1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
|
/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
/**
* \defgroup kodi_key_action_ids Action Id's
* \ingroup python_xbmcgui_window_cb
* \ingroup python_xbmcgui_action
* @{
* @brief Actions that we have defined.
*/
#define ACTION_NONE 0
#define ACTION_MOVE_LEFT 1
#define ACTION_MOVE_RIGHT 2
#define ACTION_MOVE_UP 3
#define ACTION_MOVE_DOWN 4
#define ACTION_PAGE_UP 5
#define ACTION_PAGE_DOWN 6
#define ACTION_SELECT_ITEM 7
#define ACTION_HIGHLIGHT_ITEM 8
#define ACTION_PARENT_DIR 9
#define ACTION_PREVIOUS_MENU 10
#define ACTION_SHOW_INFO 11
#define ACTION_PAUSE 12
#define ACTION_STOP 13
#define ACTION_NEXT_ITEM 14
#define ACTION_PREV_ITEM 15
#define ACTION_FORWARD 16 //!< Can be used to specify specific action in a window, Playback control is handled in ACTION_PLAYER_*
#define ACTION_REWIND 17 //!< Can be used to specify specific action in a window, Playback control is handled in ACTION_PLAYER_*
#define ACTION_SHOW_GUI 18 //!< toggle between GUI and movie or GUI and visualisation.
#define ACTION_ASPECT_RATIO 19 //!< toggle quick-access zoom modes. Can b used in videoFullScreen.zml window id=2005
#define ACTION_STEP_FORWARD 20 //!< seek +1% in the movie. Can b used in videoFullScreen.xml window id=2005
#define ACTION_STEP_BACK 21 //!< seek -1% in the movie. Can b used in videoFullScreen.xml window id=2005
#define ACTION_BIG_STEP_FORWARD 22 //!< seek +10% in the movie. Can b used in videoFullScreen.xml window id=2005
#define ACTION_BIG_STEP_BACK 23 //!< seek -10% in the movie. Can b used in videoFullScreen.xml window id=2005
#define ACTION_SHOW_OSD 24 //!< show/hide OSD. Can b used in videoFullScreen.xml window id=2005
#define ACTION_SHOW_SUBTITLES 25 //!< turn subtitles on/off. Can b used in videoFullScreen.xml window id=2005
#define ACTION_NEXT_SUBTITLE 26 //!< switch to next subtitle of movie. Can b used in videoFullScreen.xml window id=2005
#define ACTION_BROWSE_SUBTITLE 247 //!< Browse for subtitle. Can be used in videofullscreen
#define ACTION_PLAYER_DEBUG 27 //!< show debug info for VideoPlayer
#define ACTION_NEXT_PICTURE 28 //!< show next picture of slideshow. Can b used in slideshow.xml window id=2007
#define ACTION_PREV_PICTURE 29 //!< show previous picture of slideshow. Can b used in slideshow.xml window id=2007
#define ACTION_ZOOM_OUT 30 //!< zoom in picture during slideshow. Can b used in slideshow.xml window id=2007
#define ACTION_ZOOM_IN 31 //!< zoom out picture during slideshow. Can b used in slideshow.xml window id=2007
#define ACTION_TOGGLE_SOURCE_DEST 32 //!< used to toggle between source view and destination view. Can be used in myfiles.xml window id=3
#define ACTION_SHOW_PLAYLIST 33 //!< used to toggle between current view and playlist view. Can b used in all mymusic xml files
#define ACTION_QUEUE_ITEM 34 //!< used to queue a item to the playlist. Can b used in all mymusic xml files
#define ACTION_REMOVE_ITEM 35 //!< not used anymore
#define ACTION_SHOW_FULLSCREEN 36 //!< not used anymore
#define ACTION_ZOOM_LEVEL_NORMAL 37 //!< zoom 1x picture during slideshow. Can b used in slideshow.xml window id=2007
#define ACTION_ZOOM_LEVEL_1 38 //!< zoom 2x picture during slideshow. Can b used in slideshow.xml window id=2007
#define ACTION_ZOOM_LEVEL_2 39 //!< zoom 3x picture during slideshow. Can b used in slideshow.xml window id=2007
#define ACTION_ZOOM_LEVEL_3 40 //!< zoom 4x picture during slideshow. Can b used in slideshow.xml window id=2007
#define ACTION_ZOOM_LEVEL_4 41 //!< zoom 5x picture during slideshow. Can b used in slideshow.xml window id=2007
#define ACTION_ZOOM_LEVEL_5 42 //!< zoom 6x picture during slideshow. Can b used in slideshow.xml window id=2007
#define ACTION_ZOOM_LEVEL_6 43 //!< zoom 7x picture during slideshow. Can b used in slideshow.xml window id=2007
#define ACTION_ZOOM_LEVEL_7 44 //!< zoom 8x picture during slideshow. Can b used in slideshow.xml window id=2007
#define ACTION_ZOOM_LEVEL_8 45 //!< zoom 9x picture during slideshow. Can b used in slideshow.xml window id=2007
#define ACTION_ZOOM_LEVEL_9 46 //!< zoom 10x picture during slideshow. Can b used in slideshow.xml window id=2007
#define ACTION_CALIBRATE_SWAP_ARROWS 47 //!< select next arrow. Can b used in: settingsScreenCalibration.xml windowid=11
#define ACTION_CALIBRATE_RESET 48 //!< reset calibration to defaults. Can b used in: `settingsScreenCalibration.xml` windowid=11/settingsUICalibration.xml windowid=10
#define ACTION_ANALOG_MOVE 49 //!< analog thumbstick move. Can b used in: `slideshow.xml` windowid=2007/settingsScreenCalibration.xml windowid=11/settingsUICalibration.xml windowid=10
//!< @note see also ACTION_ANALOG_MOVE_X_LEFT, ACTION_ANALOG_MOVE_X_RIGHT, ACTION_ANALOG_MOVE_Y_UP, ACTION_ANALOG_MOVE_Y_DOWN
#define ACTION_ROTATE_PICTURE_CW 50 //!< rotate current picture clockwise during slideshow. Can be used in slideshow.xml window id=2007
#define ACTION_ROTATE_PICTURE_CCW 51 //!< rotate current picture counterclockwise during slideshow. Can be used in slideshow.xml window id=2007
#define ACTION_SUBTITLE_DELAY_MIN 52 //!< Decrease subtitle/movie Delay. Can b used in videoFullScreen.xml window id=2005
#define ACTION_SUBTITLE_DELAY_PLUS 53 //!< Increase subtitle/movie Delay. Can b used in videoFullScreen.xml window id=2005
#define ACTION_AUDIO_DELAY_MIN 54 //!< Increase avsync delay. Can b used in videoFullScreen.xml window id=2005
#define ACTION_AUDIO_DELAY_PLUS 55 //!< Decrease avsync delay. Can b used in videoFullScreen.xml window id=2005
#define ACTION_AUDIO_NEXT_LANGUAGE 56 //!< Select next language in movie. Can b used in videoFullScreen.xml window id=2005
#define ACTION_CHANGE_RESOLUTION 57 //!< switch 2 next resolution. Can b used during screen calibration settingsScreenCalibration.xml windowid=11
#define REMOTE_0 58 //!< remote keys 0-9. are used by multiple windows
#define REMOTE_1 59 //!< for example in videoFullScreen.xml window id=2005 you can
#define REMOTE_2 60 //!< enter time (mmss) to jump to particular point in the movie
#define REMOTE_3 61
#define REMOTE_4 62 //!< with spincontrols you can enter 3digit number to quickly set
#define REMOTE_5 63 //!< spincontrol to desired value
#define REMOTE_6 64
#define REMOTE_7 65
#define REMOTE_8 66
#define REMOTE_9 67
#define ACTION_PLAYER_PROCESS_INFO 69 //!< show player process info (video decoder, pixel format, pvr signal strength and the like
#define ACTION_PLAYER_PROGRAM_SELECT 70
#define ACTION_PLAYER_RESOLUTION_SELECT 71
#define ACTION_SMALL_STEP_BACK 76 //!< jumps a few seconds back during playback of movie. Can b used in videoFullScreen.xml window id=2005
#define ACTION_PLAYER_FORWARD 77 //!< FF in current file played. global action, can be used anywhere
#define ACTION_PLAYER_REWIND 78 //!< RW in current file played. global action, can be used anywhere
#define ACTION_PLAYER_PLAY 79 //!< Play current song. Unpauses song and sets playspeed to 1x. global action, can be used anywhere
#define ACTION_DELETE_ITEM 80 //!< delete current selected item. Can be used in myfiles.xml window id=3 and in myvideoTitle.xml window id=25
#define ACTION_COPY_ITEM 81 //!< copy current selected item. Can be used in myfiles.xml window id=3
#define ACTION_MOVE_ITEM 82 //!< move current selected item. Can be used in myfiles.xml window id=3
#define ACTION_TAKE_SCREENSHOT 85 //!< take a screenshot
#define ACTION_RENAME_ITEM 87 //!< rename item
#define ACTION_VOLUME_UP 88
#define ACTION_VOLUME_DOWN 89
#define ACTION_VOLAMP 90
#define ACTION_MUTE 91
#define ACTION_NAV_BACK 92
#define ACTION_VOLAMP_UP 93
#define ACTION_VOLAMP_DOWN 94
#define ACTION_CREATE_EPISODE_BOOKMARK 95 //!< Creates an episode bookmark on the currently playing video file containing more than one episode
#define ACTION_CREATE_BOOKMARK 96 //!< Creates a bookmark of the currently playing video file
#define ACTION_CHAPTER_OR_BIG_STEP_FORWARD 97 //!< Goto the next chapter, if not available perform a big step forward
#define ACTION_CHAPTER_OR_BIG_STEP_BACK 98 //!< Goto the previous chapter, if not available perform a big step back
#define ACTION_CYCLE_SUBTITLE 99 //!< switch to next subtitle of movie, but will not enable/disable the subtitles. Can be used in videoFullScreen.xml window id=2005
#define ACTION_MOUSE_START 100
#define ACTION_MOUSE_LEFT_CLICK 100
#define ACTION_MOUSE_RIGHT_CLICK 101
#define ACTION_MOUSE_MIDDLE_CLICK 102
#define ACTION_MOUSE_DOUBLE_CLICK 103
#define ACTION_MOUSE_WHEEL_UP 104
#define ACTION_MOUSE_WHEEL_DOWN 105
#define ACTION_MOUSE_DRAG 106
#define ACTION_MOUSE_MOVE 107
#define ACTION_MOUSE_LONG_CLICK 108
#define ACTION_MOUSE_END 109
#define ACTION_BACKSPACE 110
#define ACTION_SCROLL_UP 111
#define ACTION_SCROLL_DOWN 112
#define ACTION_ANALOG_FORWARD 113
#define ACTION_ANALOG_REWIND 114
#define ACTION_MOVE_ITEM_UP 115 //!< move item up in playlist
#define ACTION_MOVE_ITEM_DOWN 116 //!< move item down in playlist
#define ACTION_CONTEXT_MENU 117 //!< pops up the context menu
// stuff for virtual keyboard shortcuts
#define ACTION_SHIFT 118 //!< stuff for virtual keyboard shortcuts
#define ACTION_SYMBOLS 119 //!< stuff for virtual keyboard shortcuts
#define ACTION_CURSOR_LEFT 120 //!< stuff for virtual keyboard shortcuts
#define ACTION_CURSOR_RIGHT 121 //!< stuff for virtual keyboard shortcuts
#define ACTION_BUILT_IN_FUNCTION 122
#define ACTION_SHOW_OSD_TIME 123 //!< displays current time, can be used in videoFullScreen.xml window id=2005
#define ACTION_ANALOG_SEEK_FORWARD 124 //!< seeks forward, and displays the seek bar.
#define ACTION_ANALOG_SEEK_BACK 125 //!< seeks backward, and displays the seek bar.
#define ACTION_VIS_PRESET_SHOW 126
#define ACTION_VIS_PRESET_NEXT 128
#define ACTION_VIS_PRESET_PREV 129
#define ACTION_VIS_PRESET_LOCK 130
#define ACTION_VIS_PRESET_RANDOM 131
#define ACTION_VIS_RATE_PRESET_PLUS 132
#define ACTION_VIS_RATE_PRESET_MINUS 133
#define ACTION_SHOW_VIDEOMENU 134
#define ACTION_ENTER 135
#define ACTION_INCREASE_RATING 136
#define ACTION_DECREASE_RATING 137
#define ACTION_NEXT_SCENE 138 //!< switch to next scene/cutpoint in movie
#define ACTION_PREV_SCENE 139 //!< switch to previous scene/cutpoint in movie
#define ACTION_NEXT_LETTER 140 //!< jump through a list or container by letter
#define ACTION_PREV_LETTER 141
#define ACTION_JUMP_SMS2 142 //!< jump direct to a particular letter using SMS-style input
#define ACTION_JUMP_SMS3 143
#define ACTION_JUMP_SMS4 144
#define ACTION_JUMP_SMS5 145
#define ACTION_JUMP_SMS6 146
#define ACTION_JUMP_SMS7 147
#define ACTION_JUMP_SMS8 148
#define ACTION_JUMP_SMS9 149
#define ACTION_FILTER_CLEAR 150
#define ACTION_FILTER_SMS2 151
#define ACTION_FILTER_SMS3 152
#define ACTION_FILTER_SMS4 153
#define ACTION_FILTER_SMS5 154
#define ACTION_FILTER_SMS6 155
#define ACTION_FILTER_SMS7 156
#define ACTION_FILTER_SMS8 157
#define ACTION_FILTER_SMS9 158
#define ACTION_FIRST_PAGE 159
#define ACTION_LAST_PAGE 160
#define ACTION_AUDIO_DELAY 161
#define ACTION_SUBTITLE_DELAY 162
#define ACTION_MENU 163
#define ACTION_SET_RATING 164
#define ACTION_RECORD 170
#define ACTION_PASTE 180
#define ACTION_NEXT_CONTROL 181
#define ACTION_PREV_CONTROL 182
#define ACTION_CHANNEL_SWITCH 183
#define ACTION_CHANNEL_UP 184
#define ACTION_CHANNEL_DOWN 185
#define ACTION_NEXT_CHANNELGROUP 186
#define ACTION_PREVIOUS_CHANNELGROUP 187
#define ACTION_PVR_PLAY 188
#define ACTION_PVR_PLAY_TV 189
#define ACTION_PVR_PLAY_RADIO 190
#define ACTION_PVR_SHOW_TIMER_RULE 191
#define ACTION_CHANNEL_NUMBER_SEP 192
#define ACTION_PVR_ANNOUNCE_REMINDERS 193
#define ACTION_TOGGLE_FULLSCREEN 199 //!< switch 2 desktop resolution
#define ACTION_TOGGLE_WATCHED 200 //!< Toggle watched status (videos)
#define ACTION_SCAN_ITEM 201 //!< scan item
#define ACTION_TOGGLE_DIGITAL_ANALOG 202 //!< switch digital <-> analog
#define ACTION_RELOAD_KEYMAPS 203 //!< reloads CButtonTranslator's keymaps
#define ACTION_GUIPROFILE_BEGIN 204 //!< start the GUIControlProfiler running
#define ACTION_TELETEXT_RED 215 //!< Teletext Color button <b>Red</b> to control TopText
#define ACTION_TELETEXT_GREEN 216 //!< Teletext Color button <b>Green</b> to control TopText
#define ACTION_TELETEXT_YELLOW 217 //!< Teletext Color button <b>Yellow</b> to control TopText
#define ACTION_TELETEXT_BLUE 218 //!< Teletext Color button <b>Blue</b> to control TopText
#define ACTION_INCREASE_PAR 219
#define ACTION_DECREASE_PAR 220
#define ACTION_VSHIFT_UP 227 //!< shift up video image in VideoPlayer
#define ACTION_VSHIFT_DOWN 228 //!< shift down video image in VideoPlayer
#define ACTION_PLAYER_PLAYPAUSE 229 //!< Play/pause. If playing it pauses, if paused it plays.
#define ACTION_SUBTITLE_VSHIFT_UP 230 //!< shift up subtitles in VideoPlayer
#define ACTION_SUBTITLE_VSHIFT_DOWN 231 //!< shift down subtitles in VideoPlayer
#define ACTION_SUBTITLE_ALIGN 232 //!< toggle vertical alignment of subtitles
#define ACTION_FILTER 233
#define ACTION_SWITCH_PLAYER 234
#define ACTION_STEREOMODE_NEXT 235
#define ACTION_STEREOMODE_PREVIOUS 236
#define ACTION_STEREOMODE_TOGGLE 237 //!< turns 3d mode on/off
#define ACTION_STEREOMODE_SELECT 238
#define ACTION_STEREOMODE_TOMONO 239
#define ACTION_STEREOMODE_SET 240
#define ACTION_SETTINGS_RESET 241
#define ACTION_SETTINGS_LEVEL_CHANGE 242
#define ACTION_TRIGGER_OSD 243 //!< show autoclosing OSD. Can b used in videoFullScreen.xml window id=2005
#define ACTION_INPUT_TEXT 244
#define ACTION_VOLUME_SET 245
#define ACTION_TOGGLE_COMMSKIP 246
#define ACTION_PLAYER_RESET 248 //!< Send a reset command to the active game
#define ACTION_TOGGLE_FONT 249 //!< Toggle font. Used in TextViewer dialog
#define ACTION_VIDEO_NEXT_STREAM 250 //!< Cycle video streams. Used in videofullscreen.
#define ACTION_QUEUE_ITEM_NEXT 251 //!< used to queue an item to the next position in the playlist
// Voice actions
#define ACTION_VOICE_RECOGNIZE 300
// Touch actions
#define ACTION_TOUCH_TAP 401 //!< touch actions
#define ACTION_TOUCH_TAP_TEN 410 //!< touch actions
#define ACTION_TOUCH_LONGPRESS 411 //!< touch actions
#define ACTION_TOUCH_LONGPRESS_TEN 420 //!< touch actions
#define ACTION_GESTURE_NOTIFY 500
#define ACTION_GESTURE_BEGIN 501
#define ACTION_GESTURE_ZOOM 502 //!< sendaction with point and currentPinchScale (fingers together < 1.0 -> fingers apart > 1.0)
#define ACTION_GESTURE_ROTATE 503
#define ACTION_GESTURE_PAN 504
#define ACTION_GESTURE_ABORT 505 //!< gesture was interrupted in unspecified state
#define ACTION_GESTURE_SWIPE_LEFT 511
#define ACTION_GESTURE_SWIPE_LEFT_TEN 520
#define ACTION_GESTURE_SWIPE_RIGHT 521
#define ACTION_GESTURE_SWIPE_RIGHT_TEN 530
#define ACTION_GESTURE_SWIPE_UP 531
#define ACTION_GESTURE_SWIPE_UP_TEN 540
#define ACTION_GESTURE_SWIPE_DOWN 541
#define ACTION_GESTURE_SWIPE_DOWN_TEN 550
// 5xx is reserved for additional gesture actions
#define ACTION_GESTURE_END 599
// other, non-gesture actions
#define ACTION_ANALOG_MOVE_X_LEFT 601 //!< analog thumbstick move, horizontal axis, left; see ACTION_ANALOG_MOVE
#define ACTION_ANALOG_MOVE_X_RIGHT 602 //!< analog thumbstick move, horizontal axis, right; see ACTION_ANALOG_MOVE
#define ACTION_ANALOG_MOVE_Y_UP 603 //!< analog thumbstick move, vertical axis, up; see ACTION_ANALOG_MOVE
#define ACTION_ANALOG_MOVE_Y_DOWN 604 //!< analog thumbstick move, vertical axis, down; see ACTION_ANALOG_MOVE
//@}
// The NOOP action can be specified to disable an input event. This is
// useful in user keyboard.xml etc to disable actions specified in the
// system mappings. ERROR action is used to play an error sound
#define ACTION_ERROR 998
#define ACTION_NOOP 999
|