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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "../definitions.h"
#include "../../AddonBase.h"
//==============================================================================
/// \defgroup cpp_kodi_vfs_Defs Definitions, structures and enumerators
/// \ingroup cpp_kodi_gui_dialogs_Select
/// @brief **Dialog Select definition values**
//------------------------------------------------------------------------------
//==============================================================================
/// \ingroup cpp_kodi_vfs_Defs
/// @brief **Selection entry structure**
///
typedef struct SSelectionEntry
{
//============================================================================
/// Structure constructor
///
/// There becomes selected always set to false.
///
SSelectionEntry() = default;
//----------------------------------------------------------------------------
/// Entry identfication string
std::string id;
/// Entry name to show on GUI dialog
std::string name;
/// Place where entry can be preselected and after return the from user
/// selected is set.
bool selected = false;
} SSelectionEntry;
//------------------------------------------------------------------------------
namespace kodi
{
namespace gui
{
namespace dialogs
{
//============================================================================
///
/// \defgroup cpp_kodi_gui_dialogs_Select Dialog Select
/// \ingroup cpp_kodi_gui
/// @{
/// @brief \cpp_namespace{ kodi::gui::dialogs::Select }
/// **Selection dialog**
///
/// The function listed below permits the call of a dialogue to select of an
/// entry as a key
///
/// It has the header \ref Select.h "#include <kodi/gui/dialogs/Select.h>"
/// be included to enjoy it.
///
///
namespace Select
{
//==========================================================================
///
/// \ingroup cpp_kodi_gui_dialogs_Select
/// @brief Show a selection dialog about given parts.
///
/// @param[in] heading Dialog heading name
/// @param[in] entries String list about entries
/// @param[in] selected [opt] Predefined selection (default is
/// <tt>-1</tt> for the first)
/// @param[in] autoclose [opt] To close dialog automatic after the given
/// time in ms. As '0' it stays open.
/// @return The selected entry, if return <tt>-1</tt> was
/// nothing selected or canceled
///
///
///-------------------------------------------------------------------------
///
/// **Example:**
/// ~~~~~~~~~~~~~{.cpp}
/// #include <kodi/gui/dialogs/Select.h>
///
/// const std::vector<std::string> entries
/// {
/// "Test 1",
/// "Test 2",
/// "Test 3",
/// "Test 4",
/// "Test 5"
/// };
///
/// int selected = kodi::gui::dialogs::Select::Show("Test selection", entries, -1);
/// if (selected < 0)
/// fprintf(stderr, "Item selection canceled\n");
/// else
/// fprintf(stderr, "Selected item is: %i\n", selected);
/// ~~~~~~~~~~~~~
///
inline int Show(const std::string& heading, const std::vector<std::string>& entries, int selected = -1, unsigned int autoclose = 0)
{
using namespace ::kodi::addon;
unsigned int size = entries.size();
const char** cEntries = (const char**)malloc(size*sizeof(const char**));
for (unsigned int i = 0; i < size; ++i)
{
cEntries[i] = entries[i].c_str();
}
int ret = CAddonBase::m_interface->toKodi->kodi_gui->dialogSelect->open(CAddonBase::m_interface->toKodi->kodiBase, heading.c_str(), cEntries, size, selected, autoclose);
free(cEntries);
return ret;
}
//--------------------------------------------------------------------------
//==========================================================================
///
/// \ingroup cpp_kodi_gui_dialogs_Select
/// @brief Show a selection dialog about given parts.
///
/// This function is mostly equal to the other, only becomes the string list
/// here done by a SSelectionEntry, where a ID string can be defined.
///
/// @param[in] heading Dialog heading name
/// @param[in] entries SSelectionEntry list about entries
/// @param[in] selected [opt] Predefined selection (default is
/// <tt>-1</tt> for the first)
/// @param[in] autoclose [opt] To close dialog automatic after the given
/// time in ms. As '0' it stays open.
/// @return The selected entry, if return <tt>-1</tt> was
/// nothing selected or canceled
///
///
///-------------------------------------------------------------------------
///
/// **Example:**
/// ~~~~~~~~~~~~~{.cpp}
/// #include <kodi/gui/dialogs/Select.h>
///
/// std::vector<SSelectionEntry> entries
/// {
/// { "ID 1", "Test 1", false },
/// { "ID 2", "Test 2", false },
/// { "ID 3", "Test 3", false },
/// { "ID 4", "Test 4", false },
/// { "ID 5", "Test 5", false }
/// };
///
/// int selected = kodi::gui::dialogs::Select::Show("Test selection", entries, -1);
/// if (selected < 0)
/// fprintf(stderr, "Item selection canceled\n");
/// else
/// fprintf(stderr, "Selected item is: %i\n", selected);
/// ~~~~~~~~~~~~~
///
inline int Show(const std::string& heading, std::vector<SSelectionEntry>& entries, int selected = -1, unsigned int autoclose = 0)
{
using namespace ::kodi::addon;
unsigned int size = entries.size();
const char** cEntries = static_cast<const char**>(malloc(size*sizeof(const char*)));
for (unsigned int i = 0; i < size; ++i)
{
cEntries[i] = entries[i].name.c_str();
if (selected == -1 && entries[i].selected)
selected = i;
}
int ret = CAddonBase::m_interface->toKodi->kodi_gui->dialogSelect->open(CAddonBase::m_interface->toKodi->kodiBase, heading.c_str(),
cEntries, size, selected, autoclose);
if (ret >= 0)
{
entries[ret].selected = true;
}
free(cEntries);
return ret;
}
//--------------------------------------------------------------------------
//==========================================================================
///
/// \ingroup cpp_kodi_gui_dialogs_Select
/// @brief Show a multiple selection dialog about given parts.
///
/// @param[in] heading Dialog heading name
/// @param[in] entries SSelectionEntry list about entries
/// @param[in] autoclose [opt] To close dialog automatic after the given
/// time in ms. As '0' it stays open.
/// @return The selected entries, if return <tt>empty</tt> was
/// nothing selected or canceled
///
/// With selected on SSelectionEntry can be a pre selection defined.
///
///-------------------------------------------------------------------------
///
/// **Example:**
/// ~~~~~~~~~~~~~{.cpp}
/// #include <kodi/gui/dialogs/Select.h>
///
/// std::vector<SSelectionEntry> entries
/// {
/// { "ID 1", "Test 1", false },
/// { "ID 2", "Test 2", false },
/// { "ID 3", "Test 3", false },
/// { "ID 4", "Test 4", false },
/// { "ID 5", "Test 5", false }
/// };
///
/// bool ret = kodi::gui::dialogs::Select::ShowMultiSelect("Test selection", entries);
/// if (!ret)
/// fprintf(stderr, "Selection canceled\n");
/// else
/// {
/// fprintf(stderr, "Selected items:\n");
/// for (const auto& entry : entries)
/// {
/// if (entry.selected)
/// fprintf(stderr, " - %s\n", entry.selected.id.c_str());
/// }
/// }
/// ~~~~~~~~~~~~~
///
inline bool ShowMultiSelect(const std::string& heading, std::vector<SSelectionEntry>& entries, int autoclose = 0)
{
using namespace ::kodi::addon;
unsigned int size = entries.size();
const char** cEntryIDs = static_cast<const char**>(malloc(size*sizeof(const char*)));
const char** cEntryNames = static_cast<const char**>(malloc(size*sizeof(const char*)));
bool* cEntriesSelected = static_cast<bool*>(malloc(size*sizeof(bool)));
for (unsigned int i = 0; i < size; ++i)
{
cEntryIDs[i] = entries[i].id.c_str();
cEntryNames[i] = entries[i].name.c_str();
cEntriesSelected[i] = entries[i].selected;
}
bool ret = CAddonBase::m_interface->toKodi->kodi_gui->dialogSelect->open_multi_select(CAddonBase::m_interface->toKodi->kodiBase,
heading.c_str(), cEntryIDs, cEntryNames,
cEntriesSelected, size, autoclose);
if (ret)
{
for (unsigned int i = 0; i < size; ++i)
entries[i].selected = cEntriesSelected[i];
}
free(cEntryNames);
free(cEntryIDs);
free(cEntriesSelected);
return ret;
}
//--------------------------------------------------------------------------
};
/// @}
} /* namespace dialogs */
} /* namespace gui */
} /* namespace kodi */
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