m_Window->GetControlHandle(), controlId);
if (!m_controlHandle)
kodi::Log(ADDON_LOG_FATAL, "kodi::gui::controls::CSpin can't create control class from Kodi !!!");
}
//--------------------------------------------------------------------------
//==========================================================================
///
/// \ingroup cpp_kodi_gui_controls_CSpin
/// @brief Destructor
///
~CSpin() override = default;
//--------------------------------------------------------------------------
//==========================================================================
///
/// \ingroup cpp_kodi_gui_controls_CSpin
/// @brief Set the control on window to visible
///
/// @param[in] visible If true visible, otherwise hidden
///
void SetVisible(bool visible)
{
m_interface->kodi_gui->control_spin->set_visible(m_interface->kodiBase, m_controlHandle, visible);
}
//--------------------------------------------------------------------------
//==========================================================================
///
/// \ingroup cpp_kodi_gui_controls_CSpin
/// @brief Set's the control's enabled/disabled state
///
/// @param[in] enabled If true enabled, otherwise disabled
///
void SetEnabled(bool enabled)
{
m_interface->kodi_gui->control_spin->set_enabled(m_interface->kodiBase, m_controlHandle, enabled);
}
//--------------------------------------------------------------------------
//==========================================================================
///
/// \ingroup cpp_kodi_gui_controls_CSpin
/// @brief To set the text string on spin control
///
/// @param[in] text Text to show as name for spin
///
void SetText(const std::string& text)
{
m_interface->kodi_gui->control_spin->set_text(m_interface->kodiBase, m_controlHandle, text.c_str());
}
//--------------------------------------------------------------------------
//==========================================================================
///
/// \ingroup cpp_kodi_gui_controls_CSpin
/// @brief To reset spin control to defaults
///
void Reset()
{
m_interface->kodi_gui->control_spin->reset(m_interface->kodiBase, m_controlHandle);
}
//--------------------------------------------------------------------------
//==========================================================================
///
/// \ingroup cpp_kodi_gui_controls_CSpin
/// @brief To set the with SpinControlType defined types of spin.
///
/// @param[in] type The type to use
///
/// @note See description of \ref AddonGUISpinControlType for available types.
///
void SetType(AddonGUISpinControlType type)
{
m_interface->kodi_gui->control_spin->set_type(m_interface->kodiBase, m_controlHandle, (int)type);
}
//--------------------------------------------------------------------------
//==========================================================================
///
/// \ingroup cpp_kodi_gui_controls_CSpin
/// @brief To add a label entry in spin defined with a value as string.
///
/// Format must be set to ADDON_SPIN_CONTROL_TYPE_TEXT to use this function.
///
/// @param[in] label Label string to view on skin
/// @param[in] value String value to use for selection
/// of them.
///
void AddLabel(const std::string& label, const std::string& value)
{
m_interface->kodi_gui->control_spin->add_string_label(m_interface->kodiBase, m_controlHandle, label.c_str(), value.c_str());
}
//--------------------------------------------------------------------------
//==========================================================================
///
/// \ingroup cpp_kodi_gui_controls_CSpin
/// @brief To add a label entry in spin defined with a value as integer.
///
/// Format must be set to ADDON_SPIN_CONTROL_TYPE_INT to use this function.
///
/// @param[in] label Label string to view on skin
/// @param[in] value Integer value to use for selection
/// of them.
///
void AddLabel(const std::string& label, int value)
{
m_interface->kodi_gui->control_spin->add_int_label(m_interface->kodiBase, m_controlHandle, label.c_str(), value);
}
//--------------------------------------------------------------------------
//==========================================================================
///
/// \ingroup cpp_kodi_gui_controls_CSpin
/// @brief To change the spin to position with them string as value.
///
/// Format must be set to ADDON_SPIN_CONTROL_TYPE_TEXT to use this function.
///
/// @param[in] value String value to change to
///
void SetStringValue(const std::string& value)
{
m_interface->kodi_gui->control_spin->set_string_value(m_interface->kodiBase, m_controlHandle, value.c_str());
}
//--------------------------------------------------------------------------
//==========================================================================
///
/// \ingroup cpp_kodi_gui_controls_CSpin
/// @brief To get the current spin control position with text string value.
///
/// Format must be set to ADDON_SPIN_CONTROL_TYPE_TEXT to use this function.
///
/// @return Currently selected string value
///
std::string GetStringValue() const
{
std::string value;
char* ret = m_interface->kodi_gui->control_spin->get_string_value(m_interface->kodiBase, m_controlHandle);
if (ret != nullptr)
{
if (std::strlen(ret))
value = ret;
m_interface->free_string(m_interface->kodiBase, ret);
}
return value;
}
//--------------------------------------------------------------------------
//==========================================================================
///
/// \ingroup cpp_kodi_gui_controls_CSpin
/// @brief To set the the range as integer of slider, e.g. -10 is the slider
/// start and e.g. +10 is the from here defined position where it reach the
/// end.
///
/// Ad default is the range from 0 to 100.
///
/// @param[in] start Integer start value
/// @param[in] end Integer end value
///
/// @note Percent, floating point or integer are alone possible. Combining
/// these different values can be not together and can, therefore, only
/// one each can be used and must be defined with \ref SetType before.
///
void SetIntRange(int start, int end)
{
m_interface->kodi_gui->control_spin->set_int_range(m_interface->kodiBase, m_controlHandle, start, end);
}
//--------------------------------------------------------------------------
//==========================================================================
///
/// \ingroup cpp_kodi_gui_controls_CSpin
/// @brief Set the slider position with the given integer value. The Range
/// must be defined with a call from \ref SetIntRange before.
///
/// @param[in] value Position in range to set with integer
///
/// @note Percent, floating point or integer are alone possible. Combining
/// these different values can be not together and can, therefore, only
/// one each can be used and must be defined with \ref SetType before.
///
void SetIntValue(int value)
{
m_interface->kodi_gui->control_spin->set_int_value(m_interface->kodiBase, m_controlHandle, value);
}
//--------------------------------------------------------------------------
//==========================================================================
///
/// \ingroup cpp_kodi_gui_controls_CSpin
/// @brief To get the current position as integer value.
///
/// @return The position as integer
///
/// @note Percent, floating point or integer are alone possible. Combining
/// these different values can be not together and can, therefore, only
/// one each can be used and must be defined with \ref SetType before.
///
int GetIntValue() const
{
return m_interface->kodi_gui->control_spin->get_int_value(m_interface->kodiBase, m_controlHandle);
}
//--------------------------------------------------------------------------
//==========================================================================
///
/// \ingroup cpp_kodi_gui_controls_CSpin
/// @brief To set the the range as float of spin, e.g. -25.0 is the spin
/// start and e.g. +25.0 is the from here defined position where it reach
/// the end.
///
/// As default is the range 0.0 to 1.0.
///
/// The float interval is as default 0.1 and can be changed with
/// @ref SetFloatInterval.
///
/// @param[in] start Integer start value
/// @param[in] end Integer end value
///
/// @note Percent, floating point or integer are alone possible. Combining
/// these different values can be not together and can, therefore, only
/// one each can be used and must be defined with \ref SetType before.
///
void SetFloatRange(float start, float end)
{
m_interface->kodi_gui->control_spin->set_float_range(m_interface->kodiBase, m_controlHandle, start, end);
}
//--------------------------------------------------------------------------
//==========================================================================
///
/// \ingroup cpp_kodi_gui_controls_CSpin
/// @brief Set the spin position with the given float value. The Range
/// can be defined with a call from \ref SetIntRange before, as default it
/// is 0.0 to 1.0.
///
/// @param[in] value Position in range to set with float
///
/// @note Percent, floating point or integer are alone possible. Combining
/// these different values can be not together and can, therefore, only
/// one each can be used and must be defined with \ref SetType before.
///
void SetFloatValue(float value)
{
m_interface->kodi_gui->control_spin->set_float_value(m_interface->kodiBase, m_controlHandle, value);
}
//--------------------------------------------------------------------------
//==========================================================================
///
/// \ingroup cpp_kodi_gui_controls_CSpin
/// @brief To get the current position as float value.
///
/// @return The position as float
///
float GetFloatValue() const
{
return m_interface->kodi_gui->control_spin->get_float_value(m_interface->kodiBase, m_controlHandle);
}
//--------------------------------------------------------------------------
//==========================================================================
///
/// \ingroup cpp_kodi_gui_controls_CSpin
/// @brief To set the interval steps of spin, as default is it 0.1 If it
/// becomes changed with this function will a step of the user with the
/// value fixed here be executed.
///
/// @param[in] interval Intervall step to set.
///
/// @note Percent, floating point or integer are alone possible. Combining
/// these different values can be not together and can, therefore, only
/// one each can be used and must be defined with \ref SetType before.
///
void SetFloatInterval(float interval)
{
m_interface->kodi_gui->control_spin->set_float_interval(m_interface->kodiBase, m_controlHandle, interval);
}
//--------------------------------------------------------------------------
};
} /* namespace controls */
} /* namespace gui */
} /* namespace kodi */
|