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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "../../c-api/gui/controls/radio_button.h"
#include "../Window.h"
#ifdef __cplusplus
namespace kodi
{
namespace gui
{
namespace controls
{
//==============================================================================
/// @defgroup cpp_kodi_gui_windows_controls_CRadioButton Control Radio Button
/// @ingroup cpp_kodi_gui_windows_controls
/// @brief @cpp_class{ kodi::gui::controls::CRadioButton }
/// **Window control for a radio button (as used for on/off settings)**\n
/// The radio button control is used for creating push button on/off settings
/// in Kodi.
///
/// You can choose the position, size, and look of the button. When the user
/// clicks on the radio button, the state will change, toggling the extra
/// textures (textureradioon and textureradiooff). Used for settings
/// controls.
///
/// It has the header @ref RadioButton.h "#include <kodi/gui/controls/RadioButton.h>"
/// be included to enjoy it.
///
/// Here you find the needed skin part for a @ref Radio_button_control "radio button control".
///
/// @note The call of the control is only possible from the corresponding
/// window as its class and identification number is required.
///
///
/// --------------------------------------------------------------------------
/// **Example:**
/// ~~~~~~~~~~~~cpp
/// #include <kodi/gui/Window.h>
///
/// #define MY_RADIO_BUTTON_CONTROL 1
///
/// class CMyWindow : public kodi::gui::CWindow
/// {
/// public:
/// CMyWindow()
///
/// void ShowWindow();
///
/// bool OnInit() override;
/// bool OnClick(int controlId) override;
///
/// private:
/// kodi::gui::controls::CSpin m_myRadioButtonControl;
/// };
///
/// CMyWindow::CMyWindow()
/// : kodi::gui::CWindow("my_skin.xml", "skin.estuary", true, false),
/// m_myRadioButtonControl(this, MY_RADIO_BUTTON_CONTROL)
/// {
/// }
///
/// void CMyWindow::ShowWindow()
/// {
/// kodi::gui::CWindow::DoModal();
/// }
///
/// bool CMyWindow::OnInit()
/// {
/// m_myRadioButtonControl.SetSelected(false); // can also on skin set to default
/// return true;
/// }
///
/// bool CMyWindow::OnClick(int controlId)
/// {
/// if (controlId == MY_RADIO_BUTTON_CONTROL)
/// {
/// bool selected = m_myRadioButtonControl.IsSelected();
/// ...
/// }
/// return true;
/// }
/// return false;
/// }
/// ~~~~~~~~~~~~
///
class ATTRIBUTE_HIDDEN CRadioButton : public CAddonGUIControlBase
{
public:
//============================================================================
/// @ingroup cpp_kodi_gui_windows_controls_CRadioButton
/// @brief Construct a new control.
///
/// @param[in] window Related window control class
/// @param[in] controlId Used skin xml control id
///
CRadioButton(CWindow* window, int controlId) : CAddonGUIControlBase(window)
{
m_controlHandle = m_interface->kodi_gui->window->get_control_radio_button(
m_interface->kodiBase, m_Window->GetControlHandle(), controlId);
if (!m_controlHandle)
kodi::Log(ADDON_LOG_FATAL,
"kodi::gui::controls::CRadioButton can't create control class from Kodi !!!");
}
//----------------------------------------------------------------------------
//============================================================================
/// @ingroup cpp_kodi_gui_windows_controls_CRadioButton
/// @brief Destructor.
///
~CRadioButton() override = default;
//----------------------------------------------------------------------------
//============================================================================
/// @ingroup cpp_kodi_gui_windows_controls_CRadioButton.
/// @brief Set the control on window to visible.
///
/// @param[in] visible If true visible, otherwise hidden
///
void SetVisible(bool visible)
{
m_interface->kodi_gui->control_radio_button->set_visible(m_interface->kodiBase, m_controlHandle,
visible);
}
//----------------------------------------------------------------------------
//============================================================================
/// @ingroup cpp_kodi_gui_windows_controls_CRadioButton
/// @brief Set's the control's enabled/disabled state.
///
/// @param[in] enabled If true enabled, otherwise disabled
///
void SetEnabled(bool enabled)
{
m_interface->kodi_gui->control_radio_button->set_enabled(m_interface->kodiBase, m_controlHandle,
enabled);
}
//----------------------------------------------------------------------------
//============================================================================
/// @ingroup cpp_kodi_gui_windows_controls_CRadioButton
/// @brief To set the text string on radio button.
///
/// @param[in] label Text to show
///
void SetLabel(const std::string& label)
{
m_interface->kodi_gui->control_radio_button->set_label(m_interface->kodiBase, m_controlHandle,
label.c_str());
}
//----------------------------------------------------------------------------
//============================================================================
/// @ingroup cpp_kodi_gui_windows_controls_CRadioButton
/// @brief Get the used text from control.
///
/// @return Text shown
///
std::string GetLabel() const
{
std::string label;
char* ret = m_interface->kodi_gui->control_radio_button->get_label(m_interface->kodiBase,
m_controlHandle);
if (ret != nullptr)
{
if (std::strlen(ret))
label = ret;
m_interface->free_string(m_interface->kodiBase, ret);
}
return label;
}
//----------------------------------------------------------------------------
//============================================================================
/// @ingroup cpp_kodi_gui_windows_controls_CRadioButton
/// @brief To set radio button condition to on or off.
///
/// @param[in] selected true set radio button to selection on, otherwise off
///
void SetSelected(bool selected)
{
m_interface->kodi_gui->control_radio_button->set_selected(m_interface->kodiBase,
m_controlHandle, selected);
}
//----------------------------------------------------------------------------
//============================================================================
/// @ingroup cpp_kodi_gui_windows_controls_CRadioButton
/// @brief Get the current selected condition of radio button.
///
/// @return Selected condition
///
bool IsSelected() const
{
return m_interface->kodi_gui->control_radio_button->is_selected(m_interface->kodiBase,
m_controlHandle);
}
//----------------------------------------------------------------------------
};
} /* namespace controls */
} /* namespace gui */
} /* namespace kodi */
#endif /* __cplusplus */
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