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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "../../c-api/gui/controls/edit.h"
#include "../Window.h"
#ifdef __cplusplus
namespace kodi
{
namespace gui
{
namespace controls
{
//==============================================================================
/// @defgroup cpp_kodi_gui_windows_controls_CEdit Control Edit
/// @ingroup cpp_kodi_gui_windows_controls
/// @brief @cpp_class{ kodi::gui::controls::CEdit }
/// **Editable window text control used as an input control for the osd keyboard
/// and other input fields**\n
/// The edit control allows a user to input text in Kodi.
///
/// You can choose the font, size, colour, location and header of the text to be
/// displayed.
///
/// It has the header @ref Edit.h "#include <kodi/gui/controls/Edit.h>"
/// be included to enjoy it.
///
/// Here you find the needed skin partfor a @ref skin_Edit_control "edit control".
///
/// @note The call of the control is only possible from the corresponding
/// window as its class and identification number is required.
///
//==============================================================================
// see gui/definition.h for use of group "cpp_kodi_gui_windows_controls_CEdit_Defs"
///
/// @defgroup cpp_kodi_gui_windows_controls_CEdit_Defs Definitions, structures and enumerators
/// @ingroup cpp_kodi_gui_windows_controls_CEdit
/// @brief **Library definition values**
///
class ATTRIBUTE_HIDDEN CEdit : public CAddonGUIControlBase
{
public:
//============================================================================
/// @ingroup cpp_kodi_gui_windows_controls_CEdit
/// @brief Construct a new control.
///
/// @param[in] window Related window control class
/// @param[in] controlId Used skin xml control id
///
CEdit(CWindow* window, int controlId) : CAddonGUIControlBase(window)
{
m_controlHandle = m_interface->kodi_gui->window->get_control_edit(
m_interface->kodiBase, m_Window->GetControlHandle(), controlId);
if (!m_controlHandle)
kodi::Log(ADDON_LOG_FATAL,
"kodi::gui::control::CEdit can't create control class from Kodi !!!");
}
//----------------------------------------------------------------------------
//============================================================================
/// @ingroup cpp_kodi_gui_windows_controls_CEdit
/// @brief Destructor.
///
~CEdit() override = default;
//----------------------------------------------------------------------------
//============================================================================
/// @ingroup cpp_kodi_gui_windows_controls_CEdit
/// @brief Set the control on window to visible.
///
/// @param[in] visible If true visible, otherwise hidden
///
void SetVisible(bool visible)
{
m_interface->kodi_gui->control_edit->set_visible(m_interface->kodiBase, m_controlHandle,
visible);
}
//----------------------------------------------------------------------------
//============================================================================
/// @ingroup cpp_kodi_gui_windows_controls_CEdit
/// @brief Set's the control's enabled/disabled state.
///
/// @param[in] enabled If true enabled, otherwise disabled
///
void SetEnabled(bool enabled)
{
m_interface->kodi_gui->control_edit->set_enabled(m_interface->kodiBase, m_controlHandle,
enabled);
}
//----------------------------------------------------------------------------
//============================================================================
/// @ingroup cpp_kodi_gui_windows_controls_CEdit
/// @brief To set the text string on edit control.
///
/// @param[in] label Text to show
///
void SetLabel(const std::string& label)
{
m_interface->kodi_gui->control_edit->set_label(m_interface->kodiBase, m_controlHandle,
label.c_str());
}
//----------------------------------------------------------------------------
//============================================================================
/// @ingroup cpp_kodi_gui_windows_controls_CEdit
/// @brief Returns the text heading for this edit control.
///
/// @return Heading text
///
std::string GetLabel() const
{
std::string label;
char* ret =
m_interface->kodi_gui->control_edit->get_label(m_interface->kodiBase, m_controlHandle);
if (ret != nullptr)
{
if (std::strlen(ret))
label = ret;
m_interface->free_string(m_interface->kodiBase, ret);
}
return label;
}
//----------------------------------------------------------------------------
//============================================================================
/// @ingroup cpp_kodi_gui_windows_controls_CEdit
/// @brief Set's text heading for this edit control.
///
/// @param[in] text string or unicode - text string.
///
void SetText(const std::string& text)
{
m_interface->kodi_gui->control_edit->set_text(m_interface->kodiBase, m_controlHandle,
text.c_str());
}
//----------------------------------------------------------------------------
//============================================================================
/// @ingroup cpp_kodi_gui_windows_controls_CEdit
/// @brief Returns the text value for this edit control.
///
/// @return Text value of control
///
std::string GetText() const
{
std::string text;
char* ret =
m_interface->kodi_gui->control_edit->get_text(m_interface->kodiBase, m_controlHandle);
if (ret != nullptr)
{
if (std::strlen(ret))
text = ret;
m_interface->free_string(m_interface->kodiBase, ret);
}
return text;
}
//----------------------------------------------------------------------------
//============================================================================
/// @ingroup cpp_kodi_gui_windows_controls_CEdit
/// @brief Set the cursor position on text.
///
/// @param[in] position The position to set
///
void SetCursorPosition(unsigned int position)
{
m_interface->kodi_gui->control_edit->set_cursor_position(m_interface->kodiBase, m_controlHandle,
position);
}
//----------------------------------------------------------------------------
//============================================================================
/// @ingroup cpp_kodi_gui_windows_controls_CEdit
/// @brief To get current cursor position on text field.
///
/// @return The current cursor position
///
unsigned int GetCursorPosition()
{
return m_interface->kodi_gui->control_edit->get_cursor_position(m_interface->kodiBase,
m_controlHandle);
}
//----------------------------------------------------------------------------
//============================================================================
/// @ingroup cpp_kodi_gui_windows_controls_CEdit
/// @brief To set field input type which are defined on @ref AddonGUIInputType.
///
/// @param[in] type The @ref AddonGUIInputType "Add-on input type" to use
/// @param[in] heading The heading text for related keyboard dialog
///
void SetInputType(AddonGUIInputType type, const std::string& heading)
{
m_interface->kodi_gui->control_edit->set_input_type(m_interface->kodiBase, m_controlHandle,
static_cast<int>(type), heading.c_str());
}
//----------------------------------------------------------------------------
};
} /* namespace controls */
} /* namespace gui */
} /* namespace kodi */
#endif /* __cplusplus */
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